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  2. This video es from an older version but will help you alot with the basics. Might not get much what is he doing but If you watch it carefuly more than one time and listen to what he says, you'll learn a lot
  3. Don't know a decent guide from the top of my head. Maybe the game bugged out or you didn't follow the instructions properly. A batch is a group of units you train together, achieved by holding the shift button when you give the training command (I'm assuming you're on Windows); you can change the size of the batch with the mouse wheel. You set a rally point with a right click while having the producing structure selected. HTH and feel invited to keep asking questions.
  4. Today
  5. https://www.cgtrader.com/3d-print-models/art/sculptures/winged-victory-of-samothrace-nike-reconstruction "Royalty Free License." I wonder if the author would allow us to bake a low poly version from it @ CC0 or CC-BY-SA.
  6. This one is not free, but is a great reference for how the finished Nike statue should look: https://cults3d.com/en/3d-model/art/nike-of-samothrace-full-reconstruction-stl-3d-model https://cults3d.com/en/3d-model/art/winged-victory-on-sphere-3d-sculpture-model
  7. Hello, General ask: Can anyone recommend some decent starting guides here? Specific ask: I'm at a point in the tutorial where it says, "Start training a new batch of Female Citizens in the Civic Center and set its rally point to the Field". I've created the citizens and sent them to the farm field, but the tutorial doesn't advance to the next topic. What did I do wrong? TIA!!! Cyrus
  8. I think slowly, over time, it might be interesting to introduce Phase 2 champs, log rams, and maybe even heroes to each civ. Again, slowly and deliberately roll it out, or slowly and deliberately put an entire concept together, apply it to all civs, and test it out before rolling it out in an official Release.
  9. I like the idea of an outpost building with a small amount of territory, also the weak phase 2 ram. I also kinda wish there were some champion units and fortresses in phase 2, but maybe that's too much.
  10. Are mercenaries worth using? I feel like they cost too much metal to be worth it; that needs to be saved for champions.
  11. I use it regularly. I've changed hotkeys so z is select idle, x is select wounded, c is call to arms, and v is capture building. All my favorite hotkeys there on the bottom left of the keyboard.
  12. only one I found that is CC0 and at least has some similarity with Nike is this one: https://open.smk.dk/en/artwork/image/KAS1604?q=*&page=5&filters=has_3d_file%3Atrue
  13. Would it be possible to make it so buildings can only be captured if they are half damaged or more? I think that would be good for gameplay. I avoid building towers now in multiplayer because it's too easy for enemies to capture them and too hard to get them back.
  14. I am also having this issue: 0AD 27 Ubuntu 24.04 snap and/or official ppa version I am having the impression that, when started with the Gnome application search (hitting the windows key, typing 0ad, starting the app), the game sees a screen slightly smaller when it starts, which would explain why the mouse is shifted. Sometimes I am able to fix the issue by starting it several times, but also sometimes not.
  15. Possibly. I also wonder if there is a free model we could use as a basis.
  16. Yesterday
  17. nifa

    Erechtheion

    These are the artefacts that I wanted to get rid of. The face at the nose was too small so it didn't bake there and just appeared black. In the first version I just moved it in the uv layout, but it still wasn't clean. So now I used an island margin of 0.001 instead of 0.004, then scaled up the uv islands of the caryatids, and packed again. This time nature is included. I also imported the cypress. The bake worked in blender but somehow it doesn't show in atlas: Also the bake of the climbing plants highlights the edges a little too much: So these are the old and the new ao now: I've attached the new version with the updated meshes, ao map and the nature actor file. I don't think it's much of a difference, only the caryatids faces are a little cleaner. I don't really see an impact from the inclusion of the cypresses, maybe it's got to do something with the materials? I'm not sure if I'm using the right ones. About the island margin, as long as I don't want to scale further down, I don't need a higher margin, or do I? 2117024587_erechtheion0_28.3.zip
  18. I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
  19. Sounds like it warrants a regression ticket
  20. A small annoyance is also the inability to close console with the associated hotkey if it's printable character. Comparing with a27 it did work there.
  21. Created https://gitea.wildfiregames.com/0ad/0ad/pulls/8548
  22. I have tested the AppImage When i tried to launch atlas i got this Message in the logs I found this DllLoader: dlopen(libAtlasUI.so) failed: libAtlasUI.so: cannot open shared object file: No such file or directory; dlopen(libAtlasUI_dbg.so) failed: libAtlasUI_dbg.so: cannot open shared object file: No such file or directory;
  23. After a discord discussion there are some other options possible, such as tweaking build restrictions. In this case though, it would not be possible to change the passability class number restrictions without touching C++ code.
  24. After some discussions on Discord it would seem his armature was corrupted.
  25. Go to https://releases.wildfiregames.com/rc/ and download the RC0 for your system (Windows: win64 ; macOS: aarch if M1, x86_64 if Intel ; or Linux: AppImage). Install and play
  26. Just check the link https://releases.wildfiregames.com/rc/ , download for your os, now linux have a appimage so you don't need to do anything fancy. RIP you, market got fixed, you'll need to find another exploit.
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