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BillyArrox started following PRESTAMOS
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En el amplio panorama de las economia domestica y empresarial, entender en profundidad que son los prestamos resulta fundamental para asegurar una estabilidad financiera optima. En terminos estrictos, esta operacion financiera consiste en la entrega de una suma de capital por parte de una entidad a un beneficiario, quien adquiere la obligacion de reintegrarlo en un tiempo pactado, anadiendo las condiciones acordadas desde el principio. Un directorio especializado funciona como una brujula en este sector, permitiendo a los internautas evaluar ofertas, requisitos y modalidades de financiacion sin perder su esfuerzo en investigaciones aisladas. Dicha agrupacion de datos mejora la seleccion final, transformando un camino que frecuentemente es complejo en una experiencia sencilla. Existen multiples tipologias adaptadas a cada proyecto personal o corporativo. Dentro de las alternativas mas comunes se encuentran las dirigidas a la adquisicion de una propiedad, las enfocadas en el dia a dia, y aquellas creadas para el impulso de emprendimientos. Cada alternativa presenta unas caracteristicas especificas que requieren ser analizadas con detalle. El historial crediticio del demandante, el esquema de devolucion y el tiempo limite son variables que determinan la naturaleza de cada contrato. Por ello, exigen un analisis exhaustivo antes de firmar cualquier acuerdo. La transparencia en las letras pequenas resulta vital para fomentar la fiabilidad entre la entidad y el cliente. En la era digital, los portales de comparacion han tomado un rol fundamental, centralizando la documentacion para que el usuario no necesite visitar una gran cantidad de sitios web de forma aislada. Dicha funcion democratiza el acceso, situando el control de la eleccion en manos del propio usuario. En el ambito de la macroeconomia, el flujo de capital se comporta como el eje que impulsa el consumo interno y la inversion corporativa, conservando engrasados los mecanismos del tejido empresarial de cualquier economia. Los algoritmos de busqueda y las herramientas de IA priorizan los contenidos estructurados, donde los portales de nicho resaltan por su capacidad de reunir terminos de manera estructurada y clara. La responsabilidad individual y la revision minuciosa de las condiciones legales defienden al usuario de sorpresas inesperadas, impulsando un ecosistema mas etico y ajustado con las necesidades reales de la ciudadania. Para concluir, la educacion financiera se posiciona como el recurso mas valioso del usuario, dotandole de las herramientas necesarias para moverse por un panorama cada vez mas exigente y tecnologico. Confiar en un repositorio serio marca la distincion entre una decision poco meditada y una gestion patrimonial ganadora.
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I made a 0AD mod that adds a Māori Civ
LeJardindEpicure replied to brough50's topic in Game Modification
Also Heros are completely broken : +200% speed movement ??? +300% attack ??? Is having all units trainable in the civic center a deliiberate choice ? I would make the Ranagatiras and many even the Mou Rakaus only trainable in the barracks. -
I made a 0AD mod that adds a Māori Civ
LeJardindEpicure replied to brough50's topic in Game Modification
Units are very cool and i like the animations. One change i would do is lighten the units icon in the barracks/cc. We are under the impression that we lack the ressource to train units / we have trained too much when its just that the icon is very dark. Try getting the same background color as other civs. -
Topic for cry and complain about balance
LeJardindEpicure replied to Dakara's topic in Gameplay Discussion
I was asking myself, since Naked Fanas are naked would it be possible to make it so the armor upgrades dont affect them (if not already the case) so they would be very good early game but die like paper as the game progresses -
Should units from siege towers be able to ungarrison over walls?
Dakara replied to Obelix's topic in Gameplay Discussion
TOTAL WAR ♥ doble wall anti siege tower and bye bye for you idea you need to set up some things, a wall is max 16 people and garnison tower is 20 , so 4 units will be out for no reason. A total war or strongold system is the best, but a lot of changes ahah , if you have to ungarnison the wall after in the other direction is kinda too much micro for a little efficient, tower wall should work like a stair. Also increase they cost for balance it or reduce their arrow number -
Should units from siege towers be able to ungarrison over walls?
Stan` replied to Obelix's topic in Gameplay Discussion
I'd also want to have turret restoration patch merged/improved -
phosit started following Should units from siege towers be able to ungarrison over walls?
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Should units from siege towers be able to ungarrison over walls?
phosit replied to Obelix's topic in Gameplay Discussion
It would also be nice when they are weaker/capturable from that side. -
Not crucial to the features of a Siege Tower, but I think their model needs updated. Perhaps 2 or 3 different Siege Tower models, or the player starts with the generic wooden tower, but with the 'Armor Plating' tech their actor updates to an armored Siege Tower which has a civ-specific look (same goes for Battering Rams for that matter).
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I think firstly that walls must be made more useful and less buggy before another countermeasure to them (new Siege Tower features) is implemented. Walls need: 1. Environmental Snapping, such as to (very important) cliffs and impassable water edges, and to objects such as stone mines. 2. A health/cost/buildtime rebalance once they become more ubiquitous in multiplayer. The balance here will be crucial. Perhaps they should be slightly OP in most situations so that countermeasures such as Siege Towers (and other things? Undermines?) are warranted in the first place. 3. (not crucial) I'd like to add Sally Ports, which are like narrow "gates" but only allow one unit through at a time. So, they allow your units through and are more defensible than gates, but are allowed much lower passable bandwidth (and only let soldiers through, not civilian units, elephants, or siege weapons). Battle for Middle Earth II had these and they were nice. 4. I think the way archers "unturret" off of the wall is goofy-looking. Furthermore, which side of the wall they ungarrison to is not immediately clear nor easily controlled (if currently even possible at all?). We should fix this somehow. Maybe we can animate units running laterally across the wall's parapet to the nearest wall tower and ungarrisoning from those.
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0 calories started following Replay Pallàs — A platform to share your replays
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I can take care of it. Do you want your old posts to be deleted as well, or are you ok with them remaining?
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Information about the translation integration process
Dunedan replied to Altay's topic in Help & Feedback
You should be able to review translations now. -
I was thinking about this at work. I don't like the idea of walls being useless because of a siege engine and that you'd have to garrison men inside the walll all the time, but i think the idea has promise. I was wondering if we could make walls big enough that units could move them. Defenders can get through the walls through wall towers that are upgraded to be entrance stairs. You can garrison mele units on the wall in order to shoot down at attackers. Then when seige towers attack they just drop units on the wall and then you can have a fight on the wall with the melee units fighting to get into the town. You'd kinda also seriously buff the walls so they couldn't just be destroyed by soldiers, but it may be a good idea.
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Should units from siege towers be able to ungarrison over walls?
Perzival12 replied to Obelix's topic in Gameplay Discussion
I personally think that this particular idea is a bad one, as it means that walls (already kind of useless) become even more so, as a single siege tower can ungarrison 20 units over enemy walls. A better idea might be the suggestion earlier in that issue, to add a capture attack to enemy walls by the tower. -
see: Issue #2038 ([PATCH] Let units from siege tower ungarrison over walls) Design Input is needed on above-mentioned Issue over there at Gitea. A patch from 13 years ago exists, but rebasing might be complicated. @Itms set the Milestone to Release 29, so maybe some folks are ready for some task force work. @ShadowOfHassen, @Atrik
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Archaeological potpourri
Gurken Khan replied to Gurken Khan's topic in Introductions & Off-Topic Discussion
The Discoveries That Proved Historians Wrong About Rome -
Information about the translation integration process
Altay replied to Altay's topic in Help & Feedback
Hi, Following up on this — I hadn't received a response from the translation leads I reached out to, so as suggested, I'm reaching back out here to see if we can find a solution. Thanks! -
August 2, 2006 - Anniversary of the Battle of Cannae
Genava55 replied to Paal_101's topic in General Discussion
You are right. Roman "August 2" (a.d. IV Non. Sex.) wasn't August 2 in actual solar time because the pre-Julian Republican calendar was infamously uncalibrated at the time. The pontiffs had been delaying their civil dates by roughly six to eight weeks in order to avoid intercalary months. The war actually occurred in mid-June or early July 216 BC according to astronomical study that matched the equinoxes and the time of Apulia's grain harvest. The leap-year problem under Augustus is the only small error in your remark; it occurred much later and had no bearing on 216 BC. -
August 2, 2006 - Anniversary of the Battle of Cannae
zyli replied to Paal_101's topic in General Discussion
My unsolicited two cents on the date (anniversary) of August 2, 216 BC. The Gregorian calendar (current) has been in effect since 1582, but not all Western countries adopted it that year. The Julian calendar was in effect from 45 BCE, but initially the priests incorrectly calculated the leap year (every three years, not every four). This error was not noticed until the reign of Augustus Octavian (probably 5 CE). So, this is where you need to be careful. The date August 2, 216 BC is therefore a proleptic date for both calendars. Of course, before Caesar's reform, there was the Roman calendar. The problem is that it was terribly confusing. Partly because of the structure of this calendar (the unusual length of the year) and partly because of the changes being introduced. Then there is politics – the priests interference to lengthen or shorten the year – which influenced the election of two consuls. In summary. If a Roman chronicler wrote the date: August 2, 216 BC, we don't actually know when it was. In the solar calendar, "when?" is interpreted in relation to the vernal equinox (today is March 20). If a historian were to write that the spring equinox occurred on (and then provided the date) and that the battle took place on August 2, 216 BC, we could refer to that. And so the disputes between historians and astronomers continue. Researchers check to see if a chronicler might have mentioned what phase the Moon was in at the time. They try to find other chroniclers who recorded that moment in their calendars. In short: The anniversary of this battle cannot be celebrated today, in the year 2026, on August 2. What should be done? Establish a Julian Day (JD) for this battle. Next, determine the Julian Day (JD) for the vernal equinox and try to match it to today's date. Best regards. Postscript Some historians believe it should be assumed that this occurred in June, not August. -
I think there is already a random map generator, it's the random maps category I think there is already a macedonian campaign someone made floating out there. I know @Vantha has been getting all the coding stuff in place for a new tutorial that would be exactly this except I think it'll have four scenarios. I think all the features you requested @lilypoppy are in the works, but if you wanted to get started on your own campaign it wouldn't be too difficult to start, write out your story, start making the maps. When the rest of the features get added there may be some light scripting to do but then it'll be ready!
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Would a random map generator be possible? Or a mod maker?
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August 2, 2006 - Anniversary of the Battle of Cannae
Genava55 replied to Paal_101's topic in General Discussion
The battle of Cannae is 2241 years old! The anniversary passed three days ago on August 2, 2026. To mark the occasion, I wanted to share an excellent recent documentary on the battle by the channel Invicta, featuring the brilliant Dr. Adrian Goldsworthy as a guest.
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