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  2. I wonder if we could just get another male voice actor saying the lines, and then get the guy citizens say the new guy lines and the girl citizens say the girl lines we already have.
  3. So you're saying the AoE franchise is full of clutterness then
  4. From a gameplay perspective it's useless clutter that reduces clarity. Like decorative "trees" around your CC that you can't harvest.
  5. Maybe he’s just upset the villagers now have healthy relationships. Now they’re literally holding hands with “some other guy.” Devastating.
  6. Today
  7. Right, if you copied the mod.json out of the archive, instead of unziping then the zip file then it needs to match. For simplicity you can do the latter.
  8. Could you explain why is a bad change?
  9. https://gitea.wildfiregames.com/0ad/0ad/wiki/Modding_Guide
  10. Yeah audio feedback from actions is important. It would be awesome to have some additional work done in this area, something to distinguish a male citizen from a soldier.
  11. "Gendered Civilians" is a very bad change. Everything from Delenda Est should just stay in that mod (Germanics, for example). There is a reason why >99% of online players play vanilla instead of Delenda Est.
  12. Someone else cannot get this upgrade with Germans? Just noticed that in the replay the Upgrade that game shows me missing is another one
  13. Lol... I'd like to have Han in Chinese. And I think the mod I am missing now is ResetSeed
  14. I play the game on silent so this is not an issue for me. I do find it interesting using voice lines to make a distinction between units rather than visual though
  15. Could you attach mainlog.html from your logs folder? You could find a path to logs here: https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
  16. civ_female_my_lord_shifted.mp3 Gendered-citizens are a great addition. I’m glad they were incorporated into the game. However, since they currently use the same response and spawn audio as Citizen-soldiers, an important feedback element has been lost. Audio feedback is very important—sometimes players don’t even look at the screen to see what they selected, and this is only possible thanks to the audio. The same applies when spawning units: right now, there’s no way to tell by listening whether the unit being spawned is a soldier or a citizen. I was thinking that we could edit the audio to give them male voices. Here’s a very rough example I put together. Please don’t take it seriously—it’s a very rough, low-quality sample, included only for illustration. I also believe there are some voice clips that aren’t currently used but are available. That said, I don’t want to take this lightly. In my humble opinion, artistic curation is very important, and audio falls within that scope. A consistent solution requires approaching this carefully and responsibly, so as not to undermine the work of other developers and artists.
  17. It's not like just a change of having to remap some habbits, it's loss of information. Visually I could very well adapt, to new civilians models, no problem. But losing the sounds differentiation between them and CSs is a small regression in UX.
  18. Normally not, however a common assumption is that mod detection is refreshed when opening the mod selection page, which isn't, so you need to relaunch 0AD.
  19. See also: https://gitea.wildfiregames.com/0ad/0ad/wiki#for-modders
  20. Well, that TV show is so funny u should give it a chance, is not one more comercial product IMHO
  21. I have found the public.zip file, and and looking through the folders for the values of the units but I can't find them. I want to start by editing the Maiden Guards from Mauryas. edit: Oh, found it. public/simulation/templates/units/maur/ The file was not color coded so I thought most of is commented out.
  22. So which would that be? "Viking Logic"? I don't feel like interacting with shorts. And how did they do it? At least some colored pieces of cloth?
  23. Hm, hm, now it works. Does the folder name have to be identical to either "name": "ModernGUI", "label": "ModernGUI", in "mod.json"?
  24. try renaming to .local/share/0ad/mods/ModernGUI
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