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Right now you can accomplished the same by using the "Order one unit" command (alt by default I think) . You can grab a bunch of units and, by holding the modifier key assigned for this command, send one by one to each farm. like alt+left click 3 times on every farm. I think a feature similar like this #8525 would also be useful for gathering. It would help with chopping wood as well, since targeting certain trees can be a pain and workers often end up crowding on one side of the woodline.
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0 AD is not a state and 0 A.D is not vital for a basic, happy life ( yes its hard to believe). 0 AD is a private initiative that serves leisure time, we cant judge 0 AD in a similiar way. We have no statistics on how many players left because they encountered toxic behaviour by people like jc. I have seen players motivation to play drop a lot after some of his rants. We have been patient with DoctorOrgans for years. Noone can say we acted quick or rash here imho
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Like, you have 5 Gathers and 3 Farms, and click on 1 Farm that already has 3 Gathers. The gathers will first populate the two other Fields. But maybe some modifier hotkey to toggle smart Villager allocation on. It's more to make the strategic decision to spend more Wood for faster Food production more feasible. Imo such a basic economic decision should not be barred behind a certain APM threshold / having to use a certain mod.
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1) Even when it looks like a gap I still get it wrong, I tried many times already its just quite unreliable. 2) I'll ask, does it contain any advantage mechanics or is it just gui being improved and if so, can I turn it off? I only need to see ally resource properly so I don't have to look it up majority of the time. 3) If this game ever increased its popularity then I'll need this feature since there will be some bad apples I'll don't ever want to ruin my mood. Atleast I won't be negatively effected nor would I disturb them.
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@user1
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Fact check: JC is absent because he is busy with his biological life, not because of a ban.
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Point 1: you can visually check that there is a gap. If you want the units to pass through smoothly, your gap should be large enough to be visually obvious Point 2: moderngui is the way to go right now Point 3: every time you mark someone as buddy, their name is written to a list in user.cfg locally. Nobody else knows who you mark as buddy as this is a purely local action and not synced. If you log in on a different computer, you will loose all of your friends. You can implement an enemy list in a similar way but I recommend you to get along with other players instead
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Since I don't do I MP consider myself impartial. I'm not aware of the incidents leading up to this apparent ban. I just want to say that a ban sometimes is necessary, and I want to pick up a point which I think is fundamentally wrong: I disagree. WFG is providing access to its platforms for the public, that includes the games. I think there would be no discussion about banning a player who frequently produces racial slurs in games; I consider it a duty of those acting on WFG's behalf to look into complaints about in-game behavior.
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I am not convinced by the idea that players must protect themselves by downloading and activating third-party tools such as the AutoCiv Mod. I am in favour of clear and strict moderation. Maybe sometimes ... in most cases, a community suffers punishment because bullies are not banned.
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- Sometimes when I want to place a building I want to see the highlight to have gaps, you know how you select a building there is the blue outline? Ye include that, before I want to place it since I intend to leave some gaps for my workers to move in between. Many times do I get blocked by it and I had to destroy the building and redo it even if its free... - Today I realised in multiplayer I can check resource by hovering to the left topside, here's a problem I never knew about it, you should mention that in tutorial or something... while at it, it needs to be improved, I want to see teammate's resource in one go just like modernGUI by using arrow key of some kind to open/minimise the look. Not that I'm going to to use such mods since I'm more of a vanilla guy. - If buddy feature exist, there should be enemy. In a sense that player is muted to you, they can still join for fairness sake and they do see their status by you to be aware. Is there even a way to identify easily whose buddy or not in one list just like friend list? Atleast colour them differently... I do forgot how it works though since lobby is a bit mysterious to me, like there is no mention on various commands I can do there... example typing /away.
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bot PETRA_Expert.More active bot, compatible with A27.
Lars V replied to mod_3d's topic in Game Modification
Hi all, awesome work! Tiny modifications to get it to run on Alpha 28 :-) @mod_3d Feel free to check it and/or upload on the main page. Was just interface adaptions. I played a quick game with it and it seemed to work without incidents. PETRA_Expert.zip -
Lars V joined the community
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mehmed-faheim-arslan joined the community
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Here is what the LLM ended up with, take it with caution, but to me it seems kind of plausible. Some approximations have been made. One builder just build sequential houses, corrals or fields. Usually its more. The walking distances are neglected. Targeted are ~38.9 f/s. All resources are just pooled together. Realistically its also a big factor that one gathers wood and get food at the fields, while at the corrals you don't have so much food to invest at the start, except if you start out with elephants (or other plenty of fauna) nearby. The one big benefit with the corrals is that you need a lot less pop. Also this pop is way better as it can be used to attack. farms_vs_corrals.py
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Hello everyone, I am not here to contest a moderation decision nor to deny the legitimacy of a sanction when behavior crosses the line. Moderation exists and their work is sacred. What I want to share, however, is a reflection on what we sometimes lose when a player leaves (or is removed) durably from 0 A.D. JC is not an angel, he has had words too much, moments of anger, perhaps even statements that none of us would want to see reappear in the chat or on the forum. That deserves warning and sanction. On the other hand I am convinced that exclusion, even temporary, is not justified. If the moderators judge it useful, they can mute him permanently from the lobby. Then the players must protect themselves from him: There is autociv to mute a player or simply avoid him like a nuisance in the games. He did not seek to harm in a dangerous way against the project. Like DDoS or that kind of thing. Every player also represents something else: hundreds of hours spent playing, testing, reporting sometimes very technical bugs memorable games (good or catastrophic) that made dozens of people laugh, rant, progress a sincere love for this free project, born more than twenty years ago from passion accumulated knowledge on mechanics, civilizations, strategies, which he shared (even if sometimes with a bit too much salt) 0 A.D. is not a commercial game with a moderation budget. It is a project carried by volunteers, passionate people, and a relatively small but faithful community. Every regular player who leaves is a real loss for this ecosystem. We can afford to have a different functioning. We can claim to have a game above the others. A dogma to protect and leave in free access. Sanction firmly, yes. But applying a ban, is sometimes punishing the community as much as the individual. Many of us have already been young, impulsive, under caffeine at 2am after a raging defeat, or simply clumsy with our words. Some of us were lucky: a warning, a temporary mute, a private discussion with a more patient moderator… and we are still here today. I am not asking for general amnesty nor for the immediate return of JC. I am simply asking that we ask ourselves the question: Can we dehumanize him and consider him only as a lambda player who must have access to the game. Like a basic right. I am not even talking about second or tenth chance, he will do it again for sure. It is not by laxism that I propose to unban him. I consider that what happens in the games is private therefore not moderatable. If he wants to be the biggest villain on earth, he can, it is up to the player to avoid him. Thank you for reading until here. Whatever happens, I will continue to love this game and the people (even the ranters) who make it live. Kindly,
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Balance Discussion - Hack and Pierce
Perzival12 replied to DesertRose's topic in Gameplay Discussion
I guess your right, I read that message wrong. -
It will help for sure. But it might not be that much better.
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I understand is not something easy to fix, or better say "update" (because it is working). But doing it will be a really big jump for 0 A.D.
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Even with the change of making it harder to capture stuffs, I'm too lazy to build siege against AI xd.
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@Tapothei It's actually funny how you can just mass hundreds of units and capture full HP CCs and Fortresses without any siege. Maybe I just prefer destruction
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thank you very much, so, its a expected , normal fact. not a bug. thank you very much, for help.
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Isn't that directly contradicting the message you quoted?
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There is also a github pipeline made by @andy5995 that will autopackage the mod for you and upload it as a github release.
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Just FYI multiple cores are used, just not to their fullest because the hotpath cannot be threaded for now. Imagine you are cooking and there is some part of it that takes one hour to cook. Doesn't matter if you've set the table in the meantime, it's not gonna cook any faster.
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UPDATE: Version 0.2.0 Units will only receive a bonus for the resource they gather, not for all resources at once. The amount of resources required to advance to the next level depends on the gathering speed.
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Thats expectable. You are keep capturing the building with 3 strong units. So every point they decay you are recapturing. Your friend could have do the same. In fact, he did with some but I they were common pikemen, so not enough to keep control up. So it’s not a bug or an exploit. He would have kept the buildings if he had used champions. EDIT: @dinuruian i updated the video, it was bad cropped 20260310-1207-35.7648851.mp4
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yep, its about the time period between moving armies and finnishing the bridge. i just recheckd for false alarms.
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