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In Path of exile currency, building a powerful character is an intricate and rewarding process. Players have access to a massive array of passive skill trees, gear options, and skills that can be combined to create unique and effective builds. One such build is the Kingsmarch, which focuses on powerful offensive and defensive capabilities through a blend of elemental and physical damage. The Kingsmarch build excels at sustained damage output while maintaining durability through life leech, resistances, and other defensive layers. What is the Kingsmarch Build? The Kingsmarch build is a hybrid offensive and defensive build that centers around physical and elemental damage. It’s well-suited for players who want to be versatile, dealing substantial damage with area-of-effect skills while staying durable enough to take on bosses and high-level content. It’s commonly used in Endgame Mapping, Bossing, and League Start strategies due to its high sustain and damage output. Key Aspects of the Kingsmarch Build 1. Elemental and Physical Damage Hybridization A key feature of the Kingsmarch build is its focus on elemental damage conversion. By converting physical damage into fire, cold, or lightning damage, you can take advantage of scaling with powerful elemental nodes and support gems. Some builds also rely on elemental penetration or elemental resistances to boost damage output further. 2. Sustain and Survivability While the Kingsmarch build is capable of dealing substantial damage, it also incorporates survival mechanics like life leech, life regeneration, and high resistances to ensure longevity during tougher encounters. A crucial defensive layer in this build is Leech effects, which allow you to recover life with every hit, ensuring that your character remains alive throughout combat. 3. Attack Speed and Mobility The Kingsmarch build heavily emphasizes attack speed and mobility, allowing you to unleash quick, high-impact attacks while moving and dodging enemy attacks. High movement speed is also important in making sure you can reposition quickly during difficult fights, such as boss encounters or when you’re navigating through tight spaces in endgame maps. The combination of high attack speed and life leech ensures you can sustain your health during battle without compromising on damage. The ability to strike quickly also allows for high clear speed, which is critical when farming for resources in the later stages of the game. Core Skills and Gems for Kingsmarch Build 1. Elemental Hit Elemental Hit is the bread and butter of the Kingsmarch build. It applies a random elemental effect—fire, cold, or lightning—on each hit. When supported by the right gems and equipment, this skill can deal substantial damage, especially when you use it with elemental penetration effects. Elemental Hit works well in conjunction with attack speed and increased elemental damage passives to generate consistent high-damage output. 2. Cyclone Cyclone is often used in Kingsmarch builds for area-of-effect (AoE) damage, enabling you to clear mobs efficiently. This skill allows your character to spin continuously while moving through enemies, which works perfectly with high attack speed and the life leech mechanic. Cyclone is great for both clearing packs of enemies and for its high mobility, allowing you to reposition quickly if you’re cornered by tough foes. 3. Vaal Pact To increase your sustain and survivability, Vaal Pact is often taken in the passive skill tree. This node significantly boosts life leech, allowing you to recover life instantly with every hit. With Vaal Pact, you can recover health during combat even faster, which is crucial for staying alive in intense battles where you need to absorb lots of damage quickly. Conclusion The Kingsmarch build is a versatile and highly efficient build in Path of Exile, offering a blend of elemental and physical damage while maintaining strong survivability. It excels at both clear speed and bossing through sustained damage output and life recovery mechanics. By focusing on attack speed, elemental damage conversion, and life leech, this build can perform well in both solo play and group content, making it a solid choice for endgame mapping or even challenging bosses like Shaper or Uber Elder. With the right gear, passives, and skill gems, you’ll be well on your way to buy POE chaos orbs and enjoying the powerful combination of offense and defense it offers.
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Madden 26 coins continues to expand the franchise experience with enhanced customization tools, and one of the most powerful features for players is the Team Builder. This feature allows you to create your own custom NFL teams with unique rosters, logos, uniforms, stadiums, and more. Once you’ve designed your dream team, you can import it directly into Franchise mode, giving you full control over your team’s destiny over multiple seasons. Understanding how to use the Team Builder effectively and transfer your creations into Franchise is crucial for maximizing the feature’s potential. What is the Team Builder? The Team Builder in Madden NFL 26 is a comprehensive customization tool that allows you to design a fully personalized NFL team. Unlike previous iterations, the Team Builder is integrated with the online community, letting you share and download teams created by other players. Key aspects of the Team Builder include: Roster Management: Add or modify players, including names, positions, ratings, and physical attributes. Create entirely new players with custom stats or edit existing ones to balance the team according to your vision. Visual Customization: Design team logos, uniforms, helmets, and colors. Customize the stadium, including field designs, end zones, and crowd visuals. Tactical Setup: Adjust playbooks, depth charts, and formation preferences. Set default offensive and defensive strategies to align with your playstyle. The Team Builder gives players a chance to bring their fantasy NFL concepts to life, whether it’s creating a dynasty team, a retro roster, or an entirely fictional league. Steps to Build a Team Access the Team Builder: From the Madden NFL 26 main menu, navigate to “My Madden” > “Team Builder.” You can choose to create a new team from scratch or modify an existing template. Choose Your Team Type: Fantasy Team: Start with a blank slate to create an entirely original team. Custom NFL Team: Modify an existing NFL roster, updating players, uniforms, or stadiums to your preference. Customize the Roster: Begin by populating your roster with players. You can: Add new custom players with unique stats and attributes. Import players from other saved Team Builder rosters. Adjust player positions, depth charts, and ratings to fit your strategy. Design Uniforms and Logos: Customize team aesthetics to your liking. Choose primary and secondary colors, design logos, and modify uniform styles. Madden NFL 26 provides a wide array of tools to create visually striking and unique teams. Set Playbooks and Strategies: Assign offensive and defensive playbooks, as well as tendencies for different situations. This ensures that your custom team performs effectively once imported into Franchise mode. Importing Your Team into Franchise Once your team is fully created, importing it into Franchise mode is straightforward but requires attention to detail to ensure everything transfers correctly. Follow these steps: Save Your Team: Before leaving the Team Builder, make sure to save your creation. Give it a recognizable name to easily identify it when importing into Franchise mode. Launch Franchise Mode: From the main menu, select “Franchise” and choose either a new Franchise or an existing one you wish to join with your custom team. Select Your Custom Team: During the team selection screen, navigate to “Custom Teams” and locate your saved creation. Select your team to assign it to your franchise slot. Verify Roster and Settings: Check player positions, ratings, and depth charts to ensure they transferred correctly. Confirm that uniforms, logos, and stadium settings appear as intended. Adjust any Franchise-specific settings, such as salary cap or draft rules, before starting your season. Final Thoughts The Team Builder in Madden NFL 26 is one of the franchise’s most powerful tools, allowing players to create, customize, and import fully functional teams into Franchise mode. By understanding how to buy Madden coins, customize uniforms and logos, set strategies, and properly import your team, you can create a dynasty team that dominates season after season. Whether building a fantasy squad or reimagining the NFL, the Team Builder enhances both the creative and competitive aspects of Madden NFL 26, providing endless possibilities for personalized gameplay.
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- Today
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A Legendary Tournament Is Coming… or at Least a Funny One
SadRdz replied to AlexHerbert's topic in General Discussion
Btw, it is a 1v1 tournament. (and u arent forced to speak spanish)- 1 reply
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SadRdz started following AlexHerbert
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How can I, a literal noob player help in testing? call me spiffing indian cus I love exploiting bugs
- Yesterday
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If you're exporting it the right way blender will tell you that you exported 2 objects, so prop points are counted there. Other than that, no idea, sry. Maybe you'll find something in here: https://wildfiregames.com/forum/topic/19739-prop-points-guide-and-faq/
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There is already a point that is a child of the armature (the source object) called prop-weapon_R. Just in case I made a new empty and parented it to the right hand, yet still no luck... The strange part is that the backpack works, but not the carrying basket. When the unit gathers a resource, the axe/pickaxe/whatever does not work but the whicker basket on their back does. Also, it does not show them carrying anything to their side but their arms are clearly doing so...
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It is prop-weapon_R. I am using the 0 AD armature so it is all there already
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Is the child of the bone named “prop-weapon_R” or just “weapon_R”? I occasionally get this error, usually because I misspelled the name of the prop point.
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Matthewclecy joined the community
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Thanks! I will. Right now I'm noticing that formations got much worse in r28. They were already very buggy before, so these new bugs will really be frustrating. I'll try help on this first as it might still be time for bug fixs for r28.
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It isn't witchcraft. You've done much already (creating the fork, clone, branch, and finally the PR) and I'm confident you'll figure out the rest too as we move along. Then I suggest that you create the PR.
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When exporting, select the prop point empty first and then the parent object while holding Ctrl
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jijidal joined the community
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AGamer started following Prop Point Missing
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I used the the "biped_meshes_and_animations" armature and weight painted. The model was working fine in-game with the female citizen animations but when the model tried to mine or gather, this error came up. I took a look inside blender and their was a "prop-weapon_R" as a child of the "hand" bone. I then checked the DAE in my code editor and found 6 uses of "weapon_R". Then I checked a vanilla female worker and the uses were the same... You guys know any reason that this error is coming up, and how to fix it?
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I assume you mean that the civ is set to random by default?
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My official and only suggestion for R29's title is "Caryatid."
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They are now in release mode. They don't accept things until after the release, especially if they correct the candidate for release.
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R28 is too late. But that gives us a lot of time to make a lot of cool stuff for R29.
- Last week
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I can confirm. Some weeks ago I could compile it and play with the germans. I don't know the date or build nr though anymore.
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Release 28 Branch
real_tabasco_sauce replied to phosit's topic in Game Development & Technical Discussion
No, same reason as @ffm2, and no entity get spawned. Just test it lol. I tested it on my own builds when developing obviously and nothing was wrong. Something must have gone wrong since then. I haven't downloaded the build since i've been very busy. K i can disable those in order to prevent weirdness/unforeseen bugs. -
Looks nice. Maybe turn it a little so it grows away from the building, towards the sun?
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Alright thanks, I will make a new UV2 and bake asap. Is there a deadline for the release already?
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No, same reason as @ffm2, and no entity get spawned. Just test it lol. Not sure how that happened, its not supposed to be like that. Random guess would be that the Carth stone tech get applied to all civs in p1. That is intentional, as the tech turns them into 5 pop houses. But you couldn't train females from them afterward iirc. It seemed a bit odd. Other proprieties of houses are likely to be applied to the wagon that might cause game-play weirdness.
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Release 28 Branch
real_tabasco_sauce replied to phosit's topic in Game Development & Technical Discussion
is that because of points 2 and 3? Or a different reason? Not sure how that happened, its not supposed to be like that. That is intentional, as the tech turns them into 5 pop houses. -
Hmm. I checked the spelling multiple times, and it should work. I wonder what the problem is
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AlexHerbert started following Snapping Walls
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I know nothing about this stuff but my first guess would be that you named something with a too long or invalid name.
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