Stan` Posted August 16, 2022 Report Share Posted August 16, 2022 Sweet. Wanted to see if I could give the texture some more panache 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 16, 2022 Report Share Posted August 16, 2022 9 hours ago, wackyserious said: Currently re-using the Western European art assets for placeholders, I have just committed the partially complete faction over at the repository https://github.com/0ADMods/xiiiad Good to see you back working a lot @wackyserious. Quick tip: the whole structure is very good, only thing you will need later wich was a difficult task since its kinda complicated start adding random handplace vegetation around, is add with props bushes and moss over the walls or hanging moss on the watchtower to mix the building with the enviroment. Keep it up! 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 18, 2022 Author Report Share Posted August 18, 2022 On 16/08/2022 at 8:34 PM, Alexandermb said: Good to see you back working a lot @wackyserious. Quick tip: the whole structure is very good, only thing you will need later wich was a difficult task since its kinda complicated start adding random handplace vegetation around, is add with props bushes and moss over the walls or hanging moss on the watchtower to mix the building with the enviroment. Keep it up! Thanks! Yeah, putting props on structures is kinda hectic haha, I am currently working with the Steppe People structure set, I studied your Xiongnu art set and tried to recreate it in the mod. Glad to see you around, buddy! On 16/08/2022 at 4:15 PM, Stan` said: Sweet. Wanted to see if I could give the texture some more panache Thanks, Stan! Feel free to give the repository some hit! 3 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted August 19, 2022 Report Share Posted August 19, 2022 44 minutes ago, wackyserious said: Thanks! Yeah, putting props on structures is kinda hectic haha, I am currently working with the Steppe People structure set, I studied your Xiongnu art set and tried to recreate it in the mod. Glad to see you around, buddy! i've keept reading the forum everytime i have the opportunity, glad to see the Xiongnu structure meshes served a bigger purpose than a nomadic faction haha! would be good if you import all the vegetation of hellenic structures and port them to your new meshes. Thats how i've made the Byzantine wonder garden,. 1 Quote Link to comment Share on other sites More sharing options...
LucilleBarrett Posted August 19, 2022 Report Share Posted August 19, 2022 (edited) On 16/08/2022 at 8:23 AM, wackyserious said: Currently re-using the Western European art assets for placeholders, I have just committed the partially complete faction over at the repository https://github.com/0ADMods/xiiiadI really like it. Thanks for sharing that picture with us. I was actually searching for reviews online for Edubirdie service and found my answer over https://youressayreviews.com/review-of-edubirdie-com-services/ here. While searching for it online, I also found your post. After reading this post, I will surely play this game too. I really like it. Edited August 24, 2022 by LucilleBarrett 1 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 21, 2022 Author Report Share Posted August 21, 2022 Steppe faction units 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 21, 2022 Author Report Share Posted August 21, 2022 P O L O V T S I A N S (The Kipchak - Cuman Confederacy) as a part of the XIII Century AD - Steppe People faction 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 25, 2022 Author Report Share Posted August 25, 2022 Major commit over at https://github.com/0ADMods/xiiiad happy testing everyone! Please do give your feedback here, thank you. 2 1 Quote Link to comment Share on other sites More sharing options...
Andrettin Posted August 25, 2022 Report Share Posted August 25, 2022 On 21/08/2022 at 7:11 PM, wackyserious said: P O L O V T S I A N S (The Kipchak - Cuman Confederacy) as a part of the XIII Century AD - Steppe People faction Beautiful units! 1 Quote Link to comment Share on other sites More sharing options...
hyperion Posted August 25, 2022 Report Share Posted August 25, 2022 2 hours ago, wackyserious said: Major commit over at https://github.com/0ADMods/xiiiad happy testing everyone! Please do give your feedback here, thank you. Cloned, loaded and crashed Tried with A25, see below for the errors: ERROR: JavaScript error: globalscripts/Templates.js line 21 simulation/data/civs/east.json doesn't contain Name loadCivFiles@globalscripts/Templates.js:21:11 loadCivData@gui/common/functions_utility.js:37:28 @gui/gamesetup/gamesetup.js:13:30 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: JavaScript error: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js line 51 can't access lexical declaration 'g_CivData' before initialization @gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:51:1 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 TIMER| gamesetup/gamesetup.xml: 61.2914 ms TIMER| common/global.xml: 271.786 us ERROR: JavaScript error: globalscripts/Templates.js line 21 simulation/data/civs/east.json doesn't contain Name loadCivFiles@globalscripts/Templates.js:21:11 loadCivData@gui/common/functions_utility.js:37:28 init@gui/gamesettings/GameSettings.js:24:13 SetupWindow@gui/gamesetup/SetupWindow.js:29:39 init@gui/gamesetup/gamesetup.js:47:18 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: GUI page 'page_gamesetup.xml': Failed to call init() function 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 25, 2022 Report Share Posted August 25, 2022 2 minutes ago, hyperion said: Cloned, loaded and crashed Tried with A25, see below for the errors: Yeah people should really stop putting compat to anything above a certain version... Quote Link to comment Share on other sites More sharing options...
wackyserious Posted August 25, 2022 Author Report Share Posted August 25, 2022 5 hours ago, hyperion said: Cloned, loaded and crashed Tried with A25, see below for the errors: ERROR: JavaScript error: globalscripts/Templates.js line 21 simulation/data/civs/east.json doesn't contain Name loadCivFiles@globalscripts/Templates.js:21:11 loadCivData@gui/common/functions_utility.js:37:28 @gui/gamesetup/gamesetup.js:13:30 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: JavaScript error: gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js line 51 can't access lexical declaration 'g_CivData' before initialization @gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicCount.js:51:1 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 TIMER| gamesetup/gamesetup.xml: 61.2914 ms TIMER| common/global.xml: 271.786 us ERROR: JavaScript error: globalscripts/Templates.js line 21 simulation/data/civs/east.json doesn't contain Name loadCivFiles@globalscripts/Templates.js:21:11 loadCivData@gui/common/functions_utility.js:37:28 init@gui/gamesettings/GameSettings.js:24:13 SetupWindow@gui/gamesetup/SetupWindow.js:29:39 init@gui/gamesetup/gamesetup.js:47:18 onPress@gui/pregame/MainMenuItems.js:90:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: GUI page 'page_gamesetup.xml': Failed to call init() function Sorry, I forgot to change the game version compatibility in the .json but this will be compatible with the coming alpha and with the latest SVN version Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 28, 2022 Report Share Posted August 28, 2022 On 18/08/2022 at 5:26 PM, wackyserious said: Thanks! Yeah, putting props on structures is kinda hectic haha, I am currently working with the Steppe People structure set, I studied your Xiongnu art set and tried to recreate it in the mod. Glad to see you around, buddy! Thanks, Stan! Feel free to give the repository some hit! Wow 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted September 2, 2022 Author Report Share Posted September 2, 2022 A map I made for the mod, hopefully it could also be accepted in the main game. 2 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 2, 2022 Report Share Posted September 2, 2022 1 hour ago, wackyserious said: A map I made for the mod, hopefully it could also be accepted in the main game. can you make some similar for Chiese biomes? Spoiler 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted September 5, 2022 Author Report Share Posted September 5, 2022 On 02/09/2022 at 12:05 PM, Lion.Kanzen said: can you make some similar for Chiese biomes? Reveal hidden contents Okay, let me see if I can do something about it. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted September 5, 2022 Author Report Share Posted September 5, 2022 Another map, Mountain Outcrops. Battle your opponents for the dominance of the central uplands. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted September 5, 2022 Author Report Share Posted September 5, 2022 Commit update: new props, maps and added an infantry skirmisher for the Eastern Europeans. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 5, 2022 Report Share Posted September 5, 2022 (edited) 4 hours ago, wackyserious said: Okay, let me see if I can do something about it. the topology us a good contribution. Edited September 5, 2022 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted October 11, 2022 Author Report Share Posted October 11, 2022 This is now available over at mod.io https://0ad.old.mod.io/xiii-century-ad just make sure to run it with the latest alpha! Enjoy everyone! Quote Link to comment Share on other sites More sharing options...
Ramsés Posted March 9, 2023 Report Share Posted March 9, 2023 Excelente idea , soy muy fan de la edad media y este mod me encantaría, con respecto a la organización y gestión deberías saber que en la edad media había ciudades y señorios feudales o sea castillos, las ciudades normalmente estaban gobernadas por el un obispo Princepe o por una especie de asamblea popular y como bien dijeron estos obispos eran prácticamente señores feudales , las tropas de las ciudades eran en su mayoría milicias formadas por sus habitantes, las mejores tropas prácticamente eran los mercaderes y los mercenarios (condotoieros , mercenarios árabes en caso del Sacro Imperio Romano Germano entre otros ) y las tropas de los señores feudales estaban formadas x sus caballeros siervos o nobles a su servicio o contratados , tropas reclutados de sus tierras que en muchos Reinos eran diferente por la posición geográfica pero en la mayoría campesinos qie formaban el grueso del ejército y además de hombres libre otro dato interesante es que el reclutamiento se formaba en lanzas que consistían del caballero, escudero, infantes o sea unidades de infantería, arquero o ballesteros etc Como mercenarios famosos te recomiendo ballesteros genovés, auxiliares magiares , los piqueros suizos , arco largos galeses e ingleses, los condotieros italianos, auxiliares de gotland, las compañías Libres que eran soldados y nobles que se dedicaban al pillaje a trabajar por el mejor pago durante la guerra de los 100 años Tengo muchas ideas , realmente me encanta esta idea desde hace tiempo quiero participar en algo pero no tengo que los recursos para llevar acabo el desarrollo gráfico y el tiempo limitado por el trabajo pero me encantaría participar tengo conocimientos básicos de programación lo que no tengo experiencia en el desarrollo de juegos 1 Quote Link to comment Share on other sites More sharing options...
benisen11 Posted March 18, 2023 Report Share Posted March 18, 2023 (edited) I went to check 0ad and possibly some development on medieval mods. And I find out that 1000AD hasn't progressed yet. 13th century dude disappeared (I hope he's fine) and now there's "Medieval A.D." a playable demo as a remnant of what the mod could be. And then I also find out new medieval project that sparked up my hopes but activity and rank of wacky makes me worried it will end up like 1000AD all over again. This makes me want to start a work on a medieval mod. Edited March 18, 2023 by benisen11 Quote Link to comment Share on other sites More sharing options...
benisen11 Posted March 18, 2023 Report Share Posted March 18, 2023 Anyways How could I help? Quote Link to comment Share on other sites More sharing options...
Stan` Posted March 18, 2023 Report Share Posted March 18, 2023 @benisen11 well what can you do? Both those mods aren't dead, they just need more people to work on them They are also 100% open source so anyone can pickup where they left off Quote Link to comment Share on other sites More sharing options...
benisen11 Posted March 18, 2023 Report Share Posted March 18, 2023 (edited) 24 minutes ago, Stan` said: @benisen11 well what can you do? Both those mods aren't dead, they just need more people to work on them They are also 100% open source so anyone can pickup where they left off I could do some modelling in blender. (Buildings and units) Although I think am weak and may need help with modding regarding models at beginning. I think it would be great learning experience for me. Edited March 18, 2023 by benisen11 Quote Link to comment Share on other sites More sharing options...
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