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  2. Requested a few times was to be able to get vanilla top panel. Now the option is here (live setting in GUI builder).
  3. Today
  4. I've had this error when I've launched 0 A.D. with a flatpak on fedora @Perzival12 what distro are you using and what graphic card do you have and how is the drivers installer?
  5. Looking at the pro battles, melee infantry is not used, in most armies are missile cavalry and missile infantry and melee cavalry, not melee infantry. It's like it's useless.
  6. 0AD is not set in the Bronze Age, but in classical antiquity.
  7. I hope you're using the version that includes Lods for performance
  8. I am not reusing any code, completely recoding the mod. The only things I am reusing are the art and some of the ideas.
  9. Los micenicos, pueblos del mar, Troya y cananeos.
  10. MeisterHora also only plays on his hosts, creating games where only he can win in seconds capturing a single relic.He has done this enough times to get to 1700 rating and top 100 while only having the skills of a 1100 player. commands.txt
  11. MeisterHora quits without resigning on a rated survival. commands.txt
  12. Yesterday
  13. I presume you're being facetious, still: not every Roman "bathtub" turned into "Bad Sth" (Augusta Treverorum for example) and not every Bad Wheresoever was Roman; e.g. Bad Oldesloe is near me and they didn't settle this far north.
  14. Not that I know of, but it should be possible to write a python script that reads the height map and generates a texture. I wrote an importer for PMP in Godot that way.
  15. EDIT: Just realised TUN is @The Undying Nephalim The persons who did most of the coding were @Exodarion and @Askarus Updating components can be a bit tricky.
  16. Todas I was in a nomad, and it was lagging from the beginning because of one guy.
  17. I'm from the Balkans. Plenty of different countries with basically the same language there, so let's leave it at that. My nick dates back to the years when I was a pretty big Bleach fan. Fans will know about the "Deicide" manga chapters and what happened in them.
  18. Yes, they can now actually fight and survive the battles by destroying the enemy. That might be why their survival rate went up.
  19. This an interesting take. I really like how melee units play in a27, but I'm fairly sure that melee actually die faster in a27 than they do in a26 due to the armor nerfs. The main feature has been their much increased damage that makes them contribute more to a fight besides their "meat shield" characteristic. I suppose faster rank ups due to increased damage might actually make them die slower in some situations. Definitely I notice the increased damage most.
  20. All civs built mounds and dug trenches. The Romans were just better at it. If trenches were added, they should be available to everyone.
  21. Romans built bathtubs everywhere I've been to Bad Kreuznach and Baden-Baden
  22. US of A. My nickname comes from the name of Ready Player One protagonist Wade Watts (a.k.a Perzival), who in turn took it from the knight who found the Holy Grail in Arthurian legend. Plain old Perzival is usually taken so I added 12 to the end.
  23. New (gitlab): Queuing techs when selecting multiple buildings will go to least busy building (AOE-like) instead of all to a single one. New GUI Builder/Configuration Assistant. This is supposed to be a great step to be able to call the mod a 'modular GUI': Get guided with a series of small walkthroughs to customize the GUI panels, the GUI updates live so you modify it in real time. Much easier, funnier and digestible then the 50+ options of ModernGUI in normal options page. I'd love to get feedback on this last one ... Give it a try: open it by clicking the gear icon near minimap!
  24. We often focus on the negative aspects of Alpha 27, but rarely highlight the positive improvements. I want to share some of the good movements in A27 that should not be overlooked—because if we don’t recognize them, we might lose them in future versions. Positive Features in A27 Easier Building Captures Capturing buildings is much smoother now. In earlier alphas, it was frustrating—sometimes even a full army couldn’t capture a garrisoned barracks. A27’s easier capturing is also an anti-ecobot improvement, since players now use Phase 2 rushes to capture the CC instead of just booming, which makes the game more dynamic. That said, it could be improved: if the enemy captures the CC, all your buildings are lost—even garrisoned ones. Losing houses also means losing many women, who then exit into the open and get killed easily. Player Placement Selection Being able to choose the starting positions is a nice option. However, removing “shuffle” was unnecessary—it should return as an optional host setting. Capturing with Clicks The current system (pressing C and then clicking) is annoying. If this is considered a positive change, it should at least be configurable in the settings, so players can capture with a single click like in earlier alphas. Improved Melee Balance Melee units are far better balanced now. In A26, they would die far too quickly. Roman House Women Spam Allowing Romans to train women from houses is a great feature. It gives them strong rush potential and makes Rome one of the best civs for early aggression. Weaker Buildings Buildings are not overly strong anymore. In A24–A25, heavily garrisoned forts could wipe out entire armies by themselves, which was frustrating. Save Game Feature Having the option to save games is a very useful addition. Suggestions for Improvement Spec Sync Errors Spectator sync errors often cause heavy lag, sometimes freezing the game entirely. Even saving and reloading doesn’t always fix it. Transfer Control to Spectators Add an option for the host to give control of a player’s civ to a spectator. This would help when someone disconnects or lags too much. Games like Battle for Wesnoth already have this feature. Han Buildings Variety Han buildings all look too similar. They need more distinct colors or styles to be easily recognizable. Champion Recruitment Champions should not be trained from barracks or stables. They deserve their own special building. Dedicated Hero Buildings All civs should have a specific building for heroes. Right now, it’s unfair that Gauls can recruit heroes from a cheap structure while Iberians need to construct a much more expensive fort. Spartan Champions in Phase 1 Early Spartan champions are almost never used—they aren’t effective. Sparta would be better off with a different kind of unique bonus. Remove Hero Flee Ability The “flee” mechanic for heroes encourages dancing and abuse. It would be better to remove it. Final Note I’ve already described several bugs in my last post, so I won’t repeat them here. But overall, I hope we don’t lose the good movements of A27 while improving the game further. also currently the bigger problem of a27 broken fanas and broken melee champ cavs.
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