Stan` Posted August 16, 2022 Report Share Posted August 16, 2022 Sweet. Wanted to see if I could give the texture some more panache 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 16, 2022 Report Share Posted August 16, 2022 9 hours ago, wackyserious said: Currently re-using the Western European art assets for placeholders, I have just committed the partially complete faction over at the repository https://github.com/0ADMods/xiiiad Good to see you back working a lot @wackyserious. Quick tip: the whole structure is very good, only thing you will need later wich was a difficult task since its kinda complicated start adding random handplace vegetation around, is add with props bushes and moss over the walls or hanging moss on the watchtower to mix the building with the enviroment. Keep it up! 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 18, 2022 Author Report Share Posted August 18, 2022 On 16/08/2022 at 8:34 PM, Alexandermb said: Good to see you back working a lot @wackyserious. Quick tip: the whole structure is very good, only thing you will need later wich was a difficult task since its kinda complicated start adding random handplace vegetation around, is add with props bushes and moss over the walls or hanging moss on the watchtower to mix the building with the enviroment. Keep it up! Thanks! Yeah, putting props on structures is kinda hectic haha, I am currently working with the Steppe People structure set, I studied your Xiongnu art set and tried to recreate it in the mod. Glad to see you around, buddy! On 16/08/2022 at 4:15 PM, Stan` said: Sweet. Wanted to see if I could give the texture some more panache Thanks, Stan! Feel free to give the repository some hit! 3 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2022 Report Share Posted August 19, 2022 44 minutes ago, wackyserious said: Thanks! Yeah, putting props on structures is kinda hectic haha, I am currently working with the Steppe People structure set, I studied your Xiongnu art set and tried to recreate it in the mod. Glad to see you around, buddy! i've keept reading the forum everytime i have the opportunity, glad to see the Xiongnu structure meshes served a bigger purpose than a nomadic faction haha! would be good if you import all the vegetation of hellenic structures and port them to your new meshes. Thats how i've made the Byzantine wonder garden,. 1 Quote Link to comment Share on other sites More sharing options...
LucilleBarrett Posted August 19, 2022 Report Share Posted August 19, 2022 (edited) On 16/08/2022 at 8:23 AM, wackyserious said: Currently re-using the Western European art assets for placeholders, I have just committed the partially complete faction over at the repository https://github.com/0ADMods/xiiiadI really like it. Thanks for sharing that picture with us. I was actually searching for reviews online for Edubirdie service and found my answer over https://youressayreviews.com/review-of-edubirdie-com-services/ here. While searching for it online, I also found your post. After reading this post, I will surely play this game too. I really like it. Edited August 24, 2022 by LucilleBarrett 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 21, 2022 Author Report Share Posted August 21, 2022 Steppe faction units 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 21, 2022 Author Report Share Posted August 21, 2022 P O L O V T S I A N S (The Kipchak - Cuman Confederacy) as a part of the XIII Century AD - Steppe People faction 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 25, 2022 Author Report Share Posted August 25, 2022 Major commit over at https://github.com/0ADMods/xiiiad happy testing everyone! Please do give your feedback here, thank you. 1 1 Quote Link to comment Share on other sites More sharing options...
Andrettin Posted August 25, 2022 Report Share Posted August 25, 2022 On 21/08/2022 at 7:11 PM, wackyserious said: P O L O V T S I A N S (The Kipchak - Cuman Confederacy) as a part of the XIII Century AD - Steppe People faction Beautiful units! 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted August 25, 2022 Report Share Posted August 25, 2022 2 hours ago, wackyserious said: Major commit over at https://github.com/0ADMods/xiiiad happy testing everyone! Please do give your feedback here, thank you. Cloned, loaded and crashed Tried with A25, see below for the errors: ERROR: JavaScript error: globalscripts/Templates.js line 21 simulation/data/civs/east.json doesn't contain Name loadCivFiles@globalscripts/Templates.js:21:11 loadCivData@gui/common/functions_utility.js:37:28 @gui/gamesetup/gamesetup.js:13:30 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: JavaScript error: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js line 51 can't access lexical declaration 'g_CivData' before initialization @gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:51:1 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 TIMER| gamesetup/gamesetup.xml: 61.2914 ms TIMER| common/global.xml: 271.786 us ERROR: JavaScript error: globalscripts/Templates.js line 21 simulation/data/civs/east.json doesn't contain Name loadCivFiles@globalscripts/Templates.js:21:11 loadCivData@gui/common/functions_utility.js:37:28 init@gui/gamesettings/GameSettings.js:24:13 SetupWindow@gui/gamesetup/SetupWindow.js:29:39 init@gui/gamesetup/gamesetup.js:47:18 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: GUI page 'page_gamesetup.xml': Failed to call init() function 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 25, 2022 Report Share Posted August 25, 2022 2 minutes ago, hyperion said: Cloned, loaded and crashed Tried with A25, see below for the errors: Yeah people should really stop putting compat to anything above a certain version... Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 25, 2022 Author Report Share Posted August 25, 2022 5 hours ago, hyperion said: Cloned, loaded and crashed Tried with A25, see below for the errors: ERROR: JavaScript error: globalscripts/Templates.js line 21 simulation/data/civs/east.json doesn't contain Name loadCivFiles@globalscripts/Templates.js:21:11 loadCivData@gui/common/functions_utility.js:37:28 @gui/gamesetup/gamesetup.js:13:30 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: JavaScript error: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js line 51 can't access lexical declaration 'g_CivData' before initialization @gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:51:1 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 TIMER| gamesetup/gamesetup.xml: 61.2914 ms TIMER| common/global.xml: 271.786 us ERROR: JavaScript error: globalscripts/Templates.js line 21 simulation/data/civs/east.json doesn't contain Name loadCivFiles@globalscripts/Templates.js:21:11 loadCivData@gui/common/functions_utility.js:37:28 init@gui/gamesettings/GameSettings.js:24:13 SetupWindow@gui/gamesetup/SetupWindow.js:29:39 init@gui/gamesetup/gamesetup.js:47:18 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: GUI page 'page_gamesetup.xml': Failed to call init() function Sorry, I forgot to change the game version compatibility in the .json but this will be compatible with the coming alpha and with the latest SVN version Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 28, 2022 Report Share Posted August 28, 2022 On 18/08/2022 at 5:26 PM, wackyserious said: Thanks! Yeah, putting props on structures is kinda hectic haha, I am currently working with the Steppe People structure set, I studied your Xiongnu art set and tried to recreate it in the mod. Glad to see you around, buddy! Thanks, Stan! Feel free to give the repository some hit! Wow 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted September 2, 2022 Author Report Share Posted September 2, 2022 A map I made for the mod, hopefully it could also be accepted in the main game. 2 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 2, 2022 Report Share Posted September 2, 2022 1 hour ago, wackyserious said: A map I made for the mod, hopefully it could also be accepted in the main game. can you make some similar for Chiese biomes? Spoiler 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted September 5, 2022 Author Report Share Posted September 5, 2022 On 02/09/2022 at 12:05 PM, Lion.Kanzen said: can you make some similar for Chiese biomes? Reveal hidden contents Okay, let me see if I can do something about it. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted September 5, 2022 Author Report Share Posted September 5, 2022 Another map, Mountain Outcrops. Battle your opponents for the dominance of the central uplands. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted September 5, 2022 Author Report Share Posted September 5, 2022 Commit update: new props, maps and added an infantry skirmisher for the Eastern Europeans. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 5, 2022 Report Share Posted September 5, 2022 (edited) 4 hours ago, wackyserious said: Okay, let me see if I can do something about it. the topology us a good contribution. Edited September 5, 2022 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
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