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  2. For now they are just models that require review and adaptation to the game. Por ahora son sólo modelos que requieren revisión y adaptación al juego.
  3. All good, but why is the tech to make merc production sustainable only for one unit? Wont it limit choices by making it extra attractive compared to the other mercs?
  4. Today
  5. Here are some awesome free games worth checking out: Cyber Hunter – A futuristic battle royale with parkour-inspired action. PUBG Mobile – One of the most exciting shooters with non-stop survival battles. FR Legends MOD APK – Perfect for drift lovers who enjoy customizing cars and racing with style. Honkai Impact 3 – A stunning anime-inspired action game full of epic combat. And if you’d like to enjoy these on a bigger screen, running them through an Android emulator on PC makes the experience even better!
  6. Estas facciones ya son jugarles con estos modelos? :000
  7. The tech to lower Gaul mercenary cost is intended to provide a means for more sustainable merc production. You pay plenty of resources up front for long term savings. Buffing the trade bonus doesn’t make sense because trade itself is not balanced for usual games. Buffing the trade bonus for carth means it will be very OP after any buffs to trade in general or when playing a map where trade is good. the stone bonus is because of the amount of non-unit stone that the civ spends (temples, walls, big houses, etc). Historically, I’m sure it took plenty of stone to build Carthage so I don’t think its a problem historically.
  8. Here I uploaded so you can download, the music is so good. https://drive.google.com/drive/folders/19MuoT_LSWy_Ep1GiIwR9r0M8bKif1NqI?usp=share_link
  9. Yesterday
  10. Their defenses are the strongest along with the Iberians.
  11. Thank you for organising the tournament, it was really fun! (I hope not only for me, but for everyone else as well )
  12. I've probably already used a lot of that art. Endovelico is a big art project:
  13. Here in the forum there is an open topic with that title, Endovelico. You mean terra magna(?)
  14. I think it’s because that was also were the Han originally came from (though in Millenium they were just called the Chinese). Endovelico? Can’t say I’ve found that one. Where can I download it?
  15. @Perzival12 not sure why they are in that mod, but I can take a look. I was thinking of working with @Duileoga to bring over plenty of the buildings from endovelico.
  16. Check out the Millenium A.D mod for A23, it has the Xiongu maybe you could copy some code.
  17. I actually worked on the Scythians and Xiongnu to try and get them to 0ad standards, and ran into some art roadblocks as well as some technical issues with the nomad mechanics. so we could do it for sure but we need some headway in terms of art.
  18. Definitely. I wish the new tracks were here too. And the download link doesnt work for me
  19. maybe i can give u a wildcard in case there is an uneven number of players
  20. If i have game later, like my match is later like at the end then i can join. I am free at 19 UTC. if need ican play after that or i can just spec when im back. ":'( .
  21. Hello all, I give my sincere thanks for working to differentiate civilizations further. I have some comments regarding the proposed changes to the Carthaginians. I love the differentiation of the embassies. I do not like the option to lower the metal cost of Gaulish mercenaries though. I think it is a better direction to make the Carthaginian economy more able to afford the metal cost of mercenaries than making the cost of mercenaries approach that of citizen soldiers. Maybe make the trade bonus more effective? And regarding the stone collection techs: Carthaginians already have an economy bonus, why do they need this? Is there a historical background to it? And are they the biggest stone users?
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