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  2. Hi guys! These are some suggestions some people and I have come up with. SPARTIÁTÊS in Spartans are really good, maybe a little too good, I think if you should only be able to get 10 per military mess hall, that would make them a little harder to get; you would have to expand territory to get a big army. I think it would be cool if there was a day/night cycle setting. Some units could have a light on them, but some could have very little on no light, so the enemy can’t see you unless you move your units into the enemies’s light. All structures would probably make light (some more than others) with the exception of scout towers.
  3. Today
  4. Tried all that. Silhouttes is only way to see my units on this chaos of graphics - so I must have it turned on. I tried to install ModernGui mod , maybe texts are weird (and I think they are, especially when UI zoom to 125%). Will see and experiment with everything a bit more. But I kinda lost motivation. I am struggling with this game for few years, comming, going away and returning. Thanks to all one more time. If anyone has ideas, feel free to post. And if someone can develop mod, it'd be great too
  5. Fixed, sorry for the downtime.
  6. I've mostly just messed around. I did make this though: https://jeff-web-sketch.github.io/minecraftmods/index.html
  7. Currently, when you want to queue a item but you are missing some of the resources for it, the button is simply disabled. I'd like to propose a new system that allow you to queue items in the production queue, that will be added to the queue as soon as you get the resources. This remove some of the time-sensitivity of certain actions. ModernGUI now has this -experimental- feature for techs, and I'm hoping get feedback on it!
  8. iirc that was the tickets with the beta keywords.
  9. Seeing that the devs seem to be ok with a steam release, what if we opened an issue to keep things up to date with what we need to do, that way when someone else asks questions we can just refer them to the issue where they can see what things are blocking a steam release. And the things blocking for steam release could be very obscure "figure out mod issues" or add tutorial campaign and stuff like that.
  10. Itms has been notified, he's the only one who can fix it.
  11. I have axe thrower in Endovetico, and I used a javalineer animation there, but with a hissing sound instead. It worked well until we have a proper animation.
  12. It depends on a platform so generally we just provide options to control quality. About the first screenshots you could do the following: Disable Post-processing Disable Shadows Disable Unit silhouettes Disable Particles Set Model quality to Low Move the Shader rffects slider to the left Disable Water effects Set Texture quality to Low Set Texture anisotropic filter to 1x Also you could try to test different combinations of OpenGL/Vulkan (Renderer backend) + GPU skinning on/off
  13. Yes! However, I still haven't created some of the props that ended up at the top.
  14. https://gitea.wildfiregames.com/0ad/0ad/ The above page throws "500 Internal Server Error" response.
  15. Is that a boar tusk helmet?
  16. While I search for the last errors, I'll leave this unit as an incentive for the Minoans.
  17. Hotkeys for buildings Grid hotkeys preconfigured
  18. Probably just animate an axe to spin in place, then set it as a projectile (though it might keep spinning even after it’s landed in the ground XD).
  19. Sure, here you go I've been quite generous with it, hope it's not too much player colour now. temple_athena_nike_3.zip
  20. Man oh man that rock is heavy... What about interest in the throwing axe? This is both about the throwing animation as well as the rotating axe animation.
  21. Only happens when you're pointing on a building so it's that one causing the issue, but yeah what the other said. Had a fun time fixing those for millenium too.
  22. @BeTe I'm bit biased here, as it is my mod and all, but you could try installing the Imperia Vetera mod for alpha 9. Just to see if that old "look" will suit your eyes. It's there in my signature, or here if you aren't logged in. You'd need the Alpha 9 exe in order to install it. I'm assuming you have Wine installed if you're playing Brood War on Linux. https://releases.wildfiregames.com/0ad-r11339-alpha-win32.exe Of course, there is no Multiplayer, and the features are pretty bare-bones. Nevertheless, the game did look different at one point in time.
  23. Web design - Asher. I would be interested in working on the website
  24. My favorite civ to actually play as is Athens, though I love the Britains as well (such cute little war puppies). Mauryan trained war kittens (tigers) when?
  25. I’ve had this happen, what’s causing this is that you have both Town and City phase specified as requirements for a unit/building, which causes this error message to appear (it only wants either Town or City as a requirement). Most likely one of the templates has a requirement for a phase, you need to remove it with something like “-phase_town” or “-phase_city” to fix this. @wowgetoffyourcellphone @Lopess.
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