Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.
Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!
This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
This would be handy in TG games, especially when one side is stronger than the other.
If your ally dies, he can send all his units other side and repop in the enemy base.
Also particularly important with current meta, where buildings are easily capturable. In the event of an enemy team capturing your team mates CC, yet die during the fight and you capture the CC again, you will have to either destroy the CC so your team mate can build their own again; or you keep it there and they have less territory.
if you dont believe me, join the "0ad-enjoyers" discord server, they are in the voicechat regularly (Im talking about JagsusIndia for example)
https://discord.gg/gKZkyMx46K
Both laptop display and external monitor are
1920 x 1080
EDIT: I've found a cause. It's the scale used to adjust the UI set on the Windows side. Check the image below:
When the scale is at 100%, there is no mouse cursor input lag. My guess is that the game isn't calculating the offset resolution (only absolute numbers). Other possibility is that this feature on Windows side is simply buggy.
@real_tabasco_sauce, FYI.
EDIT2: To clarify, the issue is not whether you have an external monitor or not. Scale set in Windows display settings is what's causing it.
Yes, that's correct. The hashes are sent to all other participants of a game each turn to detect out-of-sync issues, so without having computed the hash you can't send it and therefore can't advance to the next turn. Same is true for recipients as they have to build the hash of their own state to compare it to the hash they received from the host.
@Seleucids If you're interested in digging deeper into this topic, you might want to read about all the different ideas how to improve it in Gitea:
https://gitea.wildfiregames.com/0ad/0ad/pulls/7610
https://gitea.wildfiregames.com/0ad/0ad/pulls/7657
https://gitea.wildfiregames.com/0ad/0ad/pulls/7738
https://gitea.wildfiregames.com/0ad/0ad/pulls/7829
https://gitea.wildfiregames.com/0ad/0ad/pulls/7830
Process sounds overkill, thread might be possible, but from my limited understanding you can't move on to the next turn until you have computed the hash so unless you can compute it with multiple chunks doing it in the main or in a side thread will take the same time since the main thread will have to wait for the operation to finish.