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I entirely agree. Capturing buildings should be difficult but rewarding. And the buildings should be tied to the territory. I find it absurd when someone loses his CC and he destroy every buildings before the capture. A fortress should be also able to create a new territory but smaller than the CC, to have a territorial anchor. True. We don't want a bland AoE clone. The difficulty behind virtual combat is how to make it good with only calculation because the player would not control which unit are getting the hits. People can get frustrated if the damage are distributed evenly and they would get frustrated as well if we give the damages preferentially to specific types of unit. There is also the issue of calculating the damaged of ranged and mounted units. People will complain.
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Raw X: En Komplet Guide til Energi, Performance og Velvære Raw X I en travl hverdag, hvor kravene til både krop og sind konstant stiger, bliver det stadig vigtigere at finde effektive måder at opretholde energi, fokus og generel sundhed på. Mange mennesker oplever træthed, nedsat præstationsevne og ubalance i deres daglige rutiner. Her kommer kosttilskud som Raw X ind i billedet som en praktisk løsning til at støtte kroppens naturlige funktioner. Raw X er et kosttilskud, der er udviklet til at fremme vitalitet, øge energiniveauet og forbedre fysisk ydeevne. Med en kombination af naturlige ingredienser, vitaminer, mineraler og planteekstrakter sigter produktet mod at understøtte kroppen i dens daglige funktioner og hjælpe brugere med at opnå en mere aktiv og balanceret livsstil. Hvad er Raw X? Raw X er et moderne kosttilskud i kapselform, som er designet til at støtte kroppens overordnede velvære. Produktet er typisk formuleret med nøje udvalgte ingredienser, der arbejder sammen for at forbedre energiproduktion, stofskifte og fysisk performance. Raw X En af de største fordele ved Raw X er dets bekvemme doseringsform. Kapslerne gør det nemt at integrere tilskuddet i en travl hverdag uden behov for komplicerede rutiner. Dette gør det ideelt for både aktive personer og dem, der ønsker et ekstra boost i deres daglige liv. Vigtigste Fordele ved Raw X Øger energiniveauet Raw X En af de mest fremtrædende fordele ved Raw X er dets evne til at støtte kroppens energiniveau. Ingredienserne i produktet arbejder synergistisk for at reducere træthed og fremme en mere stabil energiforsyning gennem dagen. Dette kan være særligt nyttigt for personer med krævende arbejdsdage eller aktive livsstile. Understøtter stofskiftet Raw X Et velfungerende stofskifte er afgørende for kroppens evne til at omdanne næringsstoffer til energi. Raw X indeholder ingredienser, der kan bidrage til at støtte metaboliske processer, hvilket kan hjælpe kroppen med at fungere mere effektivt. Forbedrer fysisk ydeevne Vita GLP For dem, der dyrker sport eller regelmæssig motion, kan Raw X være et værdifuldt supplement. Ved at støtte energiproduktion og udholdenhed kan produktet bidrage til bedre præstationer og øget træningskapacitet. Praktisk dosering Vita GLP Raw X leveres i kapsler, hvilket gør det nemt og bekvemt at tage dagligt. Denne form sikrer præcis dosering og gør det lettere at opretholde en konsekvent rutine. Understøtter generelt velvære Vita GLP Ud over specifikke fordele som energi og performance bidrager Raw X også til generel sundhed og velvære. Kombinationen af næringsstoffer og planteekstrakter kan hjælpe med at støtte kroppens naturlige balance. Hvordan Fungerer Raw X? VitaGLP Raw X fungerer ved at kombinere forskellige aktive ingredienser, der understøtter kroppens biologiske processer. Disse ingredienser arbejder sammen for at: · Øge cellernes energiproduktion · Forbedre optagelsen af næringsstoffer · Understøtte hormonel balance · Fremme bedre fysisk og mental performance Selvom de præcise ingredienser kan variere afhængigt af producenten, er fokus typisk på naturlige og videnskabeligt understøttede komponenter. Hvem Bør Bruge Raw X? Vita GLP Raw X er velegnet til en bred målgruppe, herunder: · Personer med lavt energiniveau · Aktive individer og sportsudøvere · Travle professionelle med behov for ekstra støtte · Dem, der ønsker at forbedre deres generelle sundhed Det er dog altid vigtigt at konsultere en sundhedsprofessionel, før man starter på et nyt kosttilskud, især hvis man har eksisterende helbredsproblemer eller tager medicin. Sådan Bruger Du Raw X VitaGLP For at opnå de bedste resultater anbefales det at følge producentens anvisninger. Generelt tages kapslerne med vand, ofte én eller to gange dagligt afhængigt af doseringen. Regelmæssig brug er nøglen til at opleve de fulde fordele. Kombinationen af Raw X med en sund kost og regelmæssig motion kan yderligere forbedre resultaterne. Konklusion Raw X repræsenterer en moderne tilgang til kosttilskud, hvor fokus er på energi, metabolisme og fysisk performance. Med sin praktiske kapsel-form og potentielle fordele kan det være et værdifuldt supplement for dem, der ønsker at forbedre deres daglige velvære og ydeevne. Raw X Selvom det ikke er en erstatning for en sund livsstil, kan Raw X fungere som et effektivt værktøj til at støtte kroppens naturlige funktioner og hjælpe dig med at nå dine sundhedsmål. Officiel hjemmeside: https://raw-x.dk/ https://rawx.fi/ https://raw-x.nl/ https://raw-x.se/ https://rawx.com.de/ https://rawx.org.uk/ https://vitaglp.com.de/ https://vitaglpkapseln.de/ https://vitaglp.ch/ https://vitaglp.dk/ https://vita-glp.se/ https://vitaglp.fi/
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RawXResultater joined the community
- Yesterday
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idle_b_1:
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Millenium A.D. also very nice mod
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Nice! I got it how to be black all games ü
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That's why I still swear on having a non-controllable default garrison on buildings, ships and siege engines against which one has to enter in "virtual combat" that would act as capture resistance and turn around limiter, and would made boarding and siege make more sense
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I do use them often, as my first line of defense until I can afford better walls. Also THANK YOU! I did not know you could connect Walls in this game and continue to work around corners!
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I agree, that would be pretty cool. Maybe someday
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Agree except for capturing gates.
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btw I just saw they got a nice collection of green screen videos with lions on that page too, for future purposes https://greenscreenanimals.com/search/lion#!
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Capture mechanic's could be related to specific buildings only: Military: Fortress, Towers, Gate's. Civilian: Civ Center, Wonders, Temples. Other structures should have a territory dependency like houses could be automatically captured if a city civ centre is captured. In that way, city siege could have two objectives: Destroy everything at glance. Capture primordial structures to take over the city if the defenses aren't prepared enough to defend the city avoiding turtling. Capturing fortress could gather small area of effect over the nearby buildings. Capturing city could have strong area of effect of nearby buildings.
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With the proper feets rendered i can now see how to animate properly the leg position, also for more "smoothness" is recomennded to have a small transition from idle to walk, so it may be similar to walk position early frames, to have less visual impact at the transition, but will use your green screen video to adjust the idle and then we could be much closer to review to add for A29.
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Ah ok, I see. Btw feet look a lot better now than in the first post. Also it's nice if the feet are a little further away from each other than in the first post's idle animation. I remember that there have been discussions about scaling up the chickens for visibility, because they have a huge impact in early game, similar to grapes and berries, which are also out of scale. Also I think there is a tendency in 0 A.D. to weaken extreme scales, meaning scaling down bigger objects and scaling up smaller ones. I prefer realism but just saying someone might come with that. In the end it's a gameplay decision, not my field of studies. Perfect! Thanks a lot
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Walk:
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For the record
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i need a T pose for example, to properly bake whitout having weird shadows over the mesh Alpha channel leg to avoid more poly's
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I think it's a good thing that siege units are required to break walls. In fact, I support making building capture more difficult. The same applies to towers, which are currently too easy to capture—especially due to formation capture behavior, where an absurd number of units can overlap, allowing buildings to be captured in a very small space at an excessively fast rate. Building capture itself is not a flaw; it just needs refinement. It’s one of the game’s original mechanics, and we should stop trying to homogenize the game with others. Instead, polishing its unique aspects will make 0 A.D. even more distinctive. Yes, turtling is a valid playstyle (albeit a boring and somewhat lame one), and it’s already viable—you just have to execute it properly. I also think that making capture more difficult would make it even more effective. However, making walls cheaper and faster to build would only encourage this dynamic, which, while valid, would significantly harm multiplayer matches. It also depends heavily on the map. On closed maps with chokepoints and natural boundaries, turtling is already quite effective. On Ambush Nomad, for example, when playing with Wonder victory, turtling is very common and effective. So I don’t think it’s impossible—I just wouldn’t encourage it.
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Thanks, much better in my opinion https://greenscreenanimals.com/footage/clip/1471/f/green-screen-video-of-chicken-walking-across-right-to-left I found a nice reference for an idle animation: https://greenscreenanimals.com/footage/clip/1468/f/green-screen-video-of-chicken-looking-forward-then-pecking-at-ground I'm not sure what you mean, I don't think you'd need a specific field of view for baking highpoly to lowpoly. But yeah, the lion could definitely use an upgrade :D
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Agree. I disagree. Turtling is a valid playstyle like all other playstyles, and it needs to have place in this game, when executed properly. Right now it's almost impossible anyway, especially because we first need to fix walls. Walls are currently the only thing that's not capturable in this game, which means you need siege to break down stone walls effectively. Everything else can just be captured with overwhelming force of units, and that makes turtling nearly impossible. By turtling, I mean investing in defensive towers, Fortresses and CCs to expand, not camping in base amassing CS (what we do now, essentially). Towers are made of wet tissue paper, it's laughable how easy they are to capture. Fortresses are buffed in R28, but I still find myself capturing garrisoned Forts with masses of units. This shouldn't be possible, which is why I still believe capturing feature was a mistake. It just made the game harder to balance in the long run, and it has created some ridiculous tactics. Like capture+delete of building with 2000+ hit points and ~500 capture points.
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Because upgrades are susceptible to change the proprieties of the production queue etc. So it is only supported to upgrade an entity that has an empty queue be right now, else bad things could happen. I project to make a mitigation for this and allow for upgrades to be queued regardless but not sure how this will go.
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well I don't think they have a long building time anyways
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Happy Easter (two days late)!
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