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    • Secondly (and I've brought this one up in the past as well) The Han mangonel (catapult): A disclaimer straight away: I do not speak Chinese, so I can't confirm terms first hand or use primary sources. The current name is a literal translation of the word "trebuchet" into Chinese. (Traction) catapults in Ancient China instead actually were referred to as "砲pào", the same word that is later also used for cannons. In the much later Song dynasty catapults were also classified by the number of wooden spars making up the catapult's arm. The 3D model in-game has one only which would make it a "single-beam trebuchet", a "筲砲砲Dān Shāo Pào", though the frame looks a bit different. The same military compendium also mentions the "crouching tiger" catapult, the "虎蹲砲Hǔ dūn pào" which looks pretty similar to ours. However, in my opinion this last name is way too specific, and seems exclusive for the Song period. Therefore, I suggest the following change: Tóushí Chē -> Pào or Dān Shāo Pào (and just maybe Hǔ dūn pào) Sources:  
    • What i meant to say was: if we think the fortress fails at defending an area, we should make changes to ensure it excels at it, rather than make changes to add other functions to it. It should excel at its main job first before exceling at other things.
    • I am from Pakistan Lahore and game developer with 3years of experience
    • I do like your concept of abstracting civilizational advances, just how would it manifest itself in the game? Currently the villagy-town-city pahses can be cleraly indicated, described and illustrated by means of the CC development.and the related technology tree How would that be working for a different type of civ? A sequence of nomadism,- settlement - fortified settlement?  Or Ships - harbours/trade route network - villages? It looks like thius could have the potential to create completely new aspects and strategies in gameplay?
    • Generally I'm fine with the Han having their own, unique stuff at the fortress. It's just that I miss something to buff the ships.   Yeah, I caught that. I've taken to look at the latest code changes from time to time. Thanks wowie!
    • [English below] Actuellement, le jeu est divisé en trois phases: - La phase des villages. - La phase des villes. - La phase des cités. Le problème avec ce système, c'est qu'il est centré sur le concept de développement urbain et sur le développement des grandes civilisations méditerranéennes. C'était déjà pas très pertinent pour les civilisations telles que les Gaulois et les Britons, mais ça va le devenir encore moins si on ajoute des peuples nomades comme les Scythes. Je propose un système un peu plus neutre: Ascension / Expansion / Apogée Ascension : Cette phase initiale évoque le début du développement de la civilisation, où elle s'élève de ses modestes débuts vers des horizons plus vastes. Cela peut symboliser la période où les fondations sont posées et où les premières avancées sont réalisées. Expansion : Cette phase représente la période où la civilisation s'étend et prospère, colonisant de nouveaux territoires, élargissant son influence et sa puissance. C'est une étape de croissance et d'exploration. Apogée : La phase finale, l'apogée, suggère le sommet de la civilisation, où elle atteint son plein potentiel en termes de culture, de technologie et de pouvoir. C'est le moment où la civilisation rayonne de sa plus grande splendeur.     The game is currently divided into three phases: - Village phase. - Town phase. - City phase. The problem with this system is that it focuses on the concept of urban development and the development of the great Mediterranean civilizations. It wasn't relevant enough for civilizations such as the Gauls and Britons, but it's going to become even less so if we add nomadic peoples like the Scythians. I propose a more neutral system: Ascent / Expansion / Zenith Ascent (or ascension): This initial phase evokes the beginning of the development of civilisation, where it rises from its modest beginnings to broader horizons. It can symbolise the period when the foundations are laid and the first advances are made. Expansion: This phase represents the period when civilisation expands and prospers, colonising new territories and extending its influence and power. This is a stage of growth and exploration. Zenith: The final phase, the apogee, suggests the pinnacle of civilisation, where it reaches its full potential in terms of culture, technology and power. This is the moment when civilisation radiates its greatest splendour.
    • Fixed four days later by wowgetoffyourcellphone.
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