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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 582
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  • Latest updates

  • Newest Posts

    • @zzshahzz from the screenshots I think you have the mods folder at the wrong place? It should be in ~/Library/Application\ Support/0ad/ So, basically you should have ~/Library/Application\ Support/0ad/mods/ModernGUI/ [the mod content directly here] On @wowgetoffyourcellphone's screenshot, I believe he was showing you that you are NOT supposed to have ~/Library/Application\ Support/0ad/mods/ModernGUI/ModernGUI/ [mod content]
    • @zzshahzzPretty sure you just need to rename proGUI-modernGUIA27 to ModernGUI.   Needs to be same name as in mod.json
    • @wowgetoffyourcellphone I tried to create that folder structure and dropped the proGUI files into a progui folder there. I also tried to put it into the application support folder as the forums suggested. Neither worked. It doesn't show up in the mod selection when I am in the game.  Any suggestions?    
    • I agree, some nice rendering enhancements would be very appreciated, to bring the game's aesthetics up to a 2025 level. I'll give the team some credit though and say we've done a lot with what we have and the game can actually look pretty good when we use it to its potential. But as you indicate, there are some things that could be enhanced to give the game that extra visual "je ne sais quoi." Ultra shadows would be a nice touch, as well as true bloom (the current bloom is rarely used because it's mostly a hack). I know @vladislavbelov has plans up his sleeve and personal desires on this front. There's also a lot the artists can do to help make things more efficient as well. Some textures could use culled as well as extra models and actors that we may not be using anymore.  @wraitii has some planned updates to water, which are exciting.  
    • I think a few technical graphical updates in the release might be a good idea too. I only have a 3050 graphics card and the game runs great on maximum settings, so there is a lot of room for increasing render quality. Things like an "ultra" shadows quality setting or other enhancements might be nice. Maybe an option for the game to automatically place things like grass actors to make textures more interesting. If it's possible, things like ray traced global illumination would be great too. I think we also need to make sure the game stays backwards compatibles though with older computers. It is really nice to be able to play any game with a friend who has a 15 year old laptop.  
    • Another little easter egg is the inclusion of a "Phocian Wall" on a portion of the map. It's of course famously a part of mainland Greece, not Ionia, but it was fun to include it.     (Which also puts my mind to another possible scenario)
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