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I really liked the gold over silver motif seen in a lot of the material references, so went with that for the emblem.
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Good idea. As the game progresses, Civilians gain a greater and greater economic benefit over Soldiers.
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0 A.D. Delenda Est Release 28
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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storehouse and farmstead technologies apply only to civilians. thoughts?
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ReceptaiToone joined the community
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The Golden Age of India The Gupta Dynasty
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Dacians? Not sure. Bantu? Britons?
- Yesterday
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Yeah, basically. lol. They use the same actors. I'll continue to make them more unique. The main issue is Scythian-specific props.
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Some ideas / thoughts: Ranged soldiers don't always attack the closest enemy unit, but instead semi-randomly any enemy unit in range, where the chance depends on the distance E.g. if two enemy units are almost equally far away the chance the the slightly closer enemy unit is attacked is 51%, the other one is attacked with a 49% chance. If one enemy units is far closer the chances would be more like 80% 20%. Overall that means that ranged soldiers spread their attacks more instead of many attacking the same units, preventing massive overkill and greatly reducing the effectiveness of ranged units During small scale skirmishes, e.g. in the early game, you can manually focus fire to intentionally kill a specific enemy unit Maybe the probability which enemy unit is attack depends on where you attack moved. Instead of prioritizing the closest unit to itself it prioritizes the closest unit to the target location. So you could manually move your archers into range of the opponent's Javileers and then attack move next to them so your archers attack them instead of your opponent's melee units Melee soldiers behave similar. They don't always charge towards the closest enemy soldier but spread out based on probability Random attack delays. SC2 does this. Each unit has a small random attack delay so that two units rarely attack at the same time. That's e.g. why Siege Tanks virtually never shot at an already dead unit. This would also cause units to slightly spread out their attacks as they attack at slightly different times
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I agree that automating repetitive tasks can be an optimization in production chains, especially in industrial contexts. However, I don’t think this applies well to a game. If a game becomes over-automated, it risks losing its fun and reducing player interaction in it. Sniping already exists in the game. What matters more is that the game remains engaging, rather than trying to “take care of the mouse.” It may be useful is some contexts, however, in this one, it is more like a “gadget.” It may demonstrate strong programming skills, but it doesn’t meaningfully improve UX. Improving the game’s performance actually would do it. As in the bicycle example I mentioned: improving how you pedal is more important than upgrading a fan to cool the face while still doing that effort inefficiently. Just something to think about.
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Horseman with the axe looking a lot like Persian Hyrcanian cavalry.
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Why isn't 0ad on Steam?
real_tabasco_sauce replied to MisterPimmler319's topic in Introductions & Off-Topic Discussion
Currently the keywords are somewhat inaccurate. I suppose if you play enough 0ad it could become a lifestyle. -
Replay of the game with the mod Petra (Very Hard) – Petra (Medium). Victory within 11 minutes of game time, total units around 80. Rush with 45 units. PetraVH_PetraM.zip
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Why isn't 0ad on Steam?
Stan` replied to MisterPimmler319's topic in Introductions & Off-Topic Discussion
Yeah I probably should save some keystrokes but I'll repeat it again here: We are not ready for the influx of new players, on a forum/lobby moderation standpoint. We are not ready for the influx of new players with the current mod situation Regarding licensing we can't link with the steam api directly we would need to make a launcher. We haven't looked yet into the specific of submitting a cross platform game. We need to take what happened other games that did https://ftp.fau.de/fosdem/2020/K.3.201/gamedev_spring_steam.mp4 into account Regarding auto updates, the game is now on the Windows Store https://apps.microsoft.com/detail/9n5vvjr2dz9w?hl=fr-FR&gl=US which i believe supports it. I've merged this conversation with the other one. -
De is now available through mod.io
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