All Activity
- Past hour
-
Honestly. This has to be a troll post. Why is it becoming a trend to just pick any champion and say its "OP"? Winning against AI can be done without Spartiate with ease. And a P1 rush can be largely delayed with a cavalry rush. Subsequent attack from Spartan player can be held off with towers restricted with houses and ranged units, slingers being sweet spot. And forgot about the economy, if the Spartiate rush doesn't entirely kill the player in the initial rush itself it is a big slowdown for the Spartan player. (lack of P2 metal tech). Frankly. it seems people are just intent on banning everything.
- Today
-
Do you mean maybe you plan to do it as a compatible mod? It won't work. Your game will go OOS (out of synch). But you could still use the lobby and find persons that play with you if they also install this mod. Yesterday I tried slightly related exploit. I captured a elephant in a cage and wanted to heal it. Since it doesn't work with the gui I tried the command with the unit IDs. Sadly the healer still refused to do it. My plan was to level up ranged units by attacking the elephant and level up the healers by healing the elephant. I only came up with a convoluted expensive way: You can set up 2 forges to build a temple far away from your CC. Delete the forges, temple goes to gaia. Gaia temple heals elephant by aura. Not really practical, but maybe for a scenario map like survival.
-
Conversion system
Deicide4u replied to Classic-Burger's topic in Game Development & Technical Discussion
This. If one of my units is getting converted, I'd want a pretty annoying sound to warn me about it. But, as @real_tabasco_sauce mentioned, there wouldn't be much targets for conversion in 0 A. D. Champions and what else? -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
I'm going to do it as a mod. But I'm not going to maintain it. I'll make it so someone can use it in their mod. Like a mod of classic rts mechanics. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
And the consensus I need is how to do this effectively, what I want are suggestions, that's the consensus I'm looking for. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
Yes, but I need a consensus for an mechanic that can use engine. I'm not sure if I'll need it In theory I don't need it, it's just that I don't plan on making the mod, I plan on creating a component to make it available. -
Conversion system
Gurken Khan replied to Classic-Burger's topic in Game Development & Technical Discussion
Nah, you don't need any consensus for a mod. The most important thing would be voicelines akin to wolololo. I don't think I would try to convert a unit in the midst of a battle, but it would be fun to have to help with structures. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
https://ageofempires.fandom.com/wiki/Conversion There seems to be a formula that makes this more difficult. Conversion resistance level n modifies the chances of conversion. The formula. Conversion resistance level n modifies the chances of conversion t as t/max(1,n)% -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
For now it is only an (early)implementation, even if it is to exist in mods only. I'm trying to figure out how to not use the capture component and make it different, make it random, and make failure lead to greater resistance. -
Conversion system
real_tabasco_sauce replied to Classic-Burger's topic in Game Development & Technical Discussion
This might be tricky to fit into the balance equation. Because of the economy and citizen soldiers, units in 0ad tent to be more “expendable” compared to those in aoe where you see conversion mechanics. im here for it, though. -
Conversion system
Classic-Burger replied to Classic-Burger's topic in Game Development & Technical Discussion
We would start with the concept of resistance and the resistance.js component. We must also create converter.js I need to register and handle a custom event in the simulation engine. The changeOwner function is powerful and should be used with care, as it handles all the switching of sides. I don't know whether to use a new unit (template) or use the current healers. Note: resistance.js (The Component of Convertible Units) This component would be added to all units that can be converted (villagers, soldiers, but not necessarily buildings or heroes). Defines how susceptible a unit is to conversion. For now I know that the success of a conversion would be random. - Yesterday
-
zohir joined the community
-
I'm going to try to develop a proposal for certain civilizations to have a priest who can convert units. But since I'm a newbie I'm going to need some help. I need community consensus.
-
I saw the software and thank you for the recommendation, but I already use Photoshop and the website I sent you earlier. I need to learn how to use this program. Since I'm new to this mod area, I'm learning everything at the same time: modeling, editing, animating, programming, creating, etc. This would be another tool to learn.
-
Question about the recent changes to the capture system
Deicide4u replied to Dakara's topic in Gameplay Discussion
It's actually not. In real life, you had to hold that building with troops in order to keep it. Especially when near the enemy's territory. You had to bring more supplies to the front line as you now occupy more land. Destroying the building usually meant burning it down to make it unusable to the enemy. That was very much an easier thing to do. It's one of the reasons why "scorched earth" tactic was historically popular for the retreating army. -
Photopea has been the first "photoshop" app I've paid for in years. The developer is one guy, I think, and he actually added a feature based on my direct request (a checkbox to save transparency to alpha channel when exporting PNG; a huuuuuge help when creating textures for 0 a.d.). So yeah, he got my loyalty with that one. It has about 95% of the features as Adobe Photoshop at 10% of the price. And you can still use it for free without paying for it. Paying for it simply removes the side banner ads.
-
Question about the recent changes to the capture system
Classic-Burger replied to Dakara's topic in Gameplay Discussion
This is how AoE works, you use the monk to convert but that is harder than destroying it. -
New release, bringing bug fixes and streamlining of features (fancy euphemism for "less stuff"). - Units now can't build walls, gates and wall towers, as the click-and drag walls weren't implemented until Alpha 10. The AI can't build them, anyway. Even in A27. - Fortresses now cost only stone again. The AI was having difficulties building them as they cost too much wood. - Roman Army Camp cost reduced, as it no longer can train Marian Legionaries. - Various bug fixes, most notably Carthaginian Infantry archers being trainable again. This will be my final share for a while, as RL prevents me from doing this as much as I would like to. I've also reached a point where implementing new or changing stuff is too time-consuming. Download link below. https://limewire.com/d/FCowf#8ucY7EOqPD
-
Dans un monde vidéoludique saturé de titres standardisés, produits en série et bourrés de microtransactions, il existe un jeu qui rappelle ce que jouer veut vraiment dire : 0 A.D.. Oui, ce RTS open source est bien plus qu’un simple divertissement. C’est une déclaration, un manifeste en acte : on peut créer un jeu exigeant, beau, riche, sans céder aux logiques commerciales. Et c’est précisément pour cela que je l’aime. Il est à la fois traditionnel et moderne. Je joue aux RTS depuis longtemps. Ce genre est le plus noble du jeu vidéo : il met l’intelligence au centre. Pas de script figé, pas de rails à suivre. Seulement un champ de bataille, des ressources limitées, et la liberté totale de construire sa victoire ou de creuser sa défaite. Un bon RTS, c’est un duel d’esprit, un ballet de décisions prises à la seconde, une tension où l’on doit tout équilibrer : économie, défense, expansion, attaque. C’est brut, c’est exigeant, c’est pur. Et j'aime particulièrement ce jeu car le socle de connaissance est limité et la micro-gestion pas trop exigeante. 0 A.D. incarne cette essence. Il ne cherche pas à séduire par du clinquant, mais par sa profondeur. Il fait renaître des civilisations entières, les dote de leurs spécificités, et les oppose dans des batailles qui respirent l’authenticité. Jouer Sparte ou Carthage n’est pas un simple skin différent : c’est une expérience stratégique unique. Là où d’autres jeux capitalisent sur l’instantanéité, 0 A.D. rappelle qu’un RTS doit se construire sur la diversité, la patience et l’équilibre. Mais ce qui le distingue radicalement, c’est sa communauté. Pas de grands studios derrière, pas de budgets marketing colossaux. Seulement des passionnés, bénévoles, qui bâtissent ce jeu pièce par pièce. Voilà la vraie révolution. Dans un secteur où tout semble dicté par le profit, 0 A.D. prouve qu’on peut faire autrement : coopérer, partager, créer ensemble. Ici, les joueurs ne sont pas réduits au rôle de consommateurs. Ils deviennent des contributeurs, des voix qui comptent. Et cette communauté, je la revendique. Elle est le cœur battant du projet. Quand un bug est corrigé, quand une mise à jour sort, ce n’est pas une opération commerciale, c’est une victoire collective. On sent que le jeu évolue parce que des gens, aux quatre coins du monde, y ont cru et y croient encore. Ce n’est pas une entreprise froide qui déroule sa feuille de route : c’est une aventure humaine. Alors oui, j’aime 0 A.D. Non seulement parce qu’il est un excellent RTS, mais parce qu’il est une preuve éclatante que le jeu vidéo peut être autre chose qu’un produit calibré pour vider des portefeuilles. 0 A.D. est libre, gratuit, ouvert. Il met en avant la passion, l’histoire, l’intelligence, et surtout l’humain. Et c’est exactement pour ça qu’il mérite qu’on y joue, qu’on le défende, et qu’on le fasse connaître. J'ai la gaule en écrivant ces mots.
-
Question about the recent changes to the capture system
real_tabasco_sauce replied to Dakara's topic in Gameplay Discussion
That was in the last version, not this one -
Question about the recent changes to the capture system
Dakara replied to Dakara's topic in Gameplay Discussion
I will try, but i didn't like the cheap cost of wall. for me in vanilla game it okay -
the way it should be
Boudica replied to JC (naval supremacist)'s topic in Introductions & Off-Topic Discussion
Congratulations, you've got like 70% progress towards getting the joke. The title was used here as a symbol for ignorant know-it-all geopolitical thinking, giving one the confidence (but not the knowledge required) to draw generalizing conclusions. This joke wasn't based on the stereotype (what you thought was funny), but rather on the use of stereotypes in making jokes that don't end up sounding as witty as one might think. No... ? The meme didn't say or imply anything about making a progress. Please press F5 to reload the forums, you might be OOS. You might not be realizing what kind of picture you're drawing of yourself by presenting a game like that as your triumph. Let's play the usual bingo challenge for a JC's "winning" game: ☑ No early game from JC. ☑ JC's pocket player had the best score of all the players. ☐ JC himself scored the lowest on his team (not sure, I'll leave this unchecked but probably shouldn't). ☑ The enemy front opposite to JC has lost and resigned before JC took out a single player. ☑ Best partial JC's result achieved through hero dance. ☑ The game balance would allow JC's team to win entirely without him. So, here we have it. A game where JC started building a fortress under my outpost, which would have been a fatal blunder making him shout "1v2" if we both had a similarly ranked pockets. Unfortunately, I got ignored for 30 seconds by my ally who had moved units nearby and thus made me misjudge his understanding of the situation. JC didn't get punished for his mistake, which allowed his pocket to come and push us back. In conclusion, congratulations on destroying one CC before our other front resigned... ? It's getting ridiculous bringing up years old games as some kind of proof of your skills. During the years you say I was "gone", I just kept beating you and making you repeat the same ridiculous excuses for the 100th time. I even said I'd do 1v1 when you actually can win a TG (without a "Bingo!"), but it's been months and I just haven't seen a pro game that you'd win as the MVP. And yet, you are trying to feed your illusion of me being somehow "silenced" while you carefully only use unspecific claims that won't immediately be ridiculed. If I was ever silenced, it was by boredom and predictability of the outcomes.
-
Latest Topics