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  2. In theory I want it to work differently, I want it to have a cooldown and cost faith or power/mana. The other thing is to prevent what happened with the catapults, a few alphas ago. Then it looked like a tennis match.
  3. Today
  4. @Classic-Burger, why don't you use the existing capture system? Would be much easier. Probably works right away with only few tweaks in templates: I) Add a capture attack to template_unit_support_healer.xml II) Add capture points to all units you want to be able to be converted (you can also then put different values in hero, champion templates...) Just tested it and it seems seamless. If you really want to add some randomization too into the capture then you could afterward add it to Capturable.js, but you could do it now in 2 lines of code too.
  5. I didn't know you could do that, split unitai.js with a new one. "UnitAICanConvert.js" UnitAICanConvert.js
  6. Additional information to explore. https://gitea.wildfiregames.com/0ad/0ad/issues/997 I didn't know the team were looking to have multiple mechanics, including "conversion" But should it be called conversion or convert?
  7. Unitai.js It's definitely a monstrosity. What a difficult thing, no wonder no one tries to introduce new commands and components lately. https://gitea.wildfiregames.com/0ad/0ad/issues/2579 This is going to be a wall to break down in my project, that is: trying to implement conversion in unit AI.
  8. Conversion.js a copy of "heal" Emulates heal but uses similar logic for conversion. It's just one of several files, and I think you'll add something. I need ideas. conversion.rar
  9. Yesterday
  10. The video made it apparent that the healer is actually sliding on the ice. I guess the fix will be putting some spikes on his shoe model.
  11. Your mom when you run around in winter without your scarf: healing_glide_reproduce3.mp4 The devs know whats up and it will be fixed next alpha. No further comment
  12. how jc must be feeling after any small inconvenience
  13. I found a list of free royalties sounds there, but just to try it out.
  14. I think the biggest questions is: will the 0 AD priest chant Wololo?
  15. @Classic-Burger Yes. Petra was introduced in Alpha 16 and it's not compatible. And I'm not "going to use" it, I'm already using it.
  16. I found gold. https://github.com/0ADMods/convert_attack
  17. This will be useful to me later, I have problems relating the classes with the units to convert.
  18. Everything makes me laugh inside. It's not that difficult to stop being yourself, you just have to know how you are seen from the outside.
  19. This one is not new, but I saw it somewhere and thought @Seleucids might like that. Would you agree that it's not that easy to predict what anyone would consider funny? Do you ever actually laugh when watching funny images? Best I can really do nowadays is smile, but that doesn't mean I wouldn't appreciate good attempts at humor. Perhaps it's hard to come across something conceptually new and original as you get older. I thought I'd add a little more context for the non-technical people to better understand the joke, but it's a really big spoiler:
  20. Last week
  21. I have forgotten to change the class filters for the AI. It filters champions based on the old class token "Super", while all champions have class token "Champion". Why is this important? Well, the AI will make a weak army based only on the number and strength of CS units you have, while you might be having a bunch of champions. Not a very fun or challenging experience. To fix, change all mentions of "Super" to "Champion" in these files below. simulation/ai/qbot/economy.js simulation/ai/qbot/filters.js simulation/ai/qbot/military.js If you're making a Hero often, also add the "Hero" class token to the filter in "military.js" file. This bug was fixed in Alpha 10.
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