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SVN version loading textures ad-hoc


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Whenever I start a game on a SVN version of the game, the textures (buildings, units, grass, etc.) start loading dynamically. This also makes random maps slow to load.

How can I make the textures appear instant, like in a normal release?

I've checked out only the "binaries" directory.

EDIT:
I think I know why. The release version comes with cached files inside the "public.zip" file. SVN version doesn't have these pre-cached files, they need to be cached on the fly.

Edited by Deicide4u
Solved it, I think
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On 09/09/2025 at 3:13 PM, Deicide4u said:

I think I know why. The release version comes with cached files inside the "public.zip" file. SVN version doesn't have these pre-cached files, they need to be cached on the fly.

Once they are cached though, you're good. You can open a few maps with svn and the units demo map, that should load most of the textures.

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