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udilcynf joined the community
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Atlas simulator switch player
Grautvornix replied to lilypoppy's topic in Applications and Contributions
Not sure, but maybe you have to define another player as non-AI? Just an idea. -
Is that a an option? I didn't know about that
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Hi everyone, I'm using Atlas and I understand how it works, but I'm having one issue: in the simulator, I can't seem to switch to another player. I tried using ALT+D, but nothing happens. The simulator only lets me control player 1. Has anyone else had this problem? Is there another key or setting I'm missing? Thanks for your help!
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@Genava55We are working on the period from 500 BCE to 300 CE for all the civilizations in this mod.
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If you want to stay focused on the period between 500 BC and 1 AD, I suggest to choose the following: - Cimbri (Jutland) - Suevi (Elbe-Germanics) - Lugii (East-Germanics) - Bastarnae (East-Germanics?) The Cimbri could be based on material from Jutland and the events of the Cimbric war. The Suevi could be based on material from Jastorf and Grossromstedt cultures and the events related to Ariovistus: Iron-Age-in-northern-Germany.pdf The Lugii could be based on material of the Przeworsk and Oksywie cultures. The Bastarnae could be based on material of the Poienesti culture and their invasion of the Balkans between 200 and 100 BC:
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For mods you can just use R28 unless you want to make a mod for the dev version. For the PRs you have to be on latest, but the patches are built on the CI (Gitea) too
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Is there an easier way to make a mod or PR than downloading and building (or attempting to) the whole game?
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Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
Ah sorry, I thought you said the enclosure outside the temple. The enclosure outside the settlement/village is the necropolis I think. -
There are bimonthly bundles, but the last one failed for the same reason yours did. (bad download.)
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Is there a pre-built version for macos?
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Atlas cannot load any file outside its own map directory?
Stan` replied to Grautvornix's topic in Bug reports
Well you can write that script, you just have to edit the map in the game's location for custom maps. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths -
I'm on 25.1 but it should yes. The problem is that the mirrors often fail and apple often break things Libs you have built should be fine
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Civ: Germans (Cimbri, Suebians, Goths)
Duileoga replied to wowgetoffyourcellphone's topic in Delenda Est
-Al principio pensé en crear macro-grupos (Germanos escandinavos , germanos del Elba y germanos del Rin), pero por la dificultad de clasificar las tribus , decidí enfocarme en las tribus más importantes de cada región. -En todo caso , Cimbrios , Suevos y Queruscos coinciden en que fueron capaces de crear grandes confederaciones tribales , en grandes extensiones ,que desafiaron a Roma o la vencieron , lideradas por Boiorix,Ariovisto y Arminio respectivamente... Diculpen las molestias* -
Atlas cannot load any file outside its own map directory?
Grautvornix replied to Grautvornix's topic in Bug reports
Thanks @Stan` ! Too bad, I thought I could write a bit of (simple) python prep code (as a little Python training project for myself) for Atlas and then load that XML file for further map/scenario editing. Will find another playground! -
https://gunbai-militaryhistory.blogspot.com/2019/01/dokyu-japanese-crossbow.html https://en.wikipedia.org/wiki/Ōyumi Early Japanese siege weapon (bolt thrower and stone thrower versions.)
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https://www.reddit.com/r/AskHistorians/comments/ncey0d/did_medieval_european_warships_ever_have_mounted/ This is not the only source, as Emperor Leo VI's Taktike Constitution 19 also gives details: There were three kinds of machine artillery used by the Romans against enemy ships: the toxobolistra ("bow-ballista", still the classic torsion-powered engine seen in the classical and late antique Roman empire), the manganikon or alakation/elakation ("machine" or "revolver" aka a mangonel aka a traction trebuchet). These were slightly more complex than the typical machines we see in art or reconstructions, as they had pulleys as mentioned in the De Ceremoniis. These were what were used to hurl the aforementioned stones, fire grenades, and other more exotic ammunition, alongside with those hurled by hand. Finally there were the cranes, which had the same general form and function as the alakation but were used to swivel and pour or drop fire, stones, and nets directly onto the enemy watercraft. It's also possible that the old onager, which would have simply been called a bolistra (it operates exactly the same way as bolt-thrower, but has one torsion spring which is positioned horizontally) was still around and also used to hurl small pots and anti-personnel stones. It is not directly mentioned as being mounted on the ships (just like the manganikon or alakation/elakation), but we know they were still around from various sources. And of course, there was the siphon, the great invention of the 670's that allowed the Roman navy (which effectively hadn't had to deal with decked warship combat in ~600-700 years and learned that lesson the hard way after their open-decked patrol boats were smashed to pieces at the Battle of the Masts in 654) to use liquid fire to overpower the Arabs (the liquid fire itself wasn't a new invention, the siphon was). As far as I know, most of this technology was eventually copied by the Western Europeans, as they brought back the counterweight trebuchet (invented by the Romans in the 1000's) after the first crusade, and the ballista was adapted into the springald. Byzantines could potentially be one of the only 1000 AD civs with heavy/siege ships and siege bolt throwers, at least in Part 1 (more dark ages focused)
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If I get this working, then I pull origin, will I have to redo all of this?
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Civ: Germans (Cimbri, Suebians, Goths)
Ultimate Aurelian replied to wowgetoffyourcellphone's topic in Delenda Est
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Is there something I am doing wrong, I keep running into things not building. It does work on macos 26.6.2, right?
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Atlas cannot load any file outside its own map directory?
Stan` replied to Grautvornix's topic in Bug reports
I think so. Either the map is in the user's folder or it's not seen. The game is a bit picky cause some of the maps are inside public.zip -
Civ: Germans (Cimbri, Suebians, Goths)
Ultimate Aurelian replied to wowgetoffyourcellphone's topic in Delenda Est
Perhaps Cherusci could be included within a North Sea (Ingvaeones?) or Rhine German (Istvaeones? Tungri?) civilization. Problem would be deciding on which one they fit. To further complicate things some sources apparently call them Irminones like the Suebi...maybe they work better as their own single civ in the end considering how it seems to defy classificaton. -
After years of playing, I thought I should start learning how to use Atlas to design my own maps (its fun but tedious - great repsect for all thos who already did the phantastic maps!!!!) Trying to load a map that I had prepared using File | Open and then trying to enter the Map Path (my map was stored in another folder) did not work at all. In fact it seems not possible to input anything into the Map Path field. Map Path seems to be an output-only field showing the path to a selected map. Is that the intended behaviour?
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