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  2. I can create some in a little I think, making some minor adjustments now that these new features are added. IE pike and spear dmg reduced if they are in normal stance .
  3. Anybody have any screenshots they'd want to share?
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  5. A couple more new ideas/features thanks to @stevenlau Pikeman/Spearman went set to stand ground receive "brace" mixin bonuses. Formations can now have - resistance to help offset some of the speed bonuses! So it may be risky to use certian formations, but they decrease travel time.
  6. Potential Athenian design elements, which would be re-scaled obviously. They could even be combined into a texture sheet.
  7. Today
  8. Yeah, the headers, buttons, etc. would all be consistent. Also, the little motifs and UI elements for each civ would be consistent across the different windows.
  9. Yesterday
  10. @SadRdz see: Just tested the option by @ffm and it actually works after restarting the game/session.
  11. The only thing I would say for now, is that some of the columns don't line up with their "title", at the top part, or they aren't at the top of the column
  12. It's inspired by the network code found in AOE2, the original edition. A resource would be https://www.gamedeveloper.com/programming/1500-archers-on-a-28-8-network-programming-in-age-of-empires-and-beyond Beyond that we use enet and @phosit has a move to quic in the works https://gitea.wildfiregames.com/0ad/0ad/pulls/8925 No discord, we are using irc , see the forum header, but none of us is highly active, so you would have to idle some time there to catch someone.
  13. Here is an updated version of the manual I am working on. Thoughts? Is this helpful for you? Things you would like to see added?? Thanks! CWA_Simplified_Manual_Alpha2_manual_layout_proposal.pdf
  14. Hi everyone, My name is Luther, and I am a Computer Science graduate student located in Mexico. I am currently working on my Master's thesis, which focuses on formal verification. For my research, I am planning to use the 0 A.D. engine's network code as a case study. I would love to get in touch via email, Discord, or any other method with a developer who is familiar with the game's network architecture to ask a few questions about it. Any info would be highly appreciated! Thanks, Luther
  15. hi @real_tabasco_sauce, i must say that still even the new version doesnt work correctly. i have some replays here, firsti hosted, second game tatyana hosted. thx, Meister 2026-07-01_0004.zip 2026-07-01_0003.zip
  16. I prepared binaries with enabled debug information and sent to you via PM (to avoid spamming here). Could you take a look?
  17. It seems that the result is the same. (0.29.0dev-win64 Adrenalin 26.5.2)crashlog.dmp (0.29.0dev-win64 Adrenalin 26.5.2)crashlog.txt
  18. That’s nice since it's the historical order. But what do people do with Fields in the late game? Just abandon or delete them? And with Corrals after building Ice Houses?
  19. I think the same things should be indicated by the same icons in both the Civilization Overview and Technological Tree, otherwise there’d be a confusing multiplicity of icon representations, and both would look aesthetically disconnected.
  20. The structure tree mockup is also much better then the current one, do you have one for in-game ui as well?
  21. Farming is best until population becomes a limiting factor. Then comes corals, then ice houses.
  22. Last week
  23. Yakhchãl I gives 1 food per second? But the goat cost 35 food and also gives 1 food per second. Inst much better to just have farms? legit question. not joking.
  24. Full crossplay support between Switch and PC -. Connecting to lobby also works
  25. +++++1. I think the same could be done for Structree. The LED proportions in DE is so much better for widescreens:
  26. Latest successful build: https://jenkins.wildfiregames.com/job/0ad-bundles/129/artifact/0ad-0.29.0dev-win64.exe
  27. Is there a way to disable that though?
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