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It doesn't seem to be working. Is it the same process as with other mods? Just download the file into 0ad mods folder and extract? Isn't even showing up on the invalid mods list *Aw hang on I fixed it. Mod looks dope
- Today
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That was a dodged bullet for sure.
- Yesterday
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Oh No! We HaVe To UrGeNtLy NeRf ThE cApTuRe RaTe Of CaV!
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You can't capture buildings? Try to build bigger armies then
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Yeah, the majority in my poll doesn't like it.
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mod CustomColors mod - replace default player colors
Grautvornix replied to Mentula's topic in Game Modification
That seems great now! thanks @ffm2 -
Default is now to attack buildings (as of A27). Press the "Capture" modifier (by default it is "C" key) and right-click on a building you want to capture.
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For default the militay units capture the buildings when you make click in the enemy buildings, but when i do that the units just attack to destroy the buildings. I tried uninstalling and reinstalling the game but didn´t work, I need help!
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Maybe the mod.json just doesn't say it's compatible with A27 too.
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mod CustomColors mod - replace default player colors
ffm2 replied to Mentula's topic in Game Modification
A bit more from olive to yellow for you? [40, 80, 160], [180, 59, 73], [227, 119, 194], [210, 210, 16], [148, 0, 235], [255, 127, 14], [23, 190, 207], [115, 0, 84] -
@sj113 It's "Documents\My Games", not "Documents\mygames". Your path is wrong.
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Could you try renaming the subfolder to just "delenda_est" i.e. without the checksum "-de4709eff..." and then move it up one step in hierarchy. (Or, possibly better, move all contents of the subfolder to the parent folder) Maybe there are too many folder levels.
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Makir33 joined the community
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mod CustomColors mod - replace default player colors
sarcoma replied to Mentula's topic in Game Modification
isnt the yelloish color too close to the background? -
No you need to put it in a subfolder called delenda_est Also rename the file to delenda_est.zip Alternatively, rename the file to delenda_est.pyromod and double click on it
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Others RTS - Discuss / Analysis
Genava55 replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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parkerharry0005 joined the community
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nick_accstart joined the community
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Sakian52 joined the community
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Kawen1689 joined the community
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Mod Volatile Market. A more various simulation of market behavior.
mod_3d replied to mod_3d's topic in Game Modification
The link to the latest version of the mod is in the first post with the description. Also added installation method. -
Husgaard joined the community
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The bottom corner of my mouse cursor works, not the top end
Husgaard replied to Lowopacity's topic in Bug reports
In recent months I have begun to see a similar problem in full screen mode. Sometimes the cursor is restricted so it cannot reach the left of the screen, and sometimes the cursor is restricted so it can neither reach the left or the top edge of the screen. If I exit 0ad and start it again, it often works fine for me. it is Pyrogenesis 0.0.25 on Ubuntu 22.04.5 LTS, using Wayland and Gnome version 42.9. Graphics is NV134 and resolution is 3440 x 1440 - Last week
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Cavin1186 joined the community
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Hi @sj113, for me (Win10, A27.1 and A27.0) DelendaEst works well. I have however placed the delenda est folder under documents>mygames>0ad>mods Could you try?
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===[TASK]=== WONDER: Persians: Apadana of Darius
Grautvornix replied to Mythos_Ruler's topic in Official tasks
Wow! @Stan` That's beautiful! -
mod CustomColors mod - replace default player colors
ffm2 replied to Mentula's topic in Game Modification
I worked on 8 colors for the players. Background colors are reserved colors from the original game. I took the chart background, the font halo, trees and terrains. To get one color for each I blurred the terrain. To get 8 new player colors I used some approach with CIELAB which should be better than HSV. CIECAM02 should be even better. In this python script a color distance is calculated. One can compare the numerical value from player vs. background and then player vs. player. Since this is also subjective the colors are then plotted. On this plot one can see and compare if this colors look good and are distinguishable next to each other. These are the colors I arrived at: [40, 80, 160], [180, 59, 73], [227, 119, 194], [200, 189, 16], [148, 0, 235], [255, 127, 14], [23, 190, 207], [115, 0, 84] This topic is very important for silhouettes in the forest. But there was also a incident where 2 players captured my cc, the capture bar seemed still over 50% but one of the players had a similar color to mine so I actually missed the 50% mark. I do NOT accept this loss. It was a fault of the game. color_by_distance.py -
@Souldbyt is not a maintainer of that mod, is he? The instructions from that thread aren't officially supported, so you shouldn't follow them.
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