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0 A.D grand crossword puzzle !
Boudica replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
I like the cryptic style of the captions for something well-known, rather than using words people don't know. That makes it challenging, but (hopefully) doable. I was curious to try ChatGPT, but oh boy, it failed so miserably. So I thought it would at least help me put the words back into the picture, but it had problems matching the numbers and a whole forest was burned down in the process to power all the GPUs. So here is my WIP. Can anyone add more? Teamwork makes the... "3v1 gg" messages come sooner. - Today
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Civ: Germans (Cimbri, Suebians, Goths)
Obskiuras replied to wowgetoffyourcellphone's topic in Delenda Est
The Germanic tribes is a spearman faction, it should have a elite spearman unit. -
0 A.D grand crossword puzzle !
ffm2 replied to MarcusAureliu#s's topic in Introductions & Off-Topic Discussion
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hello @user1, my 0ad username is pawn. The player BelgianWaffle quit the rated game we were playing without resigning. please see the following files commands.txtmetadata.json
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Forum Game: Rate the Reputation of the Player Above You (Out of 100)
Atrik replied to Dakara's topic in General Discussion
sanafur: 99 +100pts for trying to make archers build works -100 pts for making archers when enemy is spamming champ cav +100pts is nice and teamworks -1pts cause he doesn't deserve perfect score -
Against 1 very hard AI, all trees around the CC and even chicken preserved. All units including starting ones promoted. As of last save no death.
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duda sobre recuperación de cuentas. Y crear otra cuenta
Obelix replied to CesarDoce3's topic in Help & Feedback
Hi @carlosnewmusic, according to the conclusion of attached thread you have to send a message to @user1. However it seems the user hasn't been there for quite a time. Therefore I don't know whom to ping. -
duda sobre recuperación de cuentas. Y crear otra cuenta
carlosnewmusic replied to CesarDoce3's topic in Help & Feedback
Hi I have lost access to my 0ad account in the game. - Yesterday
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BUG - Game incredibly slow/freeze at start because because of 1 player.
ffm2 replied to Atrik's topic in Help & Feedback
This was sadly after a restart, so not the interesting part. erictommy reported a file of 130 mb before the restart. So maybe someone can upload a mainlog.html again when that one is host and has this bug -
bouncy_sinner_511 joined the community
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The original post of this pinned thread needs an update or to be unpinned. If updated: First URL should be replaced by https://gitea.wildfiregames.com/0ad/0ad/wiki/GameplayFeatureStatus (a page which was last updated 6 years ago). The second one isn't really replaceable, as we are now working with issues as well as pull requests. Therefore needs to be deleted or declared as old.
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onlineclass joined the community
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Yeah, I didn't mention CCs although they're my main target. If I don't have one already pressuring the territory of my current victim I build one if possible. I like to control as much territory as possible, to gain access to additional metal, to prevent enemies' shenanigans and if the territories connect I don't have to garrison captured buildings.
- Last week
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Team based border line style
ffm2 replied to ffm2's topic in Game Development & Technical Discussion
good find. Yes, i thought I had this idea before. -
Geùvadan started following Re-launch of for Honour and Glory and presentation , Is "For Honour and Glory" a dead project? , Millennium A.D : (1033-1492) and 1 other
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I'm developing a mod for 0 AD called Renaissance Dawn, set between 1450 and 1490. It focuses on the warfare and politics of the late Middle Ages and early Renaissance. The currently planned factions are the Kingdom of France and the Holy Roman Empire. Additional planned systems include mercenaries, princely and imperial courts, and consulates as subfactions or game mechanics. The timeline and phase structure are still being refined. I'm not a programmer or 3D modeler, but I'm fully committed to the project. I'm in charge of historical research, conceptual development, and visual references (gathering accurate images, sources, and design materials). I'm here to coordinate and support the team, and to seek out technically skilled collaborators, especially modelers and programmers, to bring the vision to life. If you're interested in joining or just following the project, feel free to visit our Discord. The link is in another post I shared. https://discord.gg/v4yHMRaQUv
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Team based border line style
Obelix replied to ffm2's topic in Game Development & Technical Discussion
Thank you for your approach! Is Issue #3695 (team border styles) related? -
People always build towers and research 'Sentries' in the hope of having a strong defense system after research completion. But, a tower without garrisoned soldiers is a present for your enemy. Better destroy your own tower early before letting it fall in the handy of your opponents, if you're not capable of garrisoning your best swords men there. It's not a bug, it's not unintended, it's part of the players own strategy.
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He is a player with 800 rating, he probably dont care of rating no?
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PolishEmperor started following Player of 0AD
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Hey, i want to report the problem with muguiwara. He said that i lost connection and he paused game, but im actively tried to rejoin i couldnt. this isnt my problem, because i could normally chat in lobby, and comunicate with others. commands.txt metadata.json
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no, just "rejoin" or something like that in the middle of the screen, that's how I usually join, but it took a very long time to load
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You're welcome. What exactly didnt work, was there an error message?
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Okay i guess i will report, but still dont sure if im right (he said that he apparently waiting for me ) thanks
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Hi Normally, rejoining works fine. However there is one known bug: Sometimes (very rarely) the rejoiner doesnt rejoin as player, but as spectator. You would see this. However, ragequitting in 0AD is quite common (at least if the players have low rating). Especially when players see the enemy executing a winning attack. So you might be interested in this thread: https://wildfiregames.com/forum/topic/107081-ratings-disputes-and-offence-reporting/
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@hyperion The times it happened to me I was on Vulkan and had played awhile. What I found curious: when I killed the game after 1/2hr or putting the laptop to sleep and waking it up again, there was one last entry in the log about loading something (after I sent the kill command). As that specific item didn't seem necessarily suspicious to me I didn't save it tho.
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BUG - Game incredibly slow/freeze at start because because of 1 player.
hyperion replied to Atrik's topic in Help & Feedback
Thanks, Going by the video the issue is likely the simulation freezing due to a player not sending his turn end signal within a reasonable amount of time, which is different than the game freezing. For the player causing the issue this might indeed look like a game freeze tho. That would also match @Gurken Khan report which I first thought to be unrelated but actually might be the same. Given that in one video there are still sporadic simulation updates happening it's not a hang but something taking much more time then it should. So of most interest right now are logs / OS / hardware from players causing the issue. Looking at the mainlog of @erictommy there are a few mods which are unlikely to cause the issue but at least in theory could, so keeping an eye on what mods are enabled wont hurt at least. That mainlog also contains warnings for compiling glsl shaders. That is reasonably suspicious as it also happens early in the game. Maybe a problematic GL driver might be the root cause. That could also explain why 0.27.x as there where major changes there to support Vulkan. Players causing the issue might want to try switching to Vulkan if possible to see if it helps. Trying to update the driver is certainly a good idea as well. I'm not yet able to reproduce it so more hints are welcome.
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