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  2. If I select Italian it works, just that the amount of translated strings seems very low. <- @Dunedan
  3. We can't do that in string freeze. A PR for the next release would be welcome.
  4. Today
  5. Tried the rc1 appimage, it is working fine, but there is an issue with Italian locale. If I select Italian, the game still run in English. I also tried espanol and it is properly in spanish. So, the issue is just for Italian.
  6. Got nothing to report after playing it. Except that I still think ""Neareastern" Badlands" is still a poor map name.
  7. For a navy, bridges would be like walls for rams: they cannot be crossed but destroyed. To avoid their excessive building (wonder what the animnation would look like) bridges could have a maximum length or could be a pre-disposition connecting two defined points on a map. But as I wrote, it would be a slightly different game then.
  8. This makes sense in a tactical RTS without ships, like Praetorians. If you allow building bridges, what would be the point of building a navy, then?
  9. Thank you for the suggestion. Unfortunately, this does not work as well. As before, it loads up to 100 per cent, and then prior to the game start it crashes.
  10. You might try to enable Vulkan in the game options, see if that fixes it.
  11. crashlog.zip I don't know why but my interestinglog is empty. Though I can give you the files of the other logs. Hope that helps.
  12. Would be interesting to know why it crashes. Could you attach the interestinglog.html after loading the map ?
  13. Yesterday
  14. Hey there, I've recently finished a map. Though there is only one problem: Every time I try to start it the game crashes. Therefore, the map is not really balanced as I could not try to play on it. I hope it works on your PC. If so, feel free to edit the map and share it, I'd be curious to see what you will improve. If you now how to fix this, please tell me here in the forum. Regarding the map: It's Skirmish with 8 players. Players 1, 2 and 3 should be in one team, while the remaining players can be either put into teams or not. That's up to you :) I'll still put some screenshots in here. Have fun! Three Empires (First Version) (Skirmish).pmp 285271748_ThreeEmpires(FirstVersion)(Skirmish).xml
  15. GTA V really disappointed me. While it is a great game, the story was sadly lacking (why didn’t I get to just shoot Stretch or Steve in any of the missions? Why did I have to wait?!), and when compared to SA, it had almost no collectibles or side-missions. There also was to much reliance on DLC, and a lot of the wilderness areas, as well as the military base, felt like they were useless outside of missions. The fact that the game also capped police upgrades at four starts (with five stars just being more cops) also was a heavy disappointment (I want to battle soldiers and tanks!!!).
  16. Yeah, I think they made it more like Skyrim's; seemed like the major selling point after the new coat of paint.
  17. Une très bonne conférence par Matthieu Poux qui présente les spécificités uniques aux Gallo-Romains et comment elles proviennent des anciennes traditions gauloises. Il y a tout une partie sur les sanctuaires et les temples, comparant les similitudes entre Gaulois et Gallo-Romains.
  18. No, I was thinking of the original release. If they indeed fixed the leveling, then that would make the game a lot better.
  19. That's the re-release? Heard leveling was improved but can't judge myself.
  20. For me, it was TES IV: Oblivion. Leveling system is the combination of worst parts of both worlds (Morrowind's and Skyrim's). Map is dotted with places, but they are all the same thing, just a labyrinth of leveled monsters and leveled chests. The game's world was generic, with only the snowy region even remotely interesting. The game looked like a poor imitation of Gothic 2, just with massive and barren world.
  21. I gave it a fair shot, but everything felt weirdly empty. Big map, yeah, but not enough to really do or care about. Just started feeling like a chore after a while.
  22. Last week
  23. There is a new RC at https://releases.wildfiregames.com/rc/ Two languages where added and some issues are fixed. Among them an issue in the new Germans' sandbox map. While there are hopefully no new ones introduced.
  24. Yeah, that would be a super useful feature. Heroes being able to perform special attacks or inspiring battle roars would definitely add to the gameplay, make them more important (rather than just a really long lived budding unit), and set 0 A.D. farther apart from AoE. I can even see several different hero-oriented modes, like some sort of fleeing scenario (general flees from his destroyed city, being constantly ambushed by enemy soldiers).
  25. It's good to see that people are noticing. Changing the image that people have of the past is important.
  26. I had the same crash using that cheat too. Deleting the simulation file in the autosave folder fixed it for me—game loaded fine after that without needing to delete the mod.
  27. It had them. Introduced in Alpha 9, but subsequently removed. Ironically, adding hard counters to 0 A.D. will make it more like Age of Empires...which is something you seem to argue against
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