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  2. Also Ptolomies should not have access to this tech on the grounds that their bolt shooter is not designed for incendiary projectiles and for potential balance purposes given their rapid fire bonus
  3. Afternoon, I had an idea for a bolt shooter related technology. Flaming bolts, that applies a burning debuff to targets.
  4. Today
  5. Ich habe folgendes Problem , ich starte das Spiel und die Maus kann ich nicht richtig steuern , muss sie immer so 2 Zentimeter höher anzeigen lassen um den Punkt zu treffen . Hat jemand vielleicht eine Löung unter Linux
  6. If it's a GUI only thing, it could be as easy as to go to all the place Gauls are displayed and calling another custom Player.js method you would have created e.g. GetSpecificName()
  7. you can check my portfolio whih i build by working on this dying light 2 repack
  8. good wuestion im from the new york and been working in a insurance company and my department is dispute managemnet of insuarance
  9. Yesterday
  10. @user1 cangrejo243 quit a rated game. Attaching session files here. metadata.jsoncommands.txt
  11. Dynamically changing civs is quite impossible unless you change the way those json files are interpreted. This is a lot of work that could lead to engine changes. I am not sure if a single mod can achieve these things. But you can start by grepping which js files or cpp files are doing the interpretation of the civ jsons.
  12. Even the mighty brit/infantry_slinger_e misses elite slinger.mp4
  13. Yeah, he especially has "connection issues" when losing. I don't need your invite to call your lies. Maybe it's hard to recognize but I'm not discussing anything with you.
  14. The rank up shouldn't matter, tho might have it's own issues, but the float-heal is certainly real. https://gitea.wildfiregames.com/0ad/0ad/pulls/8315
  15. The mod is now in a good spot to share, so I've updated the opening post with the ZIP file containing the full mod and instructions. I didn't want to use GitHub for this, so apologies for the large file size. Thankfully, it's not a huge file. There shouldn't be any major bugs. Have fun playing the mod.
  16. Women and the Army in the Roman Empire The presence of women in Roman military contexts has been established beyond doubt by scholars in recent decades. Nevertheless, very little sustained attention has been paid to who these women were, how they fit into the fabric of settlements, and what their contributions were to these communities. This volume offers new insights into the associations, activities, and social roles of women in the context of the Roman army, emphasizing the tangible evidence for the lived realities of women and families at different social levels. The various chapters adopt dynamic perspectives and shed new light on archaeological and historical evidence to provide novel conclusions about women's lives in antiquity. Histories of the Roman army can no longer ignore the women who lived and worked in its midst and histories of Roman women must acknowledge their important military role. The first volume to provide a sustained and comprehensive treatment of women and the Roman army Employs archaeological and textual evidence and incorporates work by a range of scholars to provide a variety of perspectives Significantly advances discussion of women and the Roman army by examining social roles rather than simply the presence of women in military spaces
  17. I'm not sure. The farthest I've gone with JS in 0 A.D. is to backport small patches to an earlier alpha version.
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