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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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    7. 561
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  • Latest updates

  • Newest Posts

    • This error spam occured in the middle of a TG. There was a lot of action and a lot of pathfinding happening at the time. Cavalry going through forests etc.  ERROR: Error in timer on entity 17694, IID7, function RepeatRangeCheck: TypeError: this.template[type] is undefined   Attack.prototype.GetRange@simulation/components/Attack.js:450:12   UnitAI.prototype.GetRange@simulation/components/UnitAI.js:6272:19   UnitAI.prototype.MoveToTargetRange@simulation/components/UnitAI.js:4741:19   UnitAI.prototype.MoveToTargetAttackRange@simulation/components/UnitAI.js:4773:15   enter@simulation/components/UnitAI.js:2321:16   FSM.prototype.SwitchToNextState@globalscripts/FSM.js:366:14   FSM.prototype.ProcessMessage@globalscripts/FSM.js:274:8   UnitAI.prototype.ProcessMessage@simulation/components/UnitAI.js:4385:15   Attack.prototype.StopAttacking@simulation/components/Attack.js:566:14   Attack.prototype.RepeatRangeCheck@simulation/components/Attack.js:468:8   Timer.prototype.OnUpdate@simulation/components/Timer.js:140:44 The game was able to resume with no other visible problems.  interestinglog.html  
    • I would like to take an example of very nice improvements that emerged in a27: defenses buildings. Now they better balanced in each phase, and in p3, are generally much stronger. Especially forts. However they've been added some weaknesses like easier to capture, and min range for forts, so overall they feel like successfully balanced and fun to me.
    • I like this idea, unique civ things are good for differentiation and interest
    • That's because building and holding a Wonder is one of the available win conditions. That's balanced by build time, more than a cost. 
    • But thats because most heros are recruited in the fort. If they were recruited in the wonder, everyone would build wonders. Well, Fort+Will to Fight is 1500/1800/2100/1500 while a Wonder+Glorious Expansion is 2000/4000/2000/1500, so its really only more expensive regarding wood (and a bit food I guess). The real problem is this; The wonder takes way too long to be built. 1000s?? More than twice the time of a fort (450s)?? Insane.
    • that's what i was suggesting, either more damage or cheaper units in some way
    • Yes.  20% more population, plus a really good unique technology for every civ. I like Wonders as they are, as I don't build them anyway
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