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Hi, benmorzi quit against HebrewHammercommands.txt Thx
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Snapping walls are nothing new. These things are called gates.
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vmateapk joined the community
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This mod allow snapping walls to any buildings (or entities like mineral deposits), increasing drastically their potential utility by making sure to leave no gaps, and/or speed at which you can place them. Walls.. That snaps... I did my best for the behavior to be simple and intuitive, but there are still a couple compromises that were done. Also there are vanilla flaws with wall placements that I couldn't address. Compatible mod (can be enabled in MP) Works with other mods I tested that modify inputs (autociv, customtrainer, moderngui) SnappingWalls.zip
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Age of Empires 2 Definitive Edition
Classic-Burger replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
A strange the animation. - Yesterday
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does it solve your problem if you do it?
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I lile very hard, 2 Vs 2. If the AI attacks your ally first, it may become challenging indeed.
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No, I just selected the mesh and armature, rotated it, and then exported it.
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Yeah, in DE, capturing has been modified quite a bit. So, the more Civic Centers you build or capture, the less loyalty they have. It's called the 'Public Order Penalty.' As the empire grows, your Civic Centers are less loyal, essentially. It's part of self-balancing I'm trying out, to see if I can reducing snowballing. Building Temples and capturing Shrines reduces this effect with the 'Public Order" bonus. This is all crucial, because most other buildings have their capturability removed, except the Civic Center. Capturing the Civic Center is the primary focus.
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Oh, so they appear in DE (though quite differently than I suggested) and in normal maps they are the "temples with their own roots" that I mentioned in my first post. Thanks for the explanation !
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==[TASK]== Variate Han Ministers
clayglobal replied to wowgetoffyourcellphone's topic in Official tasks
Looks good -
Is it possible to configure the 0ad with a battle mode only?
Everyman replied to Everyman's topic in Gameplay Discussion
Ok. I will start from mod guide and Millennium A.D. first. Thanks for the info! -
Did you use Ctrl - A -> Apply all transforms before exporting?
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Where is the origin of the models ? https://www.youtube.com/watch?v=SH1ZpxL5_gA
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Is it possible to configure the 0ad with a battle mode only?
Dakara replied to Everyman's topic in Gameplay Discussion
special map (some RTS have mod map like that, where you have some goals on map, it pop some units or a income of unit.) mod editor mod or also save a game and host it later -
vmateapp joined the community
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cudywifilogin changed their profile photo
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cudywifilogin joined the community
- Last week
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Adding storylines to scenarios and campaigns
Vantha replied to Vantha's topic in Game Development & Technical Discussion
Have you seen the map 'Cinema Demo'? It does something comparable, just no speech/dialogue (yet!). -
Hey, so I fixed that error, but now I have a new problem: all of my new unit models are lying on their backs, half in, half out of the ground. Why? I tried rotating them, but it didn’t change anything. What did I do wrong?
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Is it possible to configure the 0ad with a battle mode only?
Perzival12 replied to Everyman's topic in Gameplay Discussion
That would be a massive mod to make, but it would be do able. You’d have to completely rebalance the game, since most of it revolves around balancing economy and military.
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