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  3. Oh, I get it now. It's gonna be the "siege tower" written with the space for the [17]. But it really used to be that they did nothing on their own, so it seemed to fit with the [9].
  4. I have an idea for historical, where I want Rome to be able to upgrade their barracks p2. Similar to reforms I want the p2 barracks to replace the p1 ones... It doesnt seem to be able to quite work like promotion. So what would it look like? { "value": "Upgrade/Time", "replace": 0, "affects": "Baracks" } ? any help with this would be greatly appreciated!
  5. Feel free to post your own interesting games against the AI here But do note the version and any mods you use, as replays are not compatible between A27.0 and A27.1 versions.
  6. For me, it's no problem. With Vulkan or OpenGL. Tried some other units too, I see no issues.
  7. If there is a better player here i would 1v1 him rated Also i 1v1 you too if u believe u r better. No player here could counter fanatics abuse that aslan uses. Even strong players. if some players claims could do it, lets they share the replay.
  8. Works fine for me, too. OS: Windows 11 Version: A27.1
  9. Can you try with full graphic quality? Could be a setting related crash.
  10. true and thanks, but that also comes at a cost, since the fanatic player doesnt have to get the metal upgrades at all, while the normal champ player has to. Of course thats a one-time investment, but it will still matter since games dont go that long anyways. (Also arent gauls the ones with the extra food upgrade)
  11. Works with: Civilizations with strong and diverse champions such as Seleucids or Persians, but can work with any if done correctly. Requires: Maps with a lot of metal, choke points desirable. Start normally by focusing on women, but avoid cavalry unless there is a lot of hunt nearby. In that case, get a few, but no more. You'd want to have two houses and a Barracks as soon as possible. Get the first woodcutting upgrade after Barracks. Our goal for now is to reach 80 population before phasing up, so focus on Citizen Soldiers. Your female count should reflect your needs for food, so try to balance out food and wood production. If the map is small, send a couple of units to build palisade walls near the choke point. Avoid building walls over trees, build them around the trees, as trees don't block movement in this game. Otherwise, wait for the Town phase and send some CS to stone. By now, you should have already gotten the first farming upgrade and you're now in Town phase. Immediately send a couple of units to build stone walls and defense towers over an area where your next Civic Center or Military Colony should be. Your goal in the Town phase is to get hold of as much of metal as you can. Use other resources to train CS and send them to work. Build a Market, then a Temple in an area between your walls and second Civic Center. Also, build a Forge to get the first pierce armor upgrade (at least). After that, get 750 stone and metal in order to advance to the City phase, use the Market if necessary. By now, you should have around 130-140 workers, 100 of them CS. That's more than enough, since you won't be sending them to battle...at all. You will send only your champions, any siege weapons and a Hero. You are now in the City phase, and your first priority is to unlock champions or build several structures that train champions. Focus on the diverse unit composition, as most civilizations get only a couple champion units. If you are Sparta, supplement your Spartiates with Skiritai and either Hoplites or Helots, depending on the hero you went for. Your second priority is to build a Fortress next to that wall you've already fortified with towers before. Your third priority is to get siege, but only if your enemy has a Fortress of his own. Start your push when you feel confident, but don't include any CS. The strategy is to keep your economy booming while you force the enemy to idle his CS. If your army gets pushed back, regroup and heal any survivors. If you have extra food, train some healers and include them in your push. Never waste units by pushing Fortresses without siege, or by fighting in tight choke points. Micro your units during the battle. While you don't have a numerical advantage, this means you can have unconstrained control over how your units behave in a fight. They won't bump over each other or get lost in a crowd, or suffer AoE damage as much. They will maintain perfect formation, too. Upgrade your units, but focus on first and second armor levels and only one weapon upgrade. You won't have enough metal, unless you completely dominate the map. But, you won't even need them if that's already the case, right? If you do lose a lot of units, don't panic. You haven't lost any economy, and you still have your walled city to return to. Re-train and move out as soon as possible. Don't let your opponent breathe in the late game, or he will get champions of his own. As you gain more ground, send some CS to build Fortresses and Civic Centers to claim it. Wall them both off. You don't need towers at this point, the stone is better spent building walls. If you haven't got Murder Holes by now, get it. A Fortress is useless without this tech. Rinse and repeat until you win the game. Hopefully, you made some cool screenshots by now. If you get rushed before the first wall is complete, don't panic. Your enemy likely rushed you with cavalry, and his only saving grace is to kill your women. If the rush fails, he will be behind, so let that be your motivation to hold. Get the spearmen near your women on farms and he won't do much with spear cavalry. Flank his retreat points with ranged units if he rushed with javelin cavalry. Keep making infantry CS. PS: Rome gets special Siege walls that cost wood and can be built in the neutral areas. However, don't try building them there, as your enemy can still capture them if he builds his CC nearby. Spartans don't have strong walls. Use Spartiates as your walls, or train Agis hero to tank damage.
  12. Works for me. OS: archlinux 0ad 27.1
  13. 1. yes, aka consular bodyguard. only roman champ cav unit. 2. nope
  14. this already exists in some form in @Grapjas's mod
  15. I've already given my opinion and I understand perfectly well that there is confirmation bias at work, so I'm not going to be a pain in the neck and start a crusade over such a minor detail. I'll let others debate if this is an important topic for them.
  16. Reduce their damage by 2. Increases food cost by 10 and piercing armor by 1.
  17. now that ive fully watched it I have this bold idea for Rome in historical: p4 represents the empire phase, p1 could be early republic…. Remove swordsmen from p1…they have a regular spearman, poor stone thrower who will have “serf” stats even though not a serf per se and the velites. P2 the spearman is replaced by the swordsman. And they gain access to an elite spearman (similar to Sparta skiri). They no longer have access to the regular spearman though.
  18. Is this a unit you can create in the game? If so, does it crash in the game.
  19. ha at the 5 minute mark it even says they are called Hastāti, derived from the roman word for spear But yes im sure there is more and it will go on. I guess it kinda comes down to what years of Romes existence is 0AD focusing on. Early republic their infantry were more like Greek Hoplites.
  20. I'm just going off wiki, and it doesnt say pilum, it says spear You can have units switch between the two, like persian imortals.... and in historical A LOT of units. We did it with Rome Legionaries. I will definitely watch! These are the types of videos I like and find quite useful. Thanks!
  21. What window manager do you use? What session type? What distro? And what version of sdl? I can only say works for me.
  22. Almost every time you post a complaint it is because some unit/feature makes your Carth merc cav rush weak. Better players disagree. Not all cav requires metal. Others have given you examples on how fana can be countered but you just ignore it and repeat your same complaints. This doesn't really matter. Food is gathered more slowly and is also more vulnerable compared to metal. The only challenge with metal is that it sometimes runs out but that is less of a problem since the maps were redone to spam more metal. Games are rarely won because one side runs out of metal faster than the other, and when it does occur it is usually because the side running out of metal squandered their champs/mercs with a bad KD, which is the actual reason why they lost. Personally, I like that fana have different input costs because it allows for more diverse strategies. (@TheCJ: you aren't considering upgrades--metal and farms are both collected at the same rate without upgrades but food upgrades increase speed by 20% while metal upgrades increase speed by 25%. It nets out to where food is about 12% slower in p3 for most civs)
  23. Since A27, the game cannot start properly in the non-window-mode anymore. The mouse isn't were it should be, same goes for the window. Both are shifted. The problem gets resolved if toggling full-screen several times, but even this mechanic is bugged and sometimes one needs to move the little window a bit before it works. OS: Linux 0ad: Compiled or AppImage
  24. Place a roman champion cavalry unit on the map: Atlas crashes completely OS: Linux Happens both for self-compiled and Appimage
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