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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • Your "casual" category falls between newbies and regulars? That's maybe even the most prominent one. The player base is small and it is for every level hard to find matching strength. The small community has it's charm too, you'll know the players soon and can compare your progress. On e.g. lichess there's a lot of players you rarely get to know one by name. But you can get a game at any time of the day on your elo score and on your preferred setting.
    • Well, I'm casual player, and I feel it is ridiculous difficult to find same level players. I find only regulars, smurfs or newbies. That makes me constantly want to forget this game again.
    • Thanks for dedicating time to helping newcomers!  I recommend not pointing end users to the git repo, as there are several extra steps to perform (shaders, translations, etc). It is better to point to building from the released source archives: https://gitea.wildfiregames.com/0ad/0ad/wiki/CompilingUsingTheReleaseSourceArchives Additionally the "release-a27.1" branch will be deleted soon, the permanent way to get the release tree is to use the tag "a27.1".
    • Which linux? E.g. arch has it in their repos already since some hours. https://archlinux.org/packages/extra/x86_64/0ad/ Odd, that that site doesn't work for you but the forum. If you only play a bit single player you could maybe stick around a bit with 27.0 for a while until it's in your repo. From that site you usually need only the dependency list (apart from whats already posted): sudo pacman -S --needed awk openal m4 boost cmake curl enet fmt gcc gloox grep icu libgl libogg \ libpng libsodium libvorbis libxml2 llvm make miniupnpc patch pkg-config python \ rust sdl2 subversion wxwidgets-gtk3 zip zlib Or: sudo apt install build-essential cargo cmake curl libboost-dev libboost-system-dev \ libboost-filesystem-dev libcurl4-gnutls-dev libenet-dev libfmt-dev \ libfreetype-dev m4 libgloox-dev libicu-dev libminiupnpc-dev libnvtt-dev \ libogg-dev libopenal-dev libpng-dev libsdl2-dev libsodium-dev libvorbis-dev \ libwxgtk3.2-dev libxml2-dev llvm python3 rustc subversion zlib1g-dev
    • Thanks for giving it a try. You got most of them! Most of the ones used here anyway, otherwise we'd need a bigger grid.  
    • No, they will survive fighting 3 spears sequentially, and still have around 50hp. They have a resource to power efficiency ratio 1.7 time that of CS spears. That's way below other champs, however ratio this doesn't account for movements, and as well other champs cost metal and fanas doesn't, which allow to specialize production toward just wood/food. They are also available to gauls whom have very strong economy, units and hero. Another consideration is that with the additional movement, the classic ways to dealing with melee champ infantry (often, outmicro with ranged units, delaying fights for an ally to come help etc..) are considerably harder. So once again the main problem is ... Lack of cheap options to counter them. You can efficently counter them with other infantry champions but they might come up late. Until balancing is done with a better framework then gut feelings, agreeing on issues and outcomes of tweaks are unlikely to be satisfying.
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