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Release Preparation of A27.1
Lopess replied to Itms's topic in Game Development & Technical Discussion
Congratulations to everyone on the team for the new update, I'm happy with this new approach! -
Release Preparation of A27.1
sj113 replied to Itms's topic in Game Development & Technical Discussion
because after installation it still displays alpha 27. -
Release Preparation of A27.1
sj113 replied to Itms's topic in Game Development & Technical Discussion
How can I check if it installed correctly? - Today
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Hey guys, This is my 158th attempt to complete DoctorOrgans challenge, but unfortunately no avail! However, this is probably my closest game by far, but it wasn't good enough this time. If anyone could give me any tips for future games, I would greatly appreciate it!
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It's clear there's a lot of room for balance improvement, but please don't remove CS. It's one of the few most distinctive features of the game. Let's not revert everything to the existing standard. Let's not turn 0ad into yet another RTs
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P.S. i have one more sub-idea: move Eco upgrades from Storehouse/farms to Blacksmith. I didn't think a lot about that, but I guess it'd make some earlier timing pushes more viable. Tho idk if you will be able to do enough damage to pay off delaying eco upgrades?
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It's kinda weird mechanics, but why not try since we want to be weird (different to classic RTSes/AOE). Question is just technically how complex is that to implement for programmers. Ofc, time is to be discussed and tested. Eventually time can be different in each Phase if needed.
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The skirmisher of the gauls get a cape when they promote to rank 2. During the attack animation this cape stays in position while the body moves forward and backward during throwing. See attachment gaul_cape.mp4
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This is a great suggestion, and it's not the first time I see it proposed. I wouldn't make it 30 seconds, 10 seconds is already enough. 15 seconds max.
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Release Preparation of A27.1
borg- replied to Itms's topic in Game Development & Technical Discussion
Congratulations development team for their commitment and dedication. -
bearhsmigh joined the community
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Yeah CS is kinda annoying and gameplay in 0ad is not that dynamic as it could be. I have 3 brainstorm ideas for this (1) Have you guys ever discussed to increase eco difference between CS and Women/Villager? What I mean is now we have situation that CS has better Wood/Metal/Stone gather rate then Villager. Why not make Women like 1.5-2x faster gather rates then CS (that is nerf all gather rates for CS by 1.5-2x). (2) Allow building Towers anywhere on map, even on enemy's territories. (3) Add some Upgrade/downgrade buttons to CS so they need like 30s to be turned into fighting unit. In theory, you can moveout with CSs and click on "Upgrade to soldier" and when you arrive armors will be ready and opponent will need same time to upgrade so it will also damage his eco. After attack, you click "Downgrade to Worker" and by time you return back to your base, your soldier will become worker.
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Introducing the Official community mod for Alpha 26
BeTe replied to wraitii's topic in Gameplay Discussion
Hi. Guys. I didn't follow this forum for a while. What's new in this Mod in 2025? And is it still alive at all? -
A27: Extreme stuttering and OOS on rejoin
Itms replied to Seleucids's topic in Game Development & Technical Discussion
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Itms started following Release Preparation of A27.1
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Hi everyone, We are preparing the first "patch release" of 0 A.D., now that our workflow allows us to do that. We need your help testing it! What is a patch release? A patch release is a minor release of 0 A.D., bringing a few selected fixes from the development version into the latest release of the game. All fixes of the patch release are already present in the development version (the future Release 28). There are two important aspects to a patch release: Patch releases are OOS-compatible with major releases. If your friend has not heard about the patch release, or cannot install it for whatever reason, they should still be able to play multiplayer with you. This limits the kind of fixes we can include in a patch release. Patch releases are prepared on the side, and do not take precedence over our work towards the next major release. We prepare and provide patch releases as our resources allow. This limits the scale of the fixes we can include in a patch release. What is the current status of A27.1? We have setup all the infrastructure for generating patch releases, and a first testable version is ready for you. It is still incomplete, and thus labeled as "Release Candidate Zero" (RC0). In A27.1, we wish to include, but those are not yet in RC0: a fix for the flood on non-flood maps reloaded from a save a fix for modifying your lobby password when you have an uppercase letter in your username In RC0 are included: a fix for the large performance issue observed by some players on older hardware several small performance improvements in the calculation of simulation hashes (related to multiplayer stuttering) a fix for the distorted 3D models with GPU Skinning fixes for crashes with Vulkan and/or with GPU Skinning a fix for the game crash on pressing Fn key a fix for a crash in Atlas when the map generation fails fixes for multiplayer port forwarding package fixes for Linux desktop environments various build fixes for Linux (some sent by package managers) A27.1 will not include: any modification of simulation hashes: it could remove stuttering entirely, but it would make A27.1 incompatible with A27 (against rule 1 above) incremental simulation hashes: those improve stuttering as well, but are too complex to backport (against rule 2 above) How can I test it? You can download the release bundles of A27.1-RC0 at https://releases.wildfiregames.com/rc/ Please report below any crashes or new issues (that weren't already present in A27, unless they are listed as allegedly fixed above). Thanks for your help and support!
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Adding storylines to scenarios and campaigns
Vantha replied to Vantha's topic in Game Development & Technical Discussion
Alright, that's what I'll do, likely starting with the parchment overlay. There's some other stuff I have to finish first, but I will get to this soon. -
symas joined the community
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haven't given them the Numidian cav yet, but the Cretan Archers and Balearic Slingers are there, along with Samite spearman and skirmishers.
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the romans have auxiliary units through a tech
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XenTheMan joined the community
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New campaign: advanced battle skills
Classic-Burger replied to Seleucids's topic in Scenario Design/Map making
They need immersion, try to see what already exists. -
Cretans Auxiliary archers, Numidian cav, Balearic slingers...
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Bro you have such similar tastes to me, sadly Cyber Hunter has been discontinued and Honkai Impact 3 is not getting any new updates nor story chapters.
- Yesterday
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Free Games and Offers
Harry Frank replied to Widukind's topic in Introductions & Off-Topic Discussion
Here are a few free games I highly recommend: Cyber Hunter: A third-person shooter with a battle royale theme. PUBG Mobile: A popular battle royale game with intense gameplay. FR Legends MOD APK (Modded Version) Honkai Impact 3: An action-packed anime-style game. If you want to play mobile games on your PC, using an Android emulator is a great option. -
Why are slingers winning against javs here
Determina replied to Determina's topic in Gameplay Discussion
Their stats say they attack at the same rate, the interval is 1.5 seconds for both. Atrik's answer was right, when the skirmishers were in close order formation then they defeated the slinger team edit: @Thomas Stewart -
They do in historical Historical we try and make the civs even more accurate, but of course needed to rework balance a little.
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New campaign: advanced battle skills
MarcusAureliu#s replied to Seleucids's topic in Scenario Design/Map making
Great, maybe you can make the Maps Look a bit more appealing to provide extra Motivation. This should definitely Help new Players to perform better.
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