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Seleucids changed their profile photo
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The differences between unit ranks were pretty obvious in the early alphas. Can you guess which of these units are champions?
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Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
<Entity parent="template_unit_support_healer"> <Convert> <Range>20</Range> <ChancePerSecond>0.05</ChancePerSecond> <Interval>1000</Interval> <Cooldown>5000</Cooldown> <Cost> <faith>50</faith> </Cost> <FaithRegenRate>1</FaithRegenRate> <MaxFaith>100</MaxFaith> <CurrentFaith>100</CurrentFaith> <UnconvertibleClasses>Hero Mechanical Siege</UnconvertibleClasses> <ConvertibleClasses>Infantry Cavalry Support</ConvertibleClasses> <RangeOverlay> <LineTexture>heal_overlay_range.png</LineTexture> <LineTextureMask>heal_overlay_range_mask.png</LineTextureMask> <LineThickness>0.35</LineThickness> </RangeOverlay> </Convert> </Entity> Faith. Auto-regeneration of faith.Maximum faith. Cooldown: It would be a waiting time in video games before using a skill. Chance: It is done randomly, it is not similar to capture, in capture you do not fail, if you have freedom that your unit is not stopped.If you fail, you waste faith and have to start over. The chance is given per second. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
Yes, that's why I called tennis, it was more frenetic, maybe even ping pong. It will be a long time before we have mechanics like that. -
Conversion system
Gurken Khan replied to Classic-Burger's topic in Game Development & Technical Discussion
Reminds me: you ever heard of Wololo Football? -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
By the way, it is not just one implementation that I will try. Thanks for the recommendation. The official ticket says there are several planned implementations. For now I'm looking for the AoE II based implementation. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
In theory I want it to work differently, I want it to have a cooldown and cost faith or power/mana. The other thing is to prevent what happened with the catapults, a few alphas ago. Then it looked like a tennis match. -
Conversion system
Atrik replied to Classic-Burger's topic in Game Development & Technical Discussion
@Classic-Burger, why don't you use the existing capture system? Would be much easier. Probably works right away with only few tweaks in templates: I) Add a capture attack to template_unit_support_healer.xml II) Add capture points to all units you want to be able to be converted (you can also then put different values in hero, champion templates...) Just tested it and it seems seamless. If you really want to add some randomization too into the capture then you could afterward add it to Capturable.js, but you could do it now in 2 lines of code too. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
I didn't know you could do that, split unitai.js with a new one. "UnitAICanConvert.js" UnitAICanConvert.js -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
Additional information to explore. https://gitea.wildfiregames.com/0ad/0ad/issues/997 I didn't know the team were looking to have multiple mechanics, including "conversion" But should it be called conversion or convert? -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
Unitai.js It's definitely a monstrosity. What a difficult thing, no wonder no one tries to introduce new commands and components lately. https://gitea.wildfiregames.com/0ad/0ad/issues/2579 This is going to be a wall to break down in my project, that is: trying to implement conversion in unit AI. -
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Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
Conversion.js a copy of "heal" Emulates heal but uses similar logic for conversion. It's just one of several files, and I think you'll add something. I need ideas. conversion.rar - Yesterday
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The video made it apparent that the healer is actually sliding on the ice. I guess the fix will be putting some spikes on his shoe model.
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Adding storylines to scenarios and campaigns
Grautvornix replied to Vantha's topic in Game Development & Technical Discussion
@VanthaVery well done! Thank you very much! -
Your mom when you run around in winter without your scarf: healing_glide_reproduce3.mp4 The devs know whats up and it will be fixed next alpha. No further comment
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the way it should be
Hulla replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
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Adding storylines to scenarios and campaigns
Vantha replied to Vantha's topic in Game Development & Technical Discussion
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Echelon Philadelphia joined the community
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Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
I found a list of free royalties sounds there, but just to try it out. -
Conversion system
Outis replied to Classic-Burger's topic in Game Development & Technical Discussion
I think the biggest questions is: will the 0 AD priest chant Wololo? -
I thought you were adapting A10 to A27.
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@Classic-Burger Yes. Petra was introduced in Alpha 16 and it's not compatible. And I'm not "going to use" it, I'm already using it.
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sani changed their profile photo
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Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
I found gold. https://github.com/0ADMods/convert_attack -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
How do I restrict classes? Or is that in the xml?
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