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Suqgusede joined the community
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Suqgusede joined the community
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Thank you Thalatta and Lopess for your input and your ideas. I had a talk with the woman who voiced the female files, and she indicated she was willing to try it also for proto-zapotec. And now I do not have to undergo the process of acquiring the necessary equipment, programs, and knowledge how to use the aforementioned equipment and programs. Once I have the text for the commands, I can get this done within a month. Of course, this requires having the commands, a process that will take awhile. Any tips or help on the matter will be most appreciated. In the meantime, I hope you all have a wonderful start to your autumn!
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Newbie Questions - I can't beat Easy AI as Romans
zozio32 replied to Satevis's topic in Gameplay Discussion
against the AI, walls definitely helps. battering ram are quite stupid and attack the first thing in front of them, they get delayed a lot by walls. So you can treat the soldiers first, and the rams after. Archers can't do much against building, so basically man your towers, fortress, wall towers, and CV, and the archers will die out quite quickly. Attacking vs the AI, if you want to preserve your army as much as possible, taking one or 2 tour at the edge of their camp and manning them is very usefull. I understand this is of no use against other players - Today
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I have made some changes for ideation - specifically: Eye of Horus icon button: This toggles a gameStatus panel on/off gameStatus Panel: Displays the time elapsed and ceasefire remaining (as the current dev overlay does) Displays any win conditions that may be enabled i.e. relics, wonders, last man standing, regicide Displays the coundown timers for wonder win and relic win Key combination Ctrl-Alt toggles the panel No icons to the left of each line as yet Also ignore my coloring of the other two icons as that is from another part of my mod that wouldn't apply to this.
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troll A troll's guide to trolling and troll strategies in TGs and SP
Gurken Khan replied to Arup's topic in Gameplay Discussion
I just thought that it would possibly suck terribly on maps like Hyrcanian Shores if you don't have the proper spawn position. I can't say anything on the other stuff. -
troll A troll's guide to trolling and troll strategies in TGs and SP
Thalatta replied to Arup's topic in Gameplay Discussion
Why? Isn't that how for example Rise of Nations works? Besides not being realistic, except on particular cases, and for understandable reasons. Ah, thanks. But I don't get why it's not just right-click, right now that does nothing, and the hovering icon is a crossed flag, making one think it's just impossible to do. Besides, when rallying to other buildings the hovering icon is the garrisoning one, no need of CTRL. Is there a reason why that's not the same for self-rally? -
troll A troll's guide to trolling and troll strategies in TGs and SP
Gurken Khan replied to Arup's topic in Gameplay Discussion
Terrible idea imho. It can. [+CTRL] -
You are welcome to check it out. Our speeds vary more than vanilla, some are faster some are slower. Cavalry is broken into 4 classes, pursuit/scout cav which are only spearman and are the fastest, then light cav which most of time time is your archer/jav cav, sometiems a light melee cav, medium cav and heavy cav. The more "armor/resistance" the slower they get.
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Reminds me of the Spys in Rise of Nations.
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troll A troll's guide to trolling and troll strategies in TGs and SP
Thalatta replied to Arup's topic in Gameplay Discussion
Never thought about this... even when it's like Athens' historical connection to its port (too bad in the game one can build docks on neutral territory, I'd reserve that just for some civs): Regarding the baking of champions, it does seem to me that's a bit OP, but I don't play MP. Related: why is it that a building cannot be set as its own rally point? Maybe because this strategy in general would become too OP? And yes, Hippocrates is the best, the AI can't deal with the nigh immortal army. -
An intermediate position, rather than making it invisible would be to deactivate the unit coloring, making it harder to spot when in a forest. But idk if its a good idea, sounds more like scouting and less than spying
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An alternative could be having a spy unit that only the owner can see (or the enemy would see as its own), along with enemy Lookouts and maybe Towers, also becoming visible after performing some action. These actions could be bribing, revealing information usually hidden to the player (enemy garrisons I think? or whatever useful), assassination, Hero detection, infiltration (climbing walls and palisades), and opening gates, among whatever others can think of. These actions could be made easier or unlocked with experience (instead of having extra techs that will be hard to historically justify). I'd rather have added micro and complexity from more interesting things as these than from repeatedly clicking easily automatable stuff.
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What do you think about an enlarged Spying tech branch in the Tech tree that includes a Bribing soldiers tech after a basic Bribing merchants tech?
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Super this is great. I will close my PR.
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@manowar, I will make a PR for the fix I suggested. I've just tested it and there doesn't seems to be any complication to it. It will fix a lot of bugs that happens when the territory owner and building owner are different players. Here are the results : The territory line still visually slightly goes into the CC footprint but that's just the polyline smoothing rendering of territory lines. You can still propose your PR if you think it make sense balance-wise. But as a fix, I would consider it improper, and I prefer to fix the underlying issue if it's possible (and it seems to work).
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I just thought of documenting all these stuff, I don't even have pictures (I'll add them later) 1. Trump Wall As athens you can get a nice research in the sanate that gives you the ability to place walls in neutral territory. this way you can basically partition the entire map in two piece. with Themoclydes or whatever that hero's name is,he gives half construction time and 30% less cost so it's even better. do note that this works very well against annoying cav mfs. also a point to note is to not start to build walls directly from neutral territory. start building them from your territory otherwise the walls you build will fall to gaia. this way you have a literal wall which can act as a root for making storehouses in random places,or making entire forts and stables and barracks and basically a new frkn base without a cc. do note that this costs a shitton of stone and a fair amount of manpower for both gathering and building. so in most cases it's best not to do this,but it's very fun 2. BAKE SOME CITY GUARDS ingredients: Athen civ, Barrack, Hoplite Tradition research, Athenian Hoplites process: P2 Hoplite tradition then bake your Hoplites in the oven (barracks) for about 3 minutes. and voila! you will have fresh champions for barely half the cost! and even before p3! ready to invade with the rest of your army!! it's actually a very strong strat so you can actually do this one quite a lot of times and situations 3. Hippo smash (by now you might have guessed what my fav civ is and who's really the biggest worshipper of Athena) in phase 2,you can invade with peltast mercs, Hippocrates,and a primary citizen spear army with Hoplite tradition. make sure to get the hoplite tradition, and in the forge get the pierce resistance as well as ranged attack damage buffs this strategy focus on constantly bombarding your enemy. the hippo is a very underrated hero,you can spam healers with that hero and your army can be nigh immortal,filled with rank 3 and city guards in little time if the enemy doesn't pay attention. works best against noobs who don't know how to counter. pictures and more troll strats coming soon!!
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@Emaczwhat's the speed of 'em horses in your mod? I think vanilla should match it albeit maybe just a tiny bit faster than your mod otherwise it will be too big a change
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I can't suggest any help. You have to look further up in the output for what went wrong. For the download issue curl should have given you the answer and for openal the compiler. "Problems with spidermonkey" doesn't allow anyone to help. Always go back in the logs and look for the first issue.
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I wholeheartedly agree. In fact, Delenda Est has this feature already. Subsequent UnitAI changes to the base game have made it a little buggy, but it could easily be added to the game without too much fuss. I've already created an issue on Gitea for this: https://gitea.wildfiregames.com/0ad/0ad/issues/9143 ^Rating: Must Have Indeed. I'd like to change the house from: Small House 5 pop 75 cost and Big House 10 pop 150 cost to these new stats: Small House 10 pop 100 cost and Big House 15 pop 150 cost and Tenement (Carthage and Rome) 20 pop 200 cost I've always thought that the pop bonuses and costs should be more aligned. The double cost and double benefit difference seemed too big to me. And then, I think, re-add the 2 pop cost for Citizen-Cavalry and Infantry Champions, and 3 pop cost for Cavalry Champions. And increase 'default' pop cap to 400. ^Rating: Should Have The word you're looking for is 'Tooltip.' I think most of us agree that they should be improved! I've made this gitea issue, which is very relevent: https://gitea.wildfiregames.com/0ad/0ad/issues/9166 ^Rating: Must Have
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Buenos día o tardes; -Gracias a las referencias de @Obskiuras he visto que las tribus germánicas tenían una riqueza cultural tal, que con una sola facción germana sería muy difícil abarcar todo, de ahí que ahora os presente 3: -Aquí les dejo un adelanto: Címbrios: (Hay edificios remodelados como; Las casas, las barracas ,las murrallas ,eltemplo, el establo y el almacén , además de edificios nuevos como la asamblea ,el campamento y la maravilla y una nueva textura que incluye las de la maravilla y los nuevos edificios culturales) 1.Centro cívico---------------------(Mōtahūsą ) 2.casas------------------------------(Hús ) 3.Almacén--------------------------(Skammijō ) 4.Alquería--------------------------(Salją) 5.Huerto----------------------------(Felþu) Trigo 6.Corral-----------------------------(Hagjō) 1. cerdo----------------------Swīną 2. obeja----------------------Sauðīz 7.Puerto-----------------------------(Habnō) 8.Cuartel----------------------------(Harjabergaz ) 9.Galería de tiro--------------------(skutą gardaz ) 10.Establo---------------------------(Hrossąhús ) 11.Herrería--------------------------(Smiðja) 12.Templo---------------------------(Wīhaz ) 13.Mercado--------------------------(Kaupōną ) 14.Torre de avanzada--------------(Timrą stǫpull) 15.Torre de defensa ---------------(Wardō) 16.Torre defensa pequeña--------(Vörðr) 17.Fortaleza-------------------------(Borg) 18.Taller de asedio-----------------(Smiþjō) 19.Empalizada----------------------(Tūną ) 20.Muralla---------------------------(Garðr ) 21.(Maravilla) "Santuario"-------------------(Hörgr) (Puerta de muralla); -------------------------(Hurð ) (torre de muralla)----------------------------(Warða ) -----Edificios especiales o culturales; (4) 22.Gran Salón---------------------------------(Hǫll )campeones 23.Asamblea----------------------------------(þing ) techs 24.Palacio-------------------------------------(Salą) héroes 25.Campamento ----------------------------(Wīk) auxiliares Nomes ia; 1. Boiorix(101 a.C)--------------------Rey de los cimbrios (Caudillo de la coalición y de la migración). 2. Lugius(101 a.C)---------------------Co-rey de los cimbrios junto a Boiorix. 3. Claodicus(101 a.C) -----------------Co-rey de los cimbrios junto a Boiorix. 4. Caesorix(101 a.C)-------------------Co-rey de los cimbrios junto a Boiorix. 5. Teutobod(102 a.C)------------------Rey de los teutones y Ambrones.(Alidado de Boiorix) 6. Divicón(107 a.C) -------------------Rey de los Celtas tigurinos.(Alidado de Boiorix) 7. Oenomaus (72 a.C)--------------- Caudillo que lideró a los cimbrios en la Tercera guerra servil. 8. Castus (71 a.C)---------------------Caudillo que lideró a los cimbrios en la Tercera guerra servil. 9. Gannicus (71 a.C)-----------------Caudillo que lideró a los cimbrios en la Tercera guerra servil. 10. Ambiorix(54–53 a.C):-----------Co-principe de los Belgas Eburones.(lider de los Atuatuci cimbrios) 11. Indutiomarus (54–53 a.C):------Co-principe de los Belgas tréveros.(lider de los Atuatuci cimbrios) Suevos: Para la maravilha me inspiré en una referencia de @Obskiuras 1.Centro cívico---------------------(Fulkasrēdaz) 2.casas------------------------------(Hūsą) 3.Almacén--------------------------(SkattasfriÞuz) 4.Alquería--------------------------(Kurnahūsą) 5.Huerto----------------------------(Fuldō) trigo 6.Corral-----------------------------(Seljǭ) 1. cerdo----------------------Swīną 2. obeja----------------------skēpą 7.Puerto-----------------------------(Habanō) 8.Cuartel----------------------------(Harjalagrā ) 9.Galería de tiro--------------------(Arhwōgardô) 10.Establo---------------------------(Stallaz) 11.Herrería--------------------------(Smiþjǭ) 12.Templo---------------------------(Hailagastadiz) 13.Mercado--------------------------(KaupôsbôÞlą) 14.Torre de avanzada--------------(Wardōz ) 15.Torre de defensa ---------------( Warīnīz staupilaz) 16.Torre defensa pequeña--------(Warjaną staupilaz) 17.Fortaleza-------------------------(Burgz) 18.Taller de asedio-----------------(WēpnasfriÞuz) 19.Empalizada----------------------(Pālaz) 20.Muralla---------------------------(Walląz ) 21.(Maravilla) "Palacio "------------------------(Rīkijaz ) (Puerta de muralla); ----------------------------(Walląz Durą) (torre de muralla)--------------------------------(Walląz staupilaz) -----Edificios especiales o culturales; (4) 22.Gran Salón----------------------------(Hallą ) campeones 23.Asamblea------------------------------(Þingą ) héroes 24.Carromato------------------------------(Wagnaz) tech's NOVO 25.Aldea germana-----------------------(Wīhsą) auxiliares Nombres para la I.A; 1. Ariovisto (101-54 aC ) ------------Emperador Suevo (suevos del Rin). 2. Cimberius (58 a.C) ----------------Comandante suevo de Ariovisto. 3. Nasua (58 a.C)----------------------Comandnte suevo de Ariovisto. 4. Marobaudo (30 a.C-37 d.C)------ Emperador Marcomano (suevos del Danubio). 5. Catualda (20 a.C- 19 d.C) --------Rey Marcomano vasallo de reino de los "Suevos del Danubio" 6. Vannius (19 a.C 50 d.C)-----------Rey Quado vasallo de reino de los "Suevos del Danubio". 7. Tudrus (30 a.C-19 d.C)----------Rey de los Cuados, apoyó a Roma contra Marobaudo. 8. Berig (50 a.C)--------------------Rey que lideró a los Godos durante su migración , según Jordanes. 9. Clondicus(179-176 a.C)---------Rey de los Bastarnae,aliado del rey Philipo V de Macedonia. 10. Cotto(179-176 a.C)--------------Caudillo de los Bastarnae,aliado del rey Philipo V de Macedonia. 11. Teutagonus(29 a.C)--------------Caudillo de los Bastarnae que venció a Roma. Queruscos: 1.Centro cívico---------------------(Fulkasrēdaz) 2.casas------------------------------(Hūsą) 3.Almacén--------------------------(SkattasfriÞuz) 4.Alquería--------------------------(Kurnahūsą) 5.Huerto----------------------------(Fuldō) trigo 6.Corral-----------------------------(Seljǭ) 1. cerdo----------------------Swīną 2. obeja----------------------skēpą 7.Puerto-----------------------------(Habanō) 8.Cuartel----------------------------(Harjalagrā ) 9.Galería de tiro--------------------(Arhwōgardô) 10.Establo---------------------------(Stallaz) 11.Herrería--------------------------(Smiþjǭ) 12.Templo---------------------------(Hailagastadiz) 13.Mercado--------------------------(KaupôsbôÞlą) 14.Torre de avanzada--------------(Wardōz ) 15.Torre de defensa ---------------( Warīnīz staupilaz) 16.Torre defensa pequeña--------(Warjaną staupilaz) 17.Fortaleza-------------------------(Burgz) 18.Taller de asedio-----------------(WēpnasfriÞuz) 19.Empalizada----------------------(Pālaz) 20.Muralla---------------------------(Walląz ) 21.(Maravilla) "Asamblea "----------------------(Þingą) (Puerta de muralla); ----------------------------(Walląz Durą) (torre de muralla)--------------------------------(Walląz staupilaz) -----Edificios especiales o culturales; (4) 22.Casa comunal ------------------------(Hallą) campeones 23.Oráculo--------------------------------(Wōþuz) héroes 24.Embajada germánica----------------(Ambahtiją) auxiliares Nomes ia; Anti-Roma 1. Arminio-------------------( ) GRAN Rey 2. Segimer-------------------(Sigimariz)Rey,Cólideró a Batalla de Árbalo,padre Arminio 3. Inguiomer ----------------( ) Rey ,tío de Arminio 4. Thusnelda ----------------( ) Esposa de Arminio 5. Chariomerus -------------( ) 82-90 d.C último Rey ,bisnieto de Arminio 6. Catumerus----------------( )Primer rey querusco-chatti ,abuelo de Arminio 7. Sesithacus----------------( ) Primo de Arminio 8. Segimerus----------------( ) Hermano de Segestes 9. Albruna ------------------( ) 9 a.C Suma Profetisa 10. Ramis---------------------( )Princesa esposa de Sesithacus Pro-Roma 1. Segestes------------------( ) Suegro y Rival de Arminio 2. Flavus---------------------( ) Hermano de Arminio 3. Segimundus--------------( ) Hijo de Segestes 4. Itálicus--------------------( ) Sobrino de Arminio 47 d.C 5. Irmina --------------------( ) Esposa de Segestes ¿Qué opinan? Disculpen las molestias*
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yeah, I agree I think that's a better idea than increasing the cost, as @LeJardindEpicure explained... it's already quite unrealistic for cav to be so so much faster than infantry
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That is exactly the one I meant to refer to; the ideal scenario would be a modern speaker pronouncing Proto-Zapotec—I think that would be the closest possible approximation today.
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It has to be Proto-Zapotec. One has to be careful because there are also intermediate languages between Proto-Zapotec and the Zapotec variants like Southern Zapotec, as is Proto-Southern-Zapotec for example. A fast search led me to a short Spanish Proto-Zapotec dictionary at the end of this 1973 publication: https://www.jstor.org/stable/1264826 (an account with Google can be made), but hopefully there are other dictionaries around.
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I use such buildings a lot in HC, I’m not sure if they are in use in vanilla 0ad tho
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Yes, I noticed because in these 10 minutes at last I kind of learned how to use the Editor In any case, my point in that link was not so much "two different mechanisms for the same effect", but that "there's no need for different buttons if the functions are similar and, if I'm not wrong, there's no overlap between them". Of course there are the differences you mention, but they are still similar things, although later on I stated that "maybe there's a case (or plan), to have structures that can be both garrisoned and posted (this should be the term, instead of "turreted")", in which case it would be fine to leave two buttons (although the "turret" naming should be corrected because, as I explained there, it makes no sense).
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Sorry, they lose health, and fall off of it when they are killed.
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