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  2. Stop Troll Connection Spam Tired of banned trolls constantly spamming your game log? Banned players might not be able to fully join your host, but they can still flood your screen and logs with relentless "Player is connecting" and "Player has left the game" notifications by repeatedly trying to join. This mod silences that behavior completely. Originally built to deal with persistent nuisances like DoctorOrgans, it works against any banned troll trying to clutter your UI with connection attempts. Log & UI Cleanup: Suppresses connection and disconnection chat/log messages from banned players. Server Stability: Blocks the notification spam without interfering with your standard ban list setup. Universal Protection: Easy to customize or add new troll names/IDs to keep your screen clear. Installation & Usage Drop the mod file into your game's mod directory. Ensure your ban list is updated with the target player(s). Edit gui/bandoctororgans/banlist.txt Host your game as usual—connection spam will now be filtered out automatically. Feedback and bug reports are welcome! bandoctororgans.zip
  3. The Chinese had quite varied polearms for the time, like the San Ge Ji (three dagger-axe halberd), Pi (swordstaff) or Sha (spear blade). Pictures of these are shown in https://swordis.com/blog/chinese-spear, a more complete list in https://greatmingmilitary.blogspot.com/2019/03/telling-apart-chinese-polearms-quick.html (not all only for the Han), and the relative importance among weapons can be approximately inferred from this inventory https://handwiki.org/wiki/Engineering:Chinese_polearms#Han_dynasty_(206_BC–220_AD). I tried to make an infographic with Gemini but got fed up with its stupidity.
  4. Today
  5. What's funny is that I have to approve my own posts. lol
  6. This isn't really a performance optimization, but could an auto updater be added to 0ad? So you don't have to download each new version from the browser
  7. Yesterday
  8. That would be the proposed "salvage" option that was the point of this thread
  9. I do acknowledge that Petra might follow a strategy of scorched earth, but it does not win anything itself (destroying own buildings does not bring back any resources, I just learnt - it couls be a strategy in an emergency situtation where e.g. wood is missing to build new troops). I do see the advantage of not offering further advantage/buildings to the opponenet though (classical scorched earth). Shoudl we add that to the manual or the tips&tricks somewhere? As a bottom line, the benefit as an attacker is to either destroy enemy buildings yourself, thus getting a loot, or conquering them before taking over the CC then you benefit from additional buildings.
  10. I twould be nice though, like in reality, I could re-use a percentage of the material... but that might be too realistic.
  11. Ah, I see, but then it would be an issue of changing how Self-Destruct exactly works, given that in some situations (like this) it seems unsightly and overpowered, while it would still make sense in other situations (scorched earth). My first idea would be for it not to exist at all, while one being able to attack their own structures, or for things not to take time from troops, they could have the ability to set ones’ buildings on fire fast. Maybe a simplification of all this that changes the least possible could be for the button to exist but to have units very close by for it to work.
  12. That is Petra doing it, it's not inherent to the game. It makes the AI "stronger" but arguably "less fun" to play against. So if there is some consensus we could revert it.
  13. Yes, I agree, since surely these posts in Cyrillic are a first one. I'd maybe even go further and require mod approval for the first three posts, since I seem to remember someone posting something that made sense and then their second post was total spam.
  14. It also works when the building is finished, because 100% built means 0% of resources back, so that works as a general rule
  15. Exactly. In SP at least, all buildings being destroyed once the CC has been captured is oindee a pity
  16. Alright, but definitely not when the building is finished. Destroy after use will not brign back any resources? Too bad.
  17. @ThalattaIt's been suggested countless times that the first post needs to be approved by a mod; I support that, regardless of the alphabet. I've never seen an official statement regarding this, so I don't know why it's not done.
  18. Preparing to build bridges as well ? (could not resists)
  19. Few seconds ago, for the second time today, one of my posts was hidden until approval, bc I set a link to gitea.wildfiregames.com. Maybe this site can be put on the white list for obvious reasons.
  20. See the new PR #9157 (+ grammar correction of Catafalque name)
  21. From what I've seen, maybe posts written in Cyrillic should require mod approval.
  22. Well, I think those corrections are trivial and should take less than a minute, but I guess I have to start doing this at some point... Just to be sure: I have to create an user on git, apparently not directly linked to the one of this forum? (Thus people just use the same nicknames and profile pictures).
  23. This is not really the case, either. As I said: Meaning, the amount of resources you get back depends on how much has been actually built. That is, if 35% of the structure has been built, one gets 65% of resources back, and so on, or very close to it, given that I just checked fast for a few proportions.
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