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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

      38,3k
      posts
    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

      16,2k
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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

      49,5k
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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

      27k
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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

      47,1k
      posts
    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

      30,9k
      posts
    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      43,1k
      posts
    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

      148
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    7. 561
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  • Newest Posts

    • OFFICIAL LINK:- https://beastfitclub.com/lotto-champ/   Lotto Champ Reviews calculations that never improve or adapt. In assessment, Lotto Champ's AI constantly learns from new data, identifying subtle sample shifts and evolving trends that static systems miss completely.   FB:- https://www.facebook.com/LottoChampReviewss/ FB:- https://www.facebook.com/groups/lottochampsoftwaree/ FB:- https://www.facebook.com/groups/lotto.champ.canada/ FB:- https://www.facebook.com/groups/lotto.champ.australia/ FB:- https://www.facebook.com/groups/lotto.champ.uk/ FB:- https://www.facebook.com/groups/lotto.champ.nz/ FB:- https://www.facebook.com/groups/lotto.champ.ireland READ MORE INFO JIMDO - https://lottochampreviews.jimdosite.com/ GITHUB:- https://github.com/Liljggfurdu/Lotto-Champ-Reviews/ MEDIUM:- https://medium.com/@LottoChampReviews GODADY:- https://site-oz7arcsno.godaddysites.com/ CLICK HERE:- https://filmfreeway.com/LottoChampReviews CLICK HERE:- https://in.pinterest.com/pin/1067142074218567253 CLICK HERE:- https://heyzine.com/flip-book/ffae2a71ac.html CLICK HERE:- https://sites.google.com/view/lotto-champreviews/ CLICK HERE:- https://colab.research.google.com/drive/1K8oZt6luYTiM9N5lf5fPBxApdO5Vc2-_ CLICK HERE:- https://www.perio.org/wp-content/uploads/ninja-forms/40/LottoChampReviews.pdf CLICK HERE:- https://gns3.com/community/discussions/lotto-champ-reviews-complete-review-benefits-pricing-2025
    • What are the issues? What does the log say? Also you are defining cmpPlayer twice in CanConvert.   At the bottom half of Helpers/Player.js there are some functions that might help clean up your code a bit.
    • Stan made some mistakes and I don't know what happened to my post, let's start over. I have many problems with schema component. convert.js
    • For now it is like this, not all factions will be like this.
    • The new Civilian unit is just one unit with two actors randomly assigned at creation, male and female. It makes no sense and it's impossible to apply different gather rates to different actors that are sharing one unit template. You need two templates for that.
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