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- Past hour
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Siege units were capturable in A23 and maybe even more recently, why were was that removed, @Stan`?
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I think capture for siege units is a great idea and should be part of the main game (now that capturing ships has been also proposed). It would be a way to force a realistic use of them.
- Today
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I never stated nor implied the opposite, just that since this is far less profitable than plundering a city, simplifications could be considered (like they are on many other things).
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Actually, armor and weapons were much more valuable than is commonly thought, and gathering armor and weapons from the battlefield was a very common thing, so common that both the Iliad, the Odyssey, and the Aenied talk about how both famous and powerful warriors and newbies would make sure to take their opponents war gear for later use or sale.
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vladislavbelov started following Help me find an older version
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Hi! Yes, all previous releases are available on https://releases.wildfiregames.com/
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pukeko joined the community
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I wanna check out some of the older mods that got discontinued, like Ponies Ascendant, but theyre obviously incompatible with the latest releases. I need the 26 alpha specifically and unfortunately i couldnt find it anywhere. Is there a way to install an older version from an offical website? Or maybe someone here has it and could share?
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Must be compatible with A27 and R28. The mod changes the gameplay from(1 CivCenter without walls and towers at all stages) to active: The maximum population at the start is limited from 20 to 100 units (configurable before the start of the game). To increase the limit, players build additional CivCenters. Each center increases the limit by +40 units. The upper population limit is only limited by the number of CivCenters that a player can build on the map. Changes for buildings: For all non-military buildings, the number of capture points is reduced to 5-20 (instead of 250 and above). CivCenter: Arrows are disabled! The number of capture points is reduced from 2500 to 50. Arsenal: Built in phase 2. Capture option added for siege units (rams, etc. can be captured by another player in a couple of seconds). Mod support: legacy-of-antiquity.zip
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TAPRONIRELAND joined the community
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I dont feel like finding my replays, but now 2 games in a row Nussantara quit rated game. They think they are good, they do the same strat over and over agian so when you beat it, it must be cause you cheated or got help. Please fellow 0ad enjoyers, do not waste time playing him. Tiny map, Agean biome, either Ptole or Rome. Ptole slinger rush, Rome spear cav. You know it's coming. I guess its my fault for thinking he would change and grow up. @solsyah_nusantara
- Yesterday
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3D Modeler and Texture artist Application - Emma Anufrij
Emma replied to Emma's topic in Applications and Contributions
All right thank you! -
3D Modeler and Texture artist Application - Emma Anufrij
Atrik replied to Emma's topic in Applications and Contributions
If your looking for somewhere to start, you can check forum threads with prefixes like "==[TASK]==" or git issues. -
From what I've read, loot doesn't have a big impact in the game anyway. I'd leave loot just for buildings being captured (would have been less probable to salvage something from a destroyed one), after all plundering a city would have been way more profitable than scavenging a battlefield. One gets experience from fighting and surviving already. And no need for small treasure icons to appear on the ground. Also, capturing and deleting would stop being a troll move and would make sense in many situations, just like in reality, plunder first and set ablaze later. Although, deviating from the present game, I'd prefer if no self-destruct button was there, and one would have to destroy buildings manually (attacking them, setting them on fire, or dismantling them and getting resources back).
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nand joined the community
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Hi @user1 , My username: zulthyr_ Offender: Valarr He quitted the game just as he wa about to lose. Here are the files: metadata.jsoncommands.txt
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The best way to do this would be to remove loot in general and make units spawn (tiny amounts of) treasure when they die. Then one player (or both) has to activity gather treasure, rather than just gaining it for every kill.
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Emma started following 3D Modeler and Texture artist Application - Emma Anufrij
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Position: 3D Modeler and Texture artist Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes Name: Emma Anufrij Location: Nuremberg, Germany Availability: I can currently contribute around 15–20 hours per week, especially during my semester break. In about six months, I expect to be available for approximately 10–15 hours per week, depending on my academic workload Age: 21 Occupation: I am currently a student and focus most of my time developing my creative and technical skills in 3D art and game-related content creation. At the moment, I am on semester break, which allows me to dedicate more time to contributing to the project. Skills and Experience: I have experience working with Blender, Substance Designer, and Substance Painter for 3D modeling, sculpting, and texturing. I am also familiar with Krita for digital painting and texture work. I am comfortable working independently as well as adapting to existing pipelines and artistic guidelines. Motivation: What motivates me most is my goal of one day contributing to the art and game industry in a meaningful way. I am eager to improve my skills, learn from more experienced artists, and gain hands-on experience by working on a real project. Being part of a friendly and collaborative community also inspires me to grow both personally and professionally. Personality: I am a thoughtful and optimistic person who finds joy in small details, deep conversations, and discovering new perspectives. Short Essay: I have always enjoyed playing 0 A.D. with my father ever since I was a young girl. I must have been around 11 years old when I first played the game. About a year ago, the game caught my interest again, and I started playing it from time to time whenever I had the chance. By coincidence, I recently found out that it is possible to contribute to the game as an 3D artist. That immediately hooked me, and I knew right away that I really wanted to become part of the project. Through my participation, I hope to build connections with other artists who are more experienced and have a deeper understanding of their craft, so that I can learn from them. I also hope to become part of a friendly and supportive community that I can give something back to over time. Interests and Hobbies: In my free time, I love getting lost in music, drawing, playing games of all kinds, and diving into personal 3D projects. I also enjoy board games and taking care of my little collection of plants, which always keeps me busy and happy. Staff: I do not currently know any of the staff personally. Community: I occasionally participate in online art and game development communities, forums, and learning platforms related to 3D art and game design. I also attended the Blender Conference in Amsterdam last year, where I connected with other artists and learned more about current workflows and industry practices. Favorite Game: My current favorite games are Shakes and Fidget, Life is Strange, What Remains of Edith Finch, and The Book of Unwritten Tales. Overall, I especially enjoy story-driven and atmospheric games, as well as fantasy and humor-based adventures with strong world-building. Work Examples: I have not yet had the opportunity to work as a 3D artist on a professional team project. However, I have included several personal and university-related projects that showcase my skills in 3D modeling, sculpting, texturing, and digital artwork. While I don’t have long-term professional experience yet, I am eager to learn, improve, and contribute to real projects. Below I attached a two pdf with some recent examples of my work: Portfolio-01.pdf Portfolio-02.pdf
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Good evening everyone!!! I’d like to share some more updates about my mod World Rising! Let’s start with the flora I’ve created new trees, grass, and plants inspired by the Japan region, with the goal of developing a dedicated biome for this area. I’m also working on a Japan-themed map to fully support this environment. I’ve also finished the Jomon Culture Monument, and I have to say—I’m really impressed with the result. It was one of the most enjoyable assets I’ve created so far, both visually and culturally. Behind the scenes, I’ve made many adjustments to unit and building templates, improving balance and overall organization. My next step is to continue creating more trees to further enrich the Japanese flora. After that, I plan to fully finalize the Jomon culture. For now, enjoy some screenshots of the progress!
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I'd like to see this campaign make it into the game, is there anything I can help with? I've started to think about making a campaign too based on the wars between the Seleucids and Ptolemies and Maccabees.
- Last week
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When choosing Watch Replay, my units do nothing
Gurken Khan replied to Thalatta's topic in Bug reports
Single player, you resumed from a save? The replays can't handle that. Supposedly one can merge the partial replays, but so far nobody was able & willing to tell me how. (And a botched frankenfile disabled the game for me until I deleted it with a file manager.)- 1 reply
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I've tried to Watch Replay a couple of times after a game, and in both instances the same thing happened: my units do absolutely nothing and I lose the game. But that's certainly not what happened
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Spartan Hoplites are not the best infantry unit!
AlexHerbert replied to thamlett's topic in General Discussion
LMAO Well, I did this: -
Groups and battalions: proposal to make the most of them
asterix replied to Thalatta's topic in Gameplay Discussion
@Atrik @Vantha this might be of interest to you since you now fixing code around formations and groups. -
https://gitea.wildfiregames.com/0ad/0ad/wiki/PortA27ToR28 https://gitea.wildfiregames.com/0ad/0ad/wiki/Release28
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Spartan Hoplites are not the best infantry unit!
Tapothei replied to thamlett's topic in General Discussion
My man.... look at the date.
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