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  2. Never happens in vanilla simulation. If you make a mod, then you can already set whatever default behavior you want. As said, in vanilla, it will just likely be undesired and confusing behavior. Even if buildings were weaker to hack damage, it will still be undesired for ranged units for example, and still perfectly confusing.
  3. Not sure I agree with this. If I task my army to attack a house that has a bunch of other houses nearby, I want them to continue destroying other houses. Of course, we first need to make houses (even other buildings except CCs and Fortresses) much more vulnerable to hack attacks. In my mod, houses have 5 Hack armor, and are easily destroyed even by CS swordsmen.
  4. From my point of view absolutely. The entire game should be paused while this dialog is open so that the user can read, understand and decide. Otherwise the dialog might remain open for some time as there is always action on the map.
  5. Yes I wish it would be possible to have units never interact with enemy buildings unless specified but it's unpractical for a compatible mod to do this. That's what units do with gaia buildings iirc: nothing, they await order or target which is ideal. Units attacking buildings is almost always undesired behavior, and get the player confused as what is happening in fights.
  6. Today
  7. Once they are cached though, you're good. You can open a few maps with svn and the units demo map, that should load most of the textures.
  8. Note that once the units reach their destination, if no units are on range they will still attack buildings. They will only avoid buildings as long as they are walking to their final destination
  9. Yeah I was playing with Sparta but John had more
  10. Sparta has better woman but they loose ahah
  11. Idk if I am doing something wrong, but I have this mod and my units attack buildings anyway
  12. I like the concept of group fights in BFME.
  13. Yesterday
  14. This one is quite obvious, IIRC on the same map some other aren't that obvious.
  15. @Seleucids I am already in discord, thanks for the tips
  16. World Rising Mod Update! Hello everyone! I'm excited to share with you the latest updates on my World Rising mod! Maritime Units - War Canoe: now with 4 crew members, including 3 javelinists and 1 rower, with attack animation! - Merchant Canoe: with a javelinist for defense and trading capabilities. Hero Yoru - Weapons: now可以选择 between 2 axes or spear and shield, increasing flexibility in combat! New Buildings and Technologies - New Buildings: added to enhance gameplay experience. - Technologies: updated to provide more options and challenges. Resources - Copper and Gold: new resources added to increase economic complexity. Upcoming Goals - Copper Age: introduction of the 3rd era, with new buildings and technologies. - Primitive Market: creation of a market with individual shops that generate resources passively. - Primitive Military Building: development of a building for training and defense. Feedback and Ideas I'd love to hear your feedback and ideas to improve the mod! What resources or buildings would you like to see added? Thanks for your attention and support! Until the next update!
  17. I was going to suggest that the romans emblem should just be a pizza! That would be a pretty funny mod to make.
  18. The German civ emblem looks like a meme emoji Are we sire we want to stick with this or use another emblem? My suggestion:
  19. I am the copyright holder of two PBR textures (Sandstone Rock, Dry Soil) for the Wildfire Games 0 A.D. I hereby release all original works for the game, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  20. This is indeed less ambiguous. However, you would then have to specify the citizen class and the champion class, which occupies too much space and attention. Most of the time, I just want to know how many units I am fielding in a fight and how many of them are champion class. The autociv counter shows Kingsman has 174 infantry units and 100 of them are of the champion class. I have played with this Kingsman10 before, he is not a smurf, just a casual player. My question is: how did you allow him to mass up 100 champion swordsman? It is minute 25 and both you are floating huge amounts of resources with less than a dozen kills? If you invested those resources in your own champs and earlier attacks, he would be dead now. He probably ecobotted harder and deleted more of his women to free space.
  21. Very strong economy, 1500 elo player smurfing as 1100. 100%
  22. How can we fix this topic? Is very common. Just now the player Malavita said "u win" and disconnected in a rated game. metadata.jsoncommands.txt
  23. Maybe something like this mockup. Ofc with your design. Just saying!
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