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  2. Introducing the Thracians in Age of Empires II: DE - Chronicles: Alexander the Great! Turn carnage into coin as Thracian raids become both brutal and lucrative. • HP regeneration for Skirmishers in early ages • Techs that grant gold from damaging buildings or defeating enemies • Rhomphaia Warriors: new anti-cavalry infantry Launch devastating raids with your swift Rhomphaia Warriors, and profit from them with unique technologies that generate gold from combat. A variety of bonuses and technologies turn Thracian skirmishers from neglected trash units to deadly fighters!
  3. A map showing the different hypotheses about the origin of the Cimbri and the routes taken during their migration or wandering:
  4. Today
  5. I suppose your best best would be to dig up the code for the autociv mod, or one of its successors. However because the code is gonna be running on all the players, you gotta be careful with not creating a loop.
  6. Merged https://gitea.wildfiregames.com/0ad/0ad/pulls/8329, which fixes a probable cause of what we see here, at least this bug should result in pretty much what is described in here. @elexis spent some considerable time trying to debug this.
  7. It's safer to go for the Scythians, and let them settle in the late phase. That is, a CC that doesn't move, in compensation, a stronger CC. Herding should be included as the main activity and hunting. https://ageofempires.fandom.com/wiki/Pasture_(Age_of_Empires_II) This, however, can be built outside the territory perhaps. I haven't played Delenda Est in a long time.
  8. These people make things up, maybe another DLC is needed to correct the name. Ai answer: In the context of the game, the name Puru was chosen to reflect the historical identity of the Pauravas, highlighting their role in Alexander's campaign. The term is linked to the Indian tradition, as "Puru" also appears in ancient texts such as the Rigveda, where a tribe or lineage related to the Bharatas is mentioned. The developers chose this name to accurately represent the culture and historical context of the Kingdom of Porus, Hadn't they done that in AoE3 where they changed the name of a pre-Columbian civilization to its name in its original language(?)
  9. yeah I think some simplification is needed for the nomadic part.
  10. I think moving barracks and civic centers around the map will be too much for regular players. Can still include them with other features (like the Ox Cart transforming into yurts, maybe allowing the player to build outside their territory, etc.).
  11. Yesterday
  12. I heard that from weirdjokes too and I also use it
  13. Ok, then for simplicity sake one would have to just add the bolt to the regular attack, I think its about a 3s interval and we do have the Ptolemaic bolters that are roughly that, so it shouldn't be that game breaking, also towers are 3 pop anyway and suitably expensive
  14. Yes that’s right @Atrik. Although both those cataphracts also access the tech I nerfed by about 50%. so through that tech they get another nerf. i think it will be interesting to see how speed vs hp nerfs play out. But ultimately we just need to get some nerf out there.
  15. The problem with that is technical. There are no units that make two separate attacks.
  16. I had an idea for siege tower enhancement A technology that adds a small bolt thrower to it, or conversely a small stone thrower, not sure if it would be possible to have two separate attacks on the same unit at different intervals, but it would add some more flavour to them,. Then the ram team bonus that foot soldiers have could be expanded to include siege towers since not all of the 20 man crew are going to be shooting arrows from the tower And lastly I was wondering why kushites have siege towers and Rome does not?
  17. Cool @Vantha, I was missing the Chineses song. And about the Carth's song, Peaks of Atlas, I love it!
  18. https://en.m.wikipedia.org/wiki/Banking_in_ancient_Rome
  19. As for gameplay appeal, mercs that cost more metal and less food (mercs not in the gaul embassy) can be accessed with faster build orders which use fewer farms. Costing more food and less metal doesn't make the unit universally better than standard mercs, especially if that cost change requires a tech first.
  20. https://gitea.wildfiregames.com/0ad/0ad/pulls/8387
  21. I don't think so. I think other mercenaries have their appeal, especially with the unique qualities of the iber mercs. I think it will for late game mercenaries. The inspiration is historical, with Gauls at times making up large portions of the Carthage army in Europe due to allegiance. It was @borg-'s idea so I am paraphrasing from him.
  22. Me too. And the game actually has even more soundtracks than those 26. A lot of new ones came with A26, they only haven't been added to the website yet. Here's a zip with all of them (61 in total): 0ad-soundtracks.zip
  23. I've been using this option too for a while now, and honestly, the difference is quite noticeable, especially for tasks like gathering or building.
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