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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • I have not worked in 0AD for a long time, but decided to make a map for a region that is probably not within the time period of 0AD, but something representing from the earliest civilization there. I am working on a map of the island of Madagascar off the coast of mainland Africa, thinking that this might be interesting geography to make a map of considering the game region maps being based in Africa, Europe, and Asia, thought it might be interesting to implement a map of the island depicted around early civilization on the island.
    • As of https://trac.wildfiregames.com/wiki/BuildInstructions#DebianUbuntu I have problem when installing libwxgtk3.2-dev package. Finally, I found the solution. Just add this PPA: https://launchpad.net/~hrzhu/+archive/ubuntu/wxwidgets3.2-backport sudo add-apt-repository ppa:hrzhu/wxwidgets3.2-backport sudo apt update sudo apt install libwxgtk3.2-dev I'm using Linux Mint 21.3 Cinnamon.
    • I've always called it the Holy Roman Empire, because it was tied around the faith of the "Holy" Catholic Church. Of course, then Martin Luther came along and the empire kind of got broke up. The reason it was originally called the Holy Roman Empire was after Rome fell everything was in chaos and people just wanted to go back to the good old times of unity, and so when Charlemagne united the tribes of Europe they had peace like when they had Rome, which was why the Pope gave him the title Holy Roman Empire (Also, it helped the kings to make it seem like they were part of a government instituted by God and the Pope, and the word Rome had some kick in it as well) But no I haven't heard it called Holy Roman Empire of the German Nation ever in the USA, but I was also homeschooled and have no clue what people are taught elsewhere
    • Has anyone outside of German-speaking regions ever heard it called Holy Roman Empire of the German Nation?  
    • @guerringuerrin Ok. As explained here, the icon tag has a property called 'displace' that allows moving the icon on the x and y axis by a certain number of pixels. Now, the target icons measure 32x32 pixels while the font is only 16 pixels high. A downwards offset by half the difference (in this case 8 pixels) perfectly centers the icon on the text => displace="0 8". (The text might appear a bit smaller than 16 pixels because it mostly contains lowercase letters, so I suspect an offset of 9 pixels might look slightly better, but you'll have to be the judge for that) I suggested according changes to the latest merge request.
    • @guerringuerrin I did one more change to increase the temple of Amun capture points for kush. I'll test the the mod put together a decent bit. Lets set the date for this Tuesday, 6/18. When you update the MR, i'll make a testing version and if all is well I'll publish the next version Tuesday.
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