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      The latest. What is happening with 0 A.D. Stay tuned...

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      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

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    • This champion spear cavs have been misused to the extent of ruining TGs. I noticed that the biggest abusers are Gauls and Macedonians, not Persians or Seleucids as you would expect. We can't fix it quickly as clearly nobody can reach agreement on how to change them, so here are some advice to countering champ cav spammers: 1. Ban spear cav champs from your TG. Don't be soft, we had to do this every Alpha.  We've banned Celts in A23, archer civs in A24, Merc in A25 . Time for spear champs in A26.  2. Pick Spartan civ and make huge amounts of Hoplite + Leonidas. Replace dead Hoplites with Spartiates. Champ cav die on contact with Spartan infantry units. Spartans can also make their own spear cav to counter archer cav spam - good. Your 20 spear cav can also kill lone champs on their supply line. At the first sign of the champ spam, ignore your teammates, go straight for his base. Otherwise your team is dead if someone gets 30 champs.  Ideally you play on fixed on fixed position map and place the Spartan player on the border, so that they don't have to walk far to defend against raids.  3. Don't pick these civs: Athen, Britons, Mauryas, Iberians, Han, because you will be sitting duck with 0 defence against them. Athenians have good Hoplites in theory, but they are too slow and these champ cavs will hit and run on your base.  4. If you get a civ with champ spear cav, your only way to survive is to spam champion cav faster than your enemy.    Sword cav champs are more op than spear cav champs if you look at stats, but they are not as hated. Why? Because the spear cav champs counters other cavalry - basically bans the usage of any cavalry unit for the whole enemy team. You achieve cavalry monopoly. The advantage is then you can hit and run enemy bases without penalty. On top of that, spear cavs can beat spear inf so they are omnipotent on Mainland. Not all civs have spear inf champs so it's GG unless the other team is made of 4 good Spartan players. Sword cav champs will die to large number of citizen spear cav so it is counterable.  With certain bonuses and heroes, these cavs have undying health and unparalleled speed - totally unbeatable. No skill is required to control them once you reach 40, 50 such units. 
    • I like the ideas and am going to try and incorporate them into the historical patch Im working on.  I defintely could do somethign where certian buildings have an movement aura around them.  Not sure I could create "roads" per say. Also don't know if i can get it to effect own and allied units.  Something to think about and work on!
    • Sorry, could not stop phantatasizing: There could be three additional elements: - roads ("buildable buildings/flat walls placed on land, and that can be walked on by everyone, providing a speed bonus") - bridges ("roads on a wall through water")  - ramps ("bridge on land") Now imaginge: - the effect of building a bridge through a river that actually blocks ships like a wall blocks an army on land. Of course the bridge could be attacked by a ship (like a wall by an army). - Civs having poor naval skill could instead have good building techs so they can reach that close island with a bridge (I suggest a maximum length needs to be defined) - effect of a ramp to access that mountain plateau that has precious resources or that is only accessible from a well protected side. Of course ramps can be destroyed by anyone. (Owner will be Gaia even if you built it yourself!) - the effect of a road into enemy territory that not only accelerates own troops but also the enemy during his counter attack. Roads would need to be protected.   /end phantasizing All this would need considerable amount of changes and certainly is to be defined and assessed carefully in all consequences. A mod would be a good candidate to test such things. I would volunteer implementing it if I could do it at all.
    • ... or actually build roads and bridges? Kind of a special building?  A bridge could cross water or represent a ramp to a cliff. This would mean allowing to build elements that would be finally owned by Gaia (very much like some watch towers) - but that can be walked on, then giving a speed bonus and that can be added to and destroyed as well? Destroyed by artillery or ships, I mean.    Wild, wild dreams... (unfortunately I am not able to contribute coding at all. I know it is always easy to express some wild ideas and expext others to do the hard work)  
    • Indeed, this game is far from being unfinished although there are many ideas and discussions of extending and further improving it. Frankly, the game works well and is fun to play (both SP or MP). So , I do support the proposal to rephrase that disclaimer from essentially saying: "this game is unfinished and will not completely work, has potentially bugs", etc. to something more positive like: "this game is a full featured early release that is constantly improved and extended by an active community. Many extensions are already available for download as mods, and there is even guidance material available how to adapt the game by yourself and therefore contribute to this community project."  Plus I would really suggest renaming the next version from "0AD Alpha 0.0.27" to "0AD 1.0" (and no alpha). I do acknowledge this might be seen as a bit bold marketing but THIS GAME IS ALREADY AWESOME RIGHT NOW and will get even better! Sorry, I had a need to express my view .
    • I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
    • Of course you can. @ArjenSDdo you play in the same network or do you want to play over the internet? I assume you search for the Gamelobby to play over the internet. For that you just need a username and a password, accept all the "Trems of something". Then you should be able to play with your friends outside of your network without the need to change something  on your router.  
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