wowgetoffyourcellphone Posted January 23, 2022 Report Share Posted January 23, 2022 (edited) https://code.wildfiregames.com/D4448 So, I made a patch that adds the Practice Range (aka "Archery Range") as a buildable structure. This patch: Enables Practice Ranges for all civs, which train Ranged Infantry Adjusts costs for the Barracks, Range, and Stable to compensate for the new building Recreates the relevant technologies from the Barracks over to the Range Moves Archery Tradition to the Range (and Hoplite Tradition to the Barracks, as a mirror) Some other minor things Please playtest with multiple civs. Look for and critique: Fun Design Balance Bugs Edited January 23, 2022 by wowgetoffyourcellphone 4 1 1 Quote Link to comment Share on other sites More sharing options...
alre Posted January 23, 2022 Report Share Posted January 23, 2022 I still miss how you could train everything in one building in a23, most definitely not going to enjoy this if merged. 3 Quote Link to comment Share on other sites More sharing options...
maroder Posted February 2, 2022 Report Share Posted February 2, 2022 I generally like the idea. Makes it more of a strategical decision in what building you want to invest your resources. Also, since the art is already there, it would be a shame to not use it. 1 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted February 2, 2022 Report Share Posted February 2, 2022 Some civs have more ranged units than others so ranged barracks will be more profitable for some than others. It would be a shame for the Romans to build a barrack which can only train 1 type of unit from it, meanwhile, Macedonians can benefit a lot more. My idea would be a more moderate approach: do add the ranged barrack, but also allow training ranged inf from default barracks. The ranged barrack has a train time bonus (e.g. takes 5 seconds to train an unit in ranged barracked compared to 8 seconds in default barrack) Also, please make the ranged barrack smaller: currently the model is a bit too large imo. Maybe the size of a normal barrack would be appropriate. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 3, 2022 Author Report Share Posted February 3, 2022 On 02/02/2022 at 8:56 AM, Yekaterina said: Some civs have more ranged units than others Expand Every civ has more everything than others. The problem still remains in A25b, where barracks of one civ train more units than the barracks of another civ. Same goes for Stables. On 02/02/2022 at 8:56 AM, Yekaterina said: do add the ranged barrack, but also allow training ranged inf from default barracks Expand What would the point be then? Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted February 3, 2022 Report Share Posted February 3, 2022 On 03/02/2022 at 1:17 AM, wowgetoffyourcellphone said: What would the point be then? Expand To supply ranged troops quickly. In a push, whoever can reinforce faster wins faster train time in ranged barracks = less loss of units at front line 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 3, 2022 Author Report Share Posted February 3, 2022 Romans: Practice Range Skirmisher NEW: Balearic Slinger (merc) or Roman Slinger ("Funditore") Mauryas: Practice Range Archer NEW: Deccan Tribal Levy (javelineer) Persians: Barracks Sparabara Spearman NEW: Hill Tribesman (merc axeman) or Mercenary Greek Hoplite Seleucids: Practice Range Arab Skirmisher NEW: Thureophoros Heavy Skirmisher (merc) Spartans: Practice Range Helot Skirmisher NEW: Helot Slinger 2 2 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted February 3, 2022 Report Share Posted February 3, 2022 On 03/02/2022 at 1:51 AM, wowgetoffyourcellphone said: NEW: Balearic Slinger (merc) or Roman Slinger ("Funditore") Expand On 03/02/2022 at 1:51 AM, wowgetoffyourcellphone said: NEW: Helot Slinger Expand Very nice, Romans and Spartans are quite limited in range at the moment. On 03/02/2022 at 1:51 AM, wowgetoffyourcellphone said: NEW: Deccan Tribal Levy (javelineer) Expand Nice one as well, but maybe make it a merc unit? Otherwise Mauryans would be too OP again. On 03/02/2022 at 1:51 AM, wowgetoffyourcellphone said: NEW: Hill Tribesman (merc axeman) or Mercenary Greek Hoplite Expand A great civ like the Persians can't do without swords or mercs. Approved. On 03/02/2022 at 1:51 AM, wowgetoffyourcellphone said: NEW: Thureophoros Heavy Skirmisher (merc) Expand OK as a champion unit. There are no infantry skirmisher champions so this will increase diversity without causing OP problems (if you keep the stats low) Generally, when adding units a structures, rather make them weak than OP. If they are weak then no one will use them and hence no one will ever complain about balancing. For example, Macedonian champion crossbowmen... Quote Link to comment Share on other sites More sharing options...
Nullus Posted February 3, 2022 Report Share Posted February 3, 2022 (edited) On 03/02/2022 at 1:51 AM, wowgetoffyourcellphone said: NEW: Thureophoros Heavy Skirmisher (merc) Expand Won't it be too powerful for the Seleucids to have both champion pikemen and champion skirmishers? Otherwise, I like the idea. Edited February 3, 2022 by Nullus Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted February 3, 2022 Report Share Posted February 3, 2022 On 03/02/2022 at 12:49 PM, Nullus said: Won't it be too powerful for the Seleucids to have both champion pikemen and champion skirmishers? Expand In my opinion, if the stats are moderate or weak then that's fine. Most people use champion swordsmen instead; if you want both champion pikemen and champion skirmishers, that costs too much Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted February 3, 2022 Report Share Posted February 3, 2022 What about the name? If the building is not for practice but for production maybe something like Ranged Barrack would be better? 1 Quote Link to comment Share on other sites More sharing options...
ChronA Posted February 3, 2022 Report Share Posted February 3, 2022 On 03/02/2022 at 1:17 AM, wowgetoffyourcellphone said: On 02/02/2022 at 8:56 AM, Yekaterina said: do add the ranged barrack, but also allow training ranged inf from default barracks Expand What would the point be then? Expand The range would allow the researching of upgrades for ranged units. It could also be made to produce ranged units a little bit faster than a standard barracks. Or for something really wild, maybe ranges and stables could produce thematically appropriate units at promotion level 2! (Admittedly that would require new icons, so it's a bit of a tall order, plus veteran units are so powerful the balance implications would be significant.) On 03/02/2022 at 2:06 PM, Gurken Khan said: What about the name? If the building is not for practice but for production maybe something like Ranged Barrack would be better? Expand Maybe "Target Range" Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted February 3, 2022 Author Report Share Posted February 3, 2022 I'll address some general points: 1. The name: I only named them "Practice Range" because that's what they were already called in trunk. I'd prefer to call them "Archery Range," which sounds better to me (I am aware that some civs don't have archers; the name still sounds better). 2. The purpose in my mind of having different types of training buildings is for differentiation along those types. To have instances where archers can be trained by the CC, Barracks, and Archery Range ruins the differentiating aspect of what is trying to be achieved here. I hate hate hate dilution. Focusing ranged infantry onto the Archery Range and melee infantry onto the Barracks is differentiation along type or class of units and the focus of this diff. Hopefully this is a convincing argument. On 03/02/2022 at 12:20 PM, Yekaterina said: Nice one as well, but maybe make it a merc unit? Otherwise Mauryans would be too OP again. Expand The Deccan Tribal Levy could be a merc, or we could just make it a trash unit that doesn't promote above basic rank (my preference, since it is a simple levy unit rather than a battle hardened mercenary). On 03/02/2022 at 12:20 PM, Yekaterina said: A great civ like the Persians can't do without swords or mercs. Approved. Expand The Persians could get both units. The Hill Tribesman and the Mercenary Hoplite. Tribesman could be available in Town, while Mercenary Hoplite goes to City. Or just give them one. On 03/02/2022 at 12:20 PM, Yekaterina said: OK as a champion unit. There are no infantry skirmisher champions so this will increase diversity without causing OP problems (if you keep the stats low) Expand Seleucids have a good range of Champion options already. Best to keep it as a merc unit. On 03/02/2022 at 12:20 PM, Yekaterina said: Generally, when adding units a structures, rather make them weak than OP. If they are weak then no one will use them and hence no one will ever complain about balancing. For example, Macedonian champion crossbowmen... Expand As far as being OP or not, most additional units would just have standard stats, unless, like the Deccan Tribal Levy, we want to do something special with it like make it a trash unit by design. The Gastraphetes I would give to Carthage, Seleucia, and Egypt as well, but give them a small training limit, like 5 or 10. But that's a different discussion. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 3, 2022 Report Share Posted February 3, 2022 On 03/02/2022 at 5:00 PM, wowgetoffyourcellphone said: The Gastraphetes I would give to Carthage, Seleucia, and Egypt as well, but give them a small training limit, like 5 or 10. But that's a different discussion. Expand Carthage would have a small and weak siege tower. Quote Link to comment Share on other sites More sharing options...
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