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Could I open a ticket somewhere for these changes? Should I? If yes,how do I do that? @real_tabasco_sauce please answer if you are free goodnight
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28.12.25 11. Let Mauryan Civic Centre garrison all types of elephants 12. Give Bindusara, Chandragupta Maurya (infantry version), Xenophon, and other heroes left with no bonuses ATLEAST SOME bonus for regicide gameplay. Also, Increase speed of Xenophon (currently equal to a female even though he's a jav inf) 13. Make Champion cavalry (especially cataphracts) slower than a jav cav, but increase acceleration by a bit 14. Remove bamboo palisade as a buildable structure for Hans in Suvival of the Fittest map (no other civ is allowed palisades or walls)
- Today
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beachclubhallandale joined the community
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A Legendary Tournament Is Coming… or at Least a Funny One
AlexHerbert replied to AlexHerbert's topic in General Discussion
RIP AlexHerbert -
designedcurated joined the community
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muhammadali joined the community
- Yesterday
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Cyrus_Junior joined the community
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Cavalry archer turret mechanic
Cyrus_Junior replied to Yekaterina's topic in Game Development & Technical Discussion
I'm a big fan of this but Persians are OP themselves with the immortals and elephants, so we can break them down into two civilizations: Persians and Parthians. The Persians include Sassanians and Achaemenids and Parthians only include the Arsacids. This way, they can add a lot of detail like a Persian scythed chariot that actually deals melee damage like in real life that they were central shock troops or Arsacids cataphracts (Parthian knights). -
My Lobby Name: jagsusindia Offender lobby name: Meister_Augustus ( @Meister) quit a rated game when he knew he cant win (very embarrassing tsk tsk) @user1 @Dunedan commands.txt
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dmzerocold started following Replays fail when a fixed trading ratio is set
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Fitco Orings joined the community
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Definitely. Only for some selected ones, like eco, mili and total that follow this pattern. Also for them only with some conditions: -When the game is longer than 14 min. -When there's so much space for the inset graph on the top left (Maybe one suffices)
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Merry Christmas everyone I want to ask if it is feasible to make flying units farther from the ground and have freer flight paths, such as flying directly or gliding regardless of the terrain? The style of flying units now is like walking without touching the ground
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This is really cool. Maybe make a ticket for it.
- Last week
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I like the idea. Not all graphs start at zero and go up to the right though, maybe zooming in could be a different approach.
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Yes, I have a replay. The map is Elephantine. replays_2025-12-24_0001.7z
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If you set the trading ratios for ressources fixed for every game this is not saved in the replay and thus the replay will go out of sync when you trade. I have 100% to metal but it acts like its 25% to everything
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AI sometimes goes neutral with each other in Teams Locked Games
Kreise posted a topic in Bug reports
Doesnt matter if you assign them teams either -
Kreise joined the community
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@zyli do you have replay as well ?
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Closing Old Issues
Stan` replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Cc @OmriLahav -
Closing Old Issues
Stan` replied to ShadowOfHassen's topic in Game Development & Technical Discussion
The HQ version of the sung song tale of warriors as well. -
Closing Old Issues
Vantha replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Which are missing? Only the two Han tracks as far as I can tell, Red Dawn and Hills of Sorrow. -
evanmand changed their profile photo
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Quality assurance tester application - Evan
evanmand replied to evanmand's topic in Applications and Contributions
Thanks for the welcome Stan! I've run into my first crash, and have reported it here: https://gitea.wildfiregames.com/0ad/0ad/issues/7661#issuecomment-132398 If you have any feedback on how I'm reporting issues please let me know, I'm sure every organization has their own processes. -
Karl Pearson Coefficient of 0.95 (strong correlation) but to be honest it's not really slept on. you can know the outcome of 1v1 by min 8 unless both sre equally matched.if one has advantage over the other at min 8 then it's most probably going to stay that way
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Everything was fine, until suddenly… Petra error. Ver. 0.28.0, 7386a5d514 Mainly: Debian 13.2, SVN compilation ('svn update' commands, etc.). Best regards and Merry Christmas. interestinglog.html_2025-12-24.7z mainlog.html_2025-12-24.7z
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Closing Old Issues
Fabius replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Interesting, I experienced this in a game a few months back, I was kiting Spartans with Roman skirmisher cavalry, whenever I would have them move in formation some would just stop dead and get impaled by spears as a result, after a while I discovered that splitting my 70+ block into smaller blocks of 30+ made the problem go away and did an even better job at harassing lol -
Closing Old Issues
Stan` replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Triaging is helpful, merging similar issues, closing issues with no actionnable data too. -
Closing Old Issues
ShadowOfHassen replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Ah makes sense. True, but they dont exactly serve a purpose either as someone will open a new issue. If we want to keep the issues open that's fine by me, I was just wondering if going through the backlog would be helpful. -
Closing Old Issues
Stan` replied to ShadowOfHassen's topic in Game Development & Technical Discussion
Meant some are missing. I guess they could, but the issue is that you never know if they've been fixed, and it's unlikely they weren't so sweeping them under the rug doesn't seem to serve purpose. By mimimal understand you cannot do anything in it. Dunno Dunno -
Closing Old Issues
ShadowOfHassen replied to ShadowOfHassen's topic in Game Development & Technical Discussion
It was last edited in 2010 so slightly out of date. Is a war story something we want to keep doing? If not/ even if so it could be closed. Yeah, it would be cool, I don't think it'll work with the gameplay. So close the issue? for the music, they look like they're all flacs or .wavs https://svn.wildfiregames.com/public/audio/trunk/music/ oof. Don't we have a minimal in atlas, though? Or is that screenshot wowgetoffyourcellphone posted inaccurate? Also there seems there are some engine based bugs from many, many versions past which is we can't reproduce could be closed(maybe?) (Like this one: https://gitea.wildfiregames.com/0ad/0ad/issues/5672) -
Closing Old Issues
Deicide4u replied to ShadowOfHassen's topic in Game Development & Technical Discussion
This is one of the worst bugs in the game: https://gitea.wildfiregames.com/0ad/0ad/issues/8577 I can't tell you how many times I've been hit by this, at the most inconvenient times, and lost a good chunk of my army as a result.
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