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  2. Hello, everyone, I've known about 0ad for a while, but I rarely play it. I watched the video. He builds various buildings without selecting them with the mouse in the menu. How does that work? In the game, I looked under: Menu -> Keyboard Shortcuts. I can't find any keyboard shortcuts for different buildings there. I'm using 0ad 0.28 on Siduction Linux
  3. Today
  4. I have another update regarding World Rising. I am creating a system of paths and roads that will serve as routes for merchants, allowing them to travel at higher speeds. Armies will also see their movement speed increased when traveling along these roads. My goal is for units to recognize the roads; if a road passes near their intended destination, the unit should prioritize using that road for its journey. 1645826108_Gravando2026-11-11013130.mp4 Keep in mind that it is still in the initial phase.
  5. Yesterday
  6. Another option is if we want to archive things we could have a gittea instance to archive some of those WIP models for future use.
  7. So, over the 15+ years that this forum has existed, people have come and gone, showing up to post a model, map, or mod, and then lost interest and disappeared. Many of these are still useable or could be updated for use on the more modern 0ad versions (R28 currently), especially in the way of art/maps. So, I propose for a dedicated subforum to be added, and inside of it smaller, locked threads where .zips, .daes, .pngs, etc. can be archived for viewing/use/download by members. In other words: General Discussion Gameplay Discussion Game Development & Technical Discussion File Repository - Zips - Images - Models Alternatively, it would be nice if the search engine (which I know is third-party and buggy) be expanded to be able to search for file types.
  8. Note that it is true for LR only. Note that it is true for LR only. For OpenSkill (results + statistics) this is not up to the user. (And the other one don't use any statistics). If more upload all their game it will get better but also I could recalibrate to what has the best prediction results. I'll do the next iteration when replay pallas has a big jump in number of games. Maybe one could include civ selection too in the team rating.
  9. Remember you can speed up your ram by garrisoning units inside it.
  10. Yes, it is correct. The exploration score is calculated as a percentage of the explored map. The economy score is calculated as a fraction of the total amount of resources, and the military score is similar too. See functions calculateEconomyScore, calculateMilitaryScore, calculateExplorationScore at https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/gui/summary/counters.js
  11. I’ve just installed this version along with the Pallas replay mod. Both are really good! I have one question, though. Is it correct that the map exploration percentage has a weight of 10, while the other metrics that have an assigned weight are set to just 0.1?
  12. The thing is there is no coming back from the powerful and smart AI powered selection, removal, masking tools Photoshop provides now. Its like turning back to the stone age. From what I can see Photocraft they still uses the old contrast based heuristic methods just like Gimp and other old school software.
  13. You'll need a better CPU, GPU, more RAM, and faster storage, preferably an SSD. 0 A.D. might look like a game with tiny creatures and buildings on the screen, but they're actually 3D models, and every unit has its own AI. All of that takes quite a bit of CPU power and memory. I don't know all the technical details, but this game can be pretty demanding. However, the developers have done a good job of optimising it so that it can run even on older, low-end PCs. You'll be fine playing single-player matches against AI, but if you're planning to play multiplayer, you'll need a PC that can run the game at a speed comparable to that of other players. Most multiplayer players have gaming PCs. If your PC lags, some of them will get annoyed and might even start a smear campaign against you. I used to have a slower PC (I have a mid-range PC now, because I'm a poor guy), and some of the people who hated me back then still hate me. They kick me out of games, insult me, and so on. I don't really care about them anymore. I just enjoy this game, and that's why I'm still playing. I've been playing it for almost a decade now, I think.
  14. So, it is ram that slows late game matches down? not the cpu getting overloaded?
  15. I would recommend upgrading your RAM instead of/as well as your CPU. I did so and my computer went from lagging and burning up (16 gb) to able to run massive matches fine (42 gb).
  16. Last week
  17. Welcome @jamedavid! My gpu is integrated, so that probably won't help much. What cpu do you have?
  18. Hey, I’m new here. I’ve been playing 0 A.D. for a few months and love it. Thanks to the devs for making a free game this good. My PC is old and the game lags in big late-game fights. I’m looking at a graphic card for gaming that won’t cost too much. What GPU do you use, and how does 0 A.D. run on it? For big team games, does the CPU matter more?
  19. The suffix -an is the standard plural suffix in Modern Persian. Example with mard => mardan for "men" in Modern Persian. While in Old Persian, it seems to be martiya => martiyā
  20. I'm also seeing that Affinity, Adobe's competitor, is going to launch an official Linux app. And that the people behind Artcraft have professional people correcting the project.
  21. I know a lot of it is junk software. I don't know if this project is like that. But with so many games appearing out of nowhere... Ideally, it is like a mass of mud or clay that is transformed into pottery by human hands. AI is meaningless without humans. It's interesting for entertainment and a weekend project.
  22. I think it is sparabara in the singular and sparabarā in the plural
  23. be wary though, in the age of AI vibe-coding and "decomps", a lot of people who know little about software development start with a lot of enthusiasm with such projects but then lose interest and let it die and move on to the next thing. and often no one else would pick it up either as it often was in open source, there's just too many things going on and too many possibilities now. not saying this is what will happen with this project specifically, "AI" is not a black-and-white thing the way most people see it and feel about it (a general problem in society, people are hopelessly polarized, "if you're not with us then you're against us", as if they've never heard that nuances are a thing), but what's definitely needed in this and other areas is some sort of curating. either way, i think for one's own sanity, for everything new shiny thing that comes out, first assume it's vibe-coded AI slop. pay closer attention to things only when there's a somewhat proven track record of dedication over some period of time, i guess that's the way to handle this nowadays.
  24. As you may know, Vibe Coding and other tools have accelerated and created new projects. I can't say that it's just AI without human ideas. Many Total War-style games are being released, but also AoE-style games. Everything's coming out, but I like that there are people bringing interesting concepts.
  25. Not yet. But it has a Discord server. It's in the video description. There are a lot of clones of classic games coming out lately.
  26. Do you know if there is access to the source code, @Nicolaus_von_Kues?
  27. There's the discussion regarding þurpą reconstruction, and there's the later discussion regarding the attested cognates. Regarding the latter, you have been trying to argue that one can see the earliest attested cognates refer to a farmstead, or according to you, a single dwelling, first with OHG, but then I've shown that OE is attested earlier. Concerning that latest discussion, "original meaning" can only refer to the time of the EE glossary. Then, although "the study is mainly concerned with the period from around 850 to 1250", it's not correct to say that "they are not claiming that the word thorp had always denoted such a cluster, nor that several buildings were necessarily part of its original meaning", since I've shown they do claim this when they stated that compitum in the EE must have also been interpreted as a "small rural settlement" (conclusion I arrived at independently, in part considering they would emerge right there) by "unsophisticated people". But you know this, since later you dismiss this evidence by saying that It's not reasonable to suppose that more exploration would have led to the conclusion that "thorp" was actually a single dwelling at the time of the EE glossary, which was your claim. That would be basically the opposite of what they are already claiming, which aligns with the current EE translation (published a few years later), as I've already explained. But maybe focusing on þurpą in what follows will clarify this even further. Concerning þurpą reconstruction (the other interpretation of "original meaning"), my claim is not exactly that "Proto-Germanic þurpą already referred to a village or hamlet", that's semantically charged, but that þurpą probably didn't restrict itself to a single farmstead. Then I guess you could call this collection of farmsteads a settlement, a hamlet, or small village, but none of that is my original claim (just approximate terms to emphasise a contraposition with your single dwelling claim). My claim is based on that (new relevant information is added in the last point): -The Germanic cognates you tried to use to further your claim actually support mine, as demonstrated from your sources. The rare unique instance in Gothic cannot be reliably used, and could have treated a collection of farmsteads as "farmland", like Ekwall seems to do. -The Celtic cognates also refer to a settlement larger than a single farmstead, further reinforcing the view that, if that was the actual meaning in Gothic, it was indeed the exception. This is way more parsimonious than thinking that the "earliest meaning was closer to the one preserved in Gothic" and everything else changed. -The Proto-Germanic reconstruction is often associated with "crowd" and "settlement". While you pointed out that the latter is ambiguous, Kroonen's student states, when questioning if Latin trabs is also a cognate, that "while all the other comparanda refer to dwellings, settlements, and communities, Lat. trabs sometimes refers to part of a building". Through his thesis he consistently uses the word "settlement" to describe multiple dwellings, and small "communities" is exactly what I've been talking about (conclusion I arrived at independently, in part considering the association with "crowd"). Notice how, even when listing in the previous page that in Gothic it meant "farmland", absolutely nothing is said about that for Proto-Germanic. Regarding the quotes from the book towards the end, I know them, they either align with my claim or don't go against it, and certainly don't support a single dwelling interpretation. Many specific characteristics regarding thorps is why I said to bear in mind they "don't necessarily apply to þurpą, being a cognate many centuries after the fact". The relevant claims in question are the ones I just restated in this post.
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