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Well, nothing has to guarantee that a formation will be kept in the heat of battle, it’s just mostly for initial positioning. "Everyone has a plan until they get punched in the face". How much a formation would be kept could depend on unit experience for example. Also, I was thinking about formation-inclined civilisations like the Romans, for others like Gauls I'd remove lots of strict compact formations. And maybe in some cases some could be added after some research, if historically relevant. All this would enhance the differences between civilisations and the tactics that have to be used for each. But one wouldn't even know they are there unless using modifiers while choosing formation, it would be totally optional. Edit: and the panel wouldn't change size, what it's shown just switches between either formations, arrangements or priorities.
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I think there was a feature called "Attack as formation" in early alphas, there is still cadavers of it in the code. I'm not entirely sure but I'm guessing it was meant to do what you are imagining here : the formation keep a certain shape, even while attacking. Well I guess wasn't to successful. I think blobbing is a necessary evil in most cases. However some formation abilities like charge (picture cavalry wedge formation charging) and brace (picture infantry forming a spear/shield wall) would be nice to have at some point, and those would introduce behavior that could delay/reduce blobbing. We are kind of far from this at the moment thoughts. First we'll have to introduce support for managing battalions. Although it would be a good nice-to-have, it seems unlikely to be accepted to have such additional panel in the game, it's a bit complex relative to what you have for the rest of the very minimalist gui of 0AD.
- Today
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BLSPAT joined the community
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I totally agree that formations should exist and be improved, but they would be more useful if units were more solid. Many times I get many units at the exact same place, which looks really bad, as do blobs fighting blobs. It unnecessarily cheapens the game and destroys immersion. Regarding formation order... Can't these be an option for the player? What if one could press ctrl+formation to turn the formation panel into an arrangement panel, showing the possibilities you have mentioned, for the clicked formation. One could alternate between arrangements for the chosen formation, and if done with ctrl it would turn the arrangement panel into the formation panel again. For example, to have hoplites and javelineers form in close order, first javelineers at the front, then behind, one should press ctrl + close order to form in some default arrangement and open the arrangement panel, and then if needed one chooses ranged infantry on the first row. When wanted, one chooses them on the second row, and they switch places with the hoplites. If done with ctrl, the panel would also switch back to the formation one (the default arrangement shown now being the last one selected). Unit symbols have to be clearer, I’d make hollow squares for infantry, triangles for cavalry, rhombuses for elephants, and circles for the rest (support), with a dot in the middle if ranged (Edit: actually, filled instead of dot could be better, and melee/ranged symbology could be switched, depending what's more intuitive). Different colors would help. I’d also rework “stances” (the ones below formations) a bit, units take too long to return to their positions. Edit: ugh, only now I noticed that you also want to deal with Heroes, Champions and Citizen-Soldiers... the problem is that they could be any kind of unit mentioned before. Combinations are needed. Well, shift+formation and shift+arrangement could open a... "priority" (or whatever) panel for this, with their ordering being indicated by other icons, like star, cross and dot, respectively. Ctrl+priority could return to formation panel, and shift+priority to arrangement panel.
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@user1 knotchtheviking quit a rated game when he was losing. Attaching game files here. metadata.jsoncommands.txt
- Yesterday
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Jagsus gets his hands on R28- witness my rant
Stan` replied to Arup's topic in Game Development & Technical Discussion
That's the anti AI filter, usually refreshing a couple time works. -
Tommybab joined the community
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Jagsus gets his hands on R28- witness my rant
Arup replied to Arup's topic in Game Development & Technical Discussion
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TommyMah joined the community
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The bottom corner of my mouse cursor works, not the top end
Tapothei replied to Lowopacity's topic in Bug reports
The way you phrase it is like intending to hypnotize me... XD, we all gotta sleep, go away and or do something~ but I get what you mean. -
The bottom corner of my mouse cursor works, not the top end
Obelix replied to Lowopacity's topic in Bug reports
Stop exiting 0 A.D., keep on playing, if necessary keep it minimized ... -
Man... if I knew, I could just download here the recent appimage. I tried to go with the nightly and gone to build it but its too complicated for me. Current issue is the middle mouse is clicking instead of its pointer but I found the temporary solution for the time being.
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The bottom corner of my mouse cursor works, not the top end
Tapothei replied to Lowopacity's topic in Bug reports
Thx, that helped with the newest appimage release. Only temporarily, so once exit need to do it again. -
There are other concepts
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There is a new release candidate at https://releases.wildfiregames.com/rc/.
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Jagsus gets his hands on R28- witness my rant
asterix replied to Arup's topic in Game Development & Technical Discussion
https://gitea.wildfiregames.com/0ad/0ad/commits/branch/release-0.28.0 always look at most recent commits between Update appdata for next RC -
0ad launches without window (likely GPU driver issue)
Tapothei replied to Seleucids's topic in Bug reports
Do the alt+tab if you can see 0A.D menu, if you can see you see it, this is just idk testing. Can you try the flatpak version, you need flathub and maybe flatseal too so you can tweak the game. Open and see, otherwise if it still doesn't work go to terminal and type: flatpak run com.play0ad.zeroad Check any error, still nothing? Then I don't know, I'm using AMD. then again be sure to experiment with flatseal. Good luck, hope it works, sneeze* Edit: Potentially you could try the recent/any(click Releases there) appimage found in https://releases.wildfiregames.com/rc/ Another thing, click the 0ad icon and do alt+enter to try enter fullscreen. Edit Edit:- 1 reply
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Angen and Freagarach, the last two to work seriously on it, both talked about rewriting in the past more than once. Difficulty levels are almost different bots. Petra isn't a bad bot at all, it just doesn't cover all players. If you change Petra you almost certainly just cater to a different crowd instead.
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Jagsus gets his hands on R28- witness my rant
Arup replied to Arup's topic in Game Development & Technical Discussion
What did RC3 change?? - Last week
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I am trying to run 0ad downloaded from package manager and it starts without a GUI. I can see the icon on my taskbar and btop, but no window of any kind appears at all. The command line logs: $ 0ad FILES| Main log written to '/home/rena/.local/state/0ad/log/mainlog.html' FILES| Interesting log written to '/home/rena/.local/state/0ad/log/interestinglog.html' Sound: AlcInit success, using OpenAL Soft FILES| Hardware details written to '/home/rena/.local/state/0ad/log/system_info.txt' FILES| UserReport written to '/home/rena/.local/state/0ad/log/userreport_hwdetect.txt' Please find attached the relevant logs. There are no error reports anywhere. userreport_hwdetect.txtsystem_info.txtmainlog.htmlinterestinglog.html In order to eliminate the possiblity of pacman hosting broken packages or system libraries at play, I built A28 from source and the same occurred. This is why I suspect something is wrong with my GPU driver. However, all other applications run fine: Ollama AI deployments, Steam games ... Let me know if any other system files are needed.
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==[TASK THREAD]== Wonders of the World
nifa replied to wowgetoffyourcellphone's topic in Official tasks
If someone finds a CC0 model or relief texture let me know. We could ask this guy for permission: https://www.artstation.com/artwork/rABVym https://sketchfab.com/3d-models/ara-pacis-of-augustus-8b6b29626c7f49a1a0376ff6cff863fc Could augustus mausoleum as in the second video be another wonder? It has quite a unique shape. -
It would be interesting if some Gaia units were a bit problematic, I just played a scenario with "pirates" and they were there doing nothing, and were too weak. If battalions are not that big but bribing them costs a fortune (wouldn't be good for their future business), yes, balance. Particularly for civilisations that would need to rely more on them, from bonuses or techs.
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I see, although it's similar to what someone else was saying regarding going back to base, which is not accurate. More realistic would be for the Baggage Train to have a big supplies bar that would go down when recharging another unit's ammo bar. Raising the supplies bar could be done making the Baggage Train like a port: a dropsite for wood (to make arrows, but food and other resources could/should be considered, along with plunder mechanics) and a destination for Traders, with their other end being set at an own’s or allied Market or Supply Depot structure, which could have logistical techs and produce the Baggage Train unit (and also Traders). When a Trader supplies a Baggage Train, it should not raise the supply bar more the more distance is traveled (many possibilities could be considered), so a supply bag icon instead of a resource with a number could be used in this situation. Up to here not much in the game has to be changed, and almost no micro would be needed. It makes it hard for the enemy just to go around defensive buildings, just like it was in reality, since they and their garrison would be the bane of supply lines. If the campaign is overseas and one doesn’t have territory there, the Traders would need to be transported manually by ship, and “back to work” has to be used after disembarking (just tested this with markets on separate islands), adding micro, but seems a fair balancing mechanic considering the more complex logistics of the situation. There could be alternative ways to replenish ammo rooted in reality: if shot upon, foot archers could slowly resupply considering taking arrows from the ground (unless shot with short arrows some civilisations would historically use, who in turn might have been able to reuse bolts). Horse archers wouldn’t be able to do this. Attrition outside one’s territory could be a thing to involve all units in all this, although not with the HP bar but with some attrition bar that would only start having some effect when empty, so no problem with short raids, but that can’t turn into an extermination campaign, fixing one of the most annoying forms of early game snowballing. In the late game, snowballing is not much of a problem, the game has to end at some point. Regarding plundering (questionably called looting in 0 A.D.), without a Baggage Train armies should just resupply (not that they could carry much extra), and with it, many possibilities could be considered.
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==[TASK THREAD]== Wonders of the World
Genava55 replied to wowgetoffyourcellphone's topic in Official tasks
I put it there to not open a new thread for it. If it is an interesting task, open up a new thread. -
==[TASK THREAD]== Wonders of the World
Genava55 replied to wowgetoffyourcellphone's topic in Official tasks
Ara Pacis or Altar of Peace The Ara Pacis Augustae (Altar of Augustan Peace) is a renowned monument in Rome, commissioned by the Senate in 13 BC and dedicated in 9 BC to honor Emperor Augustus’s return from Spain and Gaul. Located in the Campus Martius, it represents the "Pax Romana" through marble reliefs featuring imperial processions, mythological figures, and fertility scenes, symbolizing peace and prosperity. -
Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
A documentary on the Angles during the Roman Iron Age (1 - 375) and Migration period (375 - 568). A disclaimer: this video comes from the conservative sphere. This is a video that is fairly factual about archaeology and history. However, sharing the video here does not mean that we endorse all of the messages on this YouTube channel. Keep an open but critical mind. -
whenever I see a discussion on how to better balance artillery,I always think of @Grapjas mod. the ammo concept just makes best sense!
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ah yes,I ecobot 100 hours while enemy works his ass off with his mercenaries against others.now when he comes to attack me,I just "bribe" my way out? ah yes,balance.
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