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XIII Century AD


wackyserious
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9 hours ago, wackyserious said:

FaQAT9UaMAAcpHi?format=jpg&name=4096x409FaQAVteakAAU-j1?format=jpg&name=4096x409

Currently re-using the Western European art assets for placeholders, I have just committed the partially complete faction over at the repository https://github.com/0ADMods/xiiiad

Good to see you back working a lot @wackyserious. Quick tip: the whole structure is very good, only thing you will need later wich was a difficult task since its kinda complicated start adding random handplace vegetation around, is add with props bushes and moss over the walls or hanging moss on the watchtower to mix the building with the enviroment. Keep it up!

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On 16/08/2022 at 8:34 PM, Alexandermb said:

Good to see you back working a lot @wackyserious. Quick tip: the whole structure is very good, only thing you will need later wich was a difficult task since its kinda complicated start adding random handplace vegetation around, is add with props bushes and moss over the walls or hanging moss on the watchtower to mix the building with the enviroment. Keep it up!

Thanks! Yeah, putting props on structures is kinda hectic haha, I am currently working with the Steppe People structure set, I studied your Xiongnu art set and tried to recreate it in the mod. :)

Glad to see you around, buddy!


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On 16/08/2022 at 4:15 PM, Stan` said:

Sweet. Wanted to see if I could give the texture some more panache :)

Thanks, Stan! Feel free to give the repository some hit! :)

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44 minutes ago, wackyserious said:

Thanks! Yeah, putting props on structures is kinda hectic haha, I am currently working with the Steppe People structure set, I studied your Xiongnu art set and tried to recreate it in the mod. :)

Glad to see you around, buddy!

i've keept reading the forum everytime i have the opportunity, glad to see the Xiongnu structure meshes served a bigger purpose than a nomadic faction haha! would be good if you import all the vegetation of hellenic structures and port them to your new meshes. Thats how i've made the Byzantine wonder garden,.

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On 16/08/2022 at 8:23 AM, wackyserious said:

FaQAT9UaMAAcpHi?format=jpg&name=4096x409FaQAVteakAAU-j1?format=jpg&name=4096x409

Currently re-using the Western European art assets for placeholders, I have just committed the partially complete faction over at the repository https://github.com/0ADMods/xiiiad

I really like it. Thanks for sharing that picture with us. I was actually searching for reviews online for Edubirdie service and found my answer over https://youressayreviews.com/review-of-edubirdie-com-services/ here. While searching for it online, I also found your post. After reading this post, I will surely play this game too.

I really like it.

Edited by LucilleBarrett
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2 hours ago, wackyserious said:

Major commit over at https://github.com/0ADMods/xiiiad happy testing everyone! Please do give your feedback here, thank you.

Cloned, loaded and crashed ;)

Tried with A25, see below for the errors:

ERROR: JavaScript error: globalscripts/Templates.js line 21
simulation/data/civs/east.json doesn't contain Name
  loadCivFiles@globalscripts/Templates.js:21:11
  loadCivData@gui/common/functions_utility.js:37:28
  @gui/gamesetup/gamesetup.js:13:30
  onPress@gui/pregame/MainMenuItems.js:90:13
  performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9
  pressButton@gui/pregame/MainMenuItemHandler.js:63:10
ERROR: JavaScript error: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js line 51
can't access lexical declaration 'g_CivData' before initialization
  @gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:51:1
  onPress@gui/pregame/MainMenuItems.js:90:13
  performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9
  pressButton@gui/pregame/MainMenuItemHandler.js:63:10
TIMER| gamesetup/gamesetup.xml: 61.2914 ms
TIMER| common/global.xml: 271.786 us
ERROR: JavaScript error: globalscripts/Templates.js line 21
simulation/data/civs/east.json doesn't contain Name
  loadCivFiles@globalscripts/Templates.js:21:11
  loadCivData@gui/common/functions_utility.js:37:28
  init@gui/gamesettings/GameSettings.js:24:13
  SetupWindow@gui/gamesetup/SetupWindow.js:29:39
  init@gui/gamesetup/gamesetup.js:47:18
  onPress@gui/pregame/MainMenuItems.js:90:13
  performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9
  pressButton@gui/pregame/MainMenuItemHandler.js:63:10
ERROR: GUI page 'page_gamesetup.xml': Failed to call init() function
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5 hours ago, hyperion said:

Cloned, loaded and crashed ;)

Tried with A25, see below for the errors:

ERROR: JavaScript error: globalscripts/Templates.js line 21
simulation/data/civs/east.json doesn't contain Name
  loadCivFiles@globalscripts/Templates.js:21:11
  loadCivData@gui/common/functions_utility.js:37:28
  @gui/gamesetup/gamesetup.js:13:30
  onPress@gui/pregame/MainMenuItems.js:90:13
  performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9
  pressButton@gui/pregame/MainMenuItemHandler.js:63:10
ERROR: JavaScript error: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js line 51
can't access lexical declaration 'g_CivData' before initialization
  @gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:51:1
  onPress@gui/pregame/MainMenuItems.js:90:13
  performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9
  pressButton@gui/pregame/MainMenuItemHandler.js:63:10
TIMER| gamesetup/gamesetup.xml: 61.2914 ms
TIMER| common/global.xml: 271.786 us
ERROR: JavaScript error: globalscripts/Templates.js line 21
simulation/data/civs/east.json doesn't contain Name
  loadCivFiles@globalscripts/Templates.js:21:11
  loadCivData@gui/common/functions_utility.js:37:28
  init@gui/gamesettings/GameSettings.js:24:13
  SetupWindow@gui/gamesetup/SetupWindow.js:29:39
  init@gui/gamesetup/gamesetup.js:47:18
  onPress@gui/pregame/MainMenuItems.js:90:13
  performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9
  pressButton@gui/pregame/MainMenuItemHandler.js:63:10
ERROR: GUI page 'page_gamesetup.xml': Failed to call init() function

Sorry, I forgot to change the game version compatibility in the .json but this will be compatible with the coming alpha and with the latest SVN version

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On 18/08/2022 at 5:26 PM, wackyserious said:

Thanks! Yeah, putting props on structures is kinda hectic haha, I am currently working with the Steppe People structure set, I studied your Xiongnu art set and tried to recreate it in the mod. :)

Glad to see you around, buddy!


FaethpfaIAEOZF9?format=jpg&name=4096x409

Thanks, Stan! Feel free to give the repository some hit! :)

Wow

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