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  2. may even take it a step further, custCWA chart - Sheet10.pdfomize the weapons too (not the graphics though, just the stats, length, speed etc) based on this chart, if you find it fairly accurate.
  3. correct, and all ranking up does for you is give you a little bit more health and a little bit more melee attack or range accuarcy.
  4. If i remember correctly, Age of Mythology had this, and it looked pretty well. So ranking up does not impact visually except the rank icon right?
  5. @OutisI was just using spearman as an example, but yes it would be for each melee unit... And what I would do for techs, with the help of you and @Thalatta over time is, I would have one armor one for spearman, swordman, pikeman, clubmen, axeman. So basicaly your unit starts off with "no armor" just a shield and weapon... and then you decide which ones you want to give which units, at a loss of speed... your gear or "kit" wouldnt look different as you ranked up... instead if you got a tech it would change the appearance of gear.
  6. I am rather fond of techs. In fact, i recommend to check this mod for unit specific upgrades. I think it is a great way to differentiate civs. Some civs may need to research some upgrades, some civs could have the upgrade for free, some civs could be missing some completely.
  7. My opinion: why differentiate shields only for spearmen? If you are going that route, i would base movement speed on the complete gear. However, keep in mind: this will be complex for both the team to balance as well as for casual player to notice the nuances. I say go for it and let's see how it works .
  8. Today
  9. Removing an invocation of `pickRandom` doesn't invalidate another. (Worst case is that in DE the AI might not be serializeable.) I tried to bisect it but wasn't successful there are always like 10 units idle.
  10. Could also get rid of some of the forge techs for shields... and the armor ones could be based on which civs used what types of armors. One for melee and one for ranged... a little more custimisation, and diversity. With hopefully "history" behind most of the units, techs, etc and why some civs have but others don't....
  11. tell me if you think I’m crazy…. I was gonna lower all melee armor to 1/1/1..then set movement speed based on weapons, swords/maces first, then axes, then spear than pike. Then I was gonna differentiate “spearman” with a mixin based off of the type of shield they used…. I’ve played around with it for javelneers. I have the peltast, the caetra, the Parma, Celtic shield and noba shield. Then like @wowgetoffyourcellphone did with Thebes mod I can add a "history" which will give a little info on all the different shields, make things a little more educational and a lot more diverse. @Thalatta @Outis thoughts?
  12. I tried exporting an animation and it gives me the error that the animation failed to load and the file is marked as bad and it doesn't export the prop points somehow. My prop-empties and the object are parented to the armature. Before exporting I select the props and the object, then at last I select the armature, so that it's highlighted. I created the skeleton file using the python script by @Stan` Any ideas what I'm doing wrong?
  13. Thanks to @Atrik Maury Ele archers can now shoot multiple arrows as they rank up! Sneak peak at volley attack which will be released next alpha
  14. It would be cool to have a mod that makes gameplay a bit more tactical, using the metropolis mechanics from AoE 3, where you could level up a metropolis — which could be a famous city like Athens, Sparta, Rome, etc. — and receive shipments using points. Those points could be obtained from specific zones on the map, or generated based on the amount of territory controlled, or by using any other mechanic
  15. Wow, I thought you were from Central America or something like that.
  16. Looks like pickRandom was deleted as a tech research option in https://gitea.wildfiregames.com/0ad/0ad/pulls/8468/files#diff-982d380b40dc36243a91196999bdea61854236ba But I use it in DE's researchManager: if (tech[0] == "gather_lumbering_ironaxes" || tech[0] == "gather_mining_pickaxes") return { "name": pickRandom(["gather_lumbering_ironaxes", "gather_mining_pickaxes"]), "increasePriority": true }; if (tech[0] == "forge/techs_forge_cost" || tech[0] == "forge/techs_forge_speed") return { "name": pickRandom(["forge/techs_forge_cost", "forge/techs_forge_speed"]), "increasePriority": true }; Could this cause the problem? I really want the AI to choose a tech out of these pairs. It worked well enough in R28. If that's true, then base game's researchManager is bugged too at line 91: if (tech[0] == "traditional_army_sele" || tech[0] == "reformed_army_sele") return { "name": pickRandom(["traditional_army_sele", "reformed_army_sele"]), "increasePriority": true };
  17. Hello Is it worth making the effort to report users on that forum? I mean, does anything actually happen to users who cheat? (For example, if they get banned or have their account disabled for repeated offenses; or if the win is awarded to the affected user.) Thanks! @Dunedan
  18. Never saw this before. Is this rwoing or "staking" forward so it can even be used in water ? Reminds me of the robot in the movie "Interstellar".... Or is it used to stabilize when moving against a hard target?
  19. Making headway! Any ideas for auras and techs?
  20. I've very much a noob to the scenario editor, so i'll probably either have to recruit people to make maps or all my time will be consumed by that lol
  21. The current Achaemenid wonder in DE is the Apadana of Darius.
  22. Although I've argued for the Mausoleum at Halicarnassus for the Achaemenid Wonder (being much taller), along the Hanging Gardens as a starting Wonder (both being among the seven Wonders of the Ancient World):
  23. Thank you for the Welcome, I be happy for stay here. Are you from LATAM? Ahh ok, I want help in millenium AD mod too , I think is so cool.
  24. He seems like a worthy addition, but having 6 would strain the current choice UI layout. I'd actually like to redesign the choice layout to allow for more hero choices, but I am no UI coder. I'd need help on the code side.
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