Duileoga Posted October 2, 2022 Report Share Posted October 2, 2022 ¿What do you think? @Lopess @wowgetoffyourcellphone @Stan` @Lion.Kanzen @Trinketos -Bonuses; -Faction bonus; 1-"Milpa ";(The orchards are +50% more resistant than those of other factions). 2-Early monumental architecture; (All Mayan buildings except the wonder, urban centers, the pyramid and the fortress, can be built in phase 2). 3-Canoes;(-25% less cost and -25% less sea unit recruitment time, but -15% weaker compared to other factions) -Team bonus; 1) "Sakbé" or "Bi"/Paved avenues (All infantry units move +5% faster). -Special technologies; 1)In Observatory; 1)-"Tzolkin"/agricultural or lunar calendar; (The Mayan gardens have a capacity of 40% more farmers, that is, 7 farmers instead of 5). 2)-"Haab' "/solar calendar of 365 days;(Orchards cost -25% less) 3)-"Mol Haab' "/annual harvest (farmers have 20% more harvesting capacity/quantity in orchards and bushes or +5units of capacitie more). 4)-" Chak ek' "/Cycle of Venus.(Bonus +25% attack damage for all units for 1min and recharges every 20 min.) (It would be like one of the Hindu skills in AOE 3, where a similar bonus is given.) 2)In Palace; 5)-"Mih"/"0, number zero";(recruitment by groups of units is +10% faster). 6)-"Tz'ib"/writing; (all Mayan special skills and technologies take -50% less time to develop). 7)-"Aj Sul"/Administrators; (Mayan special buildings take -20% less construction time). 8)-"Tz'akaj"/Accounts-Calculations; (All Mayan special skills and technologies are -25% less in price.) 3) In Templo Mayor; 9)-"Chuk"/capture or "submit to..."; -High priests can sacrifice enemies (killing them) making their own units within their aura gain +20% range per enemy sacrificed. 10)-"Temple in layers"; -The main temple has a second structure below, which allows to continue with the functions of the building, but this second layer only has 25% health than the first layer already destroyed. That is, it is like adding an extra +25% of health. (Many Mayan buildings grew on a pre-existing one with the same functions of the previous dynasty or period, with this technology this facet of Mayan architecture would be seen a little.) 4) In Ball Court; 11)-"Pitzil"/ball player (the units in phase 3 sheltered in the ball court, as X time passes, become heavy infantry units such as the jaguar warrior, such as going up to a hypothetical 4th phase with the passage of X time, but only for phase 3 units, does not allow phase 1 units to go up to phase 2 nor does it allow phase 2 units to go up to phase 3). 12)-"Tok Lom"/incendiary spears) Incendiary spears for the "Guardian warrior". -It is a technology that allows this warrior to use incendiary spears, which do +5% damage to infantry and cavalry units, +10 damage to buildings and +15 damage to ships and siege units. 13)-"Rubber"?/rubber (jaguar warriors and light infantry that use axes gain +10% attack).------------from lopess (Rubber/proto-chauco was already used in Mesoamerica and Mayan hair since 1600 BC, to better fix the ax blades on their wooden handles.) 14)-Run. (on a ball court) -The units of the Ball Court, guardian warrior, jaguar and guacamallo, increase their movement speed by +20%. (with this technology they will have a movement mechanic that looks like they are running and not walking) 5) Range; 15)-"Julob Kix"/shoot poison (warriors with blowguns shoot poison, in addition to damaging when shooting, the enemy loses health while the poison lasts) It has already been implemented by lopess. 6)Fortress; 16)-"Tok"/burn .(skill that increases +25% the attack on buildings for light infantry units). In places like "Chiapa del Corozo", "Becán", "Cerros" ... there are signs of arson with warlike purpose in the preclassic. 7) In Barracks; 17)-"Taj"/obsidian items(units using obsidian weapons deal +15% more damage against enemy units). 8) In Pyramid; 18)"Chum il"/Access as ruler; -Hero units take 80% less time to recruit and are 25% cheaper, but lose 10% health and move 10% slower). 19)-Ix Tz'akbul yajaw/Female Successor (when a male hero dies, he is automatically succeeded by a Female Sovereign unit in the closest C.C, this can only happen 2 times maximum). 9)In Market; 20)-"Konol kakaw"Cocoa trade;-Land merchants will now only trade using metals and no other resources, but this does not affect naval merchants who will continue to trade many products. (To compensate, the faction collects +25% slow metals from the mines, since during this period hardly any metals were mined). 21)-"Kib"/shell.-Because it was formerly used as barter in the Mayan world, land and sea merchants are +10% cheaper and move +10% faster). 10)In Port; 22)-"Little draft"; -The canoes can navigate on any water surface, regardless of the depth, being able to cross fords and shallow waters, but then the canoes will only allow transporting 10 units max. (Due to the low weight of the Mayan vessel compared to the other factions since it is only a carved trunk). 23)-"Fluvial Nautical"; -The canoes can cross through very narrow areas, through areas where the ships of the other factions cannot cross due to their narrowness, but their attack is reduced by -10%. (Because the Mayans used the rivers as communication and transport routes). 24)-"Cabotage"; -Mayan merchant canoes gain 25% more in international trade, but merchant canoes lose -10% health. (Because the maritime trade was as important as the fluvial one, arriving from Tabasco to Honduras in the Preclassic, while they came to communicate Veracruz, the Greater Antilles and Colombia in the Postclassic). 11)In Barn; 25)-"Chulub'Tun"/Chultún-fluvial cistern; -Allows each and every one of all the orchards to generate 10 units of food automatically even without having farmers inside, but it reduces the useful life of the orchards to 1,000 units of food and once spent it runs out and that particular orchard disappears, like the cattle. (That is, they would become like the gardens in Aoe 2, but would automatically generate food even when unoccupied) 12) storehouse; 26) "Siho'm" / Plots cleared and burned for planting; -Ability to collect wood, +5, but the speed of collecting metals is -10%. (only wood, it would be like an extra technology similar to the basket or the wheelbarrow, but only for wood). 13) Corral; 27) "Mayan beekeeping"; (Lopess idea) -Each and every one of the pens produce 10 units of food per minute, but also each of the units is +15% more expensive in food. More Visual; Sorry for the inconveniences 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted October 2, 2022 Report Share Posted October 2, 2022 13 minutes ago, Lion.Kanzen said: Otra pregunta no hiciste Torres para los mayas? Si las hice; Torre grande (defensive tower) 14.Tower defense ;----------------------(ichnal) Torre pequeña; (Sentry tower) 15.Sentry tower;---------------(Ch'at ichnal) 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 2, 2022 Report Share Posted October 2, 2022 (edited) No se ajustan al estándar de tamaño del juego. Ni las dimensiones. Aplica especialmente a la maravilla que el tamaño máximo es el de los jardines colgantes. Por razones de gameplay todo debe ser estándar. Mira los edificios Zapotecas. Edited October 2, 2022 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Duileoga Posted October 4, 2022 Report Share Posted October 4, 2022 Fauna maya finalizada ; Iconos; -Las foto no está en español porque quiero que sea más internacional, Lista; 1. jaguarundi 2. howler monkey 3. spider monkey 4. otter 5. Tepezcuintle 6. opossum- 7. iguana 8. jaguar 9. black panther 10. virginia deer 11. Pecarí 12. giant anteater 13. boa constrictor 14. ocelote 15. Cougar 16. margay 17. raccoon 18. coati 19. Mexican tamandua (anteater) 20. Tapetí 21.Coyote 22. greater grison 23. Hooded skunk 24. Hammerhead Shark 25. Sardá shark 26. killer whale 27. Cojolite 28. .White-bellied Chachalaca 29.Caimán. 30. .Paujil 31. .Timanú 32. .mazama temama 33. .Yuuk/Mazama pandora 34. .gray fox 35. .Mexican gray squirrel 36. .Dolphin 37. .nose crocodile 38. .morelet crocodile 39. .Basilisk / striped toloque 40. .giant toad 41.Xoloitzcuintle -¿Sugerencias , críticas etc...? Disculpen las molestias* 1 1 Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted October 14, 2022 Report Share Posted October 14, 2022 (edited) Do we know when the Atlatl spear thrower was imported to the Maya city states? I think it would make for a good unique ranged unit for both the Maya and Zapotecs if its in the time period. Also do we have dates for when the maya bee grenades came about? Edited October 15, 2022 by CovenantKillerJ 1 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted October 15, 2022 Author Report Share Posted October 15, 2022 12 hours ago, CovenantKillerJ said: Do we know when the Atlatl spear thrower was imported to the Maya city states? I think it would make for a good unique ranged unit for both the Maya and Zapotecs if its in the time period. Also do we dates for when the maya bee grenades came about? In my research I remember reading that they were introduced with a weapon for war (emphasize this detail) during the "teotihuacan" influence from the 300's, along with typical clothing, ornate helmets and shields with small comics (worked shells?) and Small square/rectangular shields. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 15, 2022 Report Share Posted October 15, 2022 Can you add all of this to the github repo @Lopess? Quote Link to comment Share on other sites More sharing options...
Lopess Posted October 15, 2022 Author Report Share Posted October 15, 2022 5 minutes ago, wowgetoffyourcellphone said: Can you add all of this to the github repo @Lopess? The most updated version of the 3d models are already in the new official mod repository, only the animals and maybe some icons are out of it. https://github.com/0ADMods/official_mayas_protoclassic 1 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 15, 2022 Report Share Posted October 15, 2022 43 minutes ago, Lopess said: The most updated version of the 3d models are already in the new official mod repository, only the animals and maybe some icons are out of it. https://github.com/0ADMods/official_mayas_protoclassic is that repository updated? Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted October 15, 2022 Report Share Posted October 15, 2022 7 hours ago, Lopess said: In my research I remember reading that they were introduced with a weapon for war (emphasize this detail) during the "teotihuacan" influence from the 300's, along with typical clothing, ornate helmets and shields with small comics (worked shells?) and Small square/rectangular shields. Aw shame, that's after the Protoclassic period. Do we know anything about the bee bombs? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 15, 2022 Report Share Posted October 15, 2022 9 hours ago, CovenantKillerJ said: Aw shame, that's after the Protoclassic period. Do we know anything about the bee bombs? I'm going to do an investigation. 1 Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted October 15, 2022 Report Share Posted October 15, 2022 20 hours ago, Lopess said: In my research I remember reading that they were introduced with a weapon for war (emphasize this detail) during the "teotihuacan" influence from the 300's, along with typical clothing, ornate helmets and shields with small comics (worked shells?) and Small square/rectangular shields. Does that also mean the tlahuiztli was also a possible teotihuacan or another later influence beyond the Yucatan? That or were the Maya wearing it before more influences came? Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted October 19, 2022 Report Share Posted October 19, 2022 Is there a way I can directly copy the console errors or access the log? There were some I wanted to post but didn't have time to type them manually when I saw them. 1 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted October 19, 2022 Report Share Posted October 19, 2022 All those errors are in the log file which you can find with https://trac.wildfiregames.com/wiki/GameDataPaths Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted October 20, 2022 Report Share Posted October 20, 2022 (edited) Thanks! Let the errors begin! ERROR: Failed to find matching prop point called "fish_a" in model "art/meshes/structural/maya_protoclassic/canoe_fisher.dae" for actor "structures/maya_protoclassic/canoe.xml255" ERROR: Failed to find matching prop point called "fish_b" in model "art/meshes/structural/maya_protoclassic/canoe_fisher.dae" for actor "structures/maya_protoclassic/canoe.xml255" ERROR: Failed to find matching prop point called "fish_c" in model "art/meshes/structural/maya_protoclassic/canoe_fisher.dae" for actor "structures/maya_protoclassic/canoe.xml255" ERROR: Failed to find matching prop point called "row" in model "art/meshes/structural/maya_protoclassic/canoe_fisher.dae" for actor "structures/maya_protoclassic/canoe.xml255" ERROR: Could not load biome file 'generic/tropic' Edited October 20, 2022 by CovenantKillerJ 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 20, 2022 Report Share Posted October 20, 2022 (edited) On 15/10/2022 at 1:51 AM, CovenantKillerJ said: Aw shame, that's after the Protoclassic period. Do we know anything about the bee bombs? By 2600 BC, the Mayans had weaponized bees or wasps.15 The Mayan language does not distinguish these insects, although we might presume that wild bees were used, given that the Mayans had domesticated a stingless species that would not have been of much use in battle. The sacred text, Popul Vuh, tells of the people building dummy warriors topped with headdresses to conceal both the inanimate condition and the real purpose of the manikins. The heads were hollow gourds filled with stinging insects. When attackers smashed the gourds, the insects retaliated, precipitating a chaotic retreat that allowed the Mayans to annihilate the would-be invaders. In addition to bee-based booby traps, ancient texts suggest that the Mayans used bees in open battle. The details of this armament are not clear, but given their pottery skills and what we know of other cultures, we can infer that they devised the "bee grenade." At about this time, some people in the Middle East were molding special containers from clay that were heavy enough to throw and fragile enough to burst upon landing. The shell casings were set outside to be colonized by bees or hornets. When a fight was in the offing, warriors plugged the openings with wads of grass to contain the insects while allowing air into the colony.16 Such "pots of pain" could be readily carried into combat and conceivably thrown quite effectively at an enemy cornered in a draw or otherwise conveniently grouped on the battlefield. https://www.fossilhunters.xyz/ants-2/bee-bombs-and-wasp-warheads.html mirror. https://archive.is/QR1pV Edited October 20, 2022 by Lion.Kanzen 1 1 Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted October 20, 2022 Report Share Posted October 20, 2022 (edited) 15 minutes ago, Lion.Kanzen said: By 2600 BC, the Mayans had weaponized bees or wasps.15 The Mayan language does not distinguish these insects, although we might presume that wild bees were used, given that the Mayans had domesticated a stingless species that would not have been of much use in battle. The sacred text, Popul Vuh, tells of the people building dummy warriors topped with headdresses to conceal both the inanimate condition and the real purpose of the manikins. The heads were hollow gourds filled with stinging insects. When attackers smashed the gourds, the insects retaliated, precipitating a chaotic retreat that allowed the Mayans to annihilate the would-be invaders. In addition to bee-based booby traps, ancient texts suggest that the Mayans used bees in open battle. The details of this armament are not clear, but given their pottery skills and what we know of other cultures, we can infer that they devised the "bee grenade." At about this time, some people in the Middle East were molding special containers from clay that were heavy enough to throw and fragile enough to burst upon landing. The shell casings were set outside to be colonized by bees or hornets. When a fight was in the offing, warriors plugged the openings with wads of grass to contain the insects while allowing air into the colony.16 Such "pots of pain" could be readily carried into combat and conceivably thrown quite effectively at an enemy cornered in a draw or otherwise conveniently grouped on the battlefield. https://www.fossilhunters.xyz/ants-2/bee-bombs-and-wasp-warheads.html Wow, that's clever and amazing how it was devised that far back. If the Zapotecs are given the Atlatl as a unique ranged, it would be awesome for the Maya to get the bee grenades. I'm thinking it could work as debuff damage style unit. Also, didn't they cover themselves in mud to prevent stings or is that incorrect? Edited October 20, 2022 by CovenantKillerJ 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 20, 2022 Report Share Posted October 20, 2022 35 minutes ago, CovenantKillerJ said: Wow, that's clever and amazing how it was devised that far back. If the Zapotecs are given the Atlatl as a unique ranged, it would be awesome for the Maya to get the bee grenades. I'm thinking it could work as debuff damage style unit. Also, didn't they cover themselves in mud to prevent stings or is that incorrect? I must investigate, again. Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted October 25, 2022 Report Share Posted October 25, 2022 ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/maya_protoclassic/infantry_slinger_a.xml" ERROR: Failed to load entity template 'units/maya_protoclassic/infantry_slinger_a' ERROR: Error in timer on entity 1, IID64, function Hit: TypeError: template is undefined Promotion.prototype.IncreaseXp@simulation/components/Promotion.js:86:8 AttackHelper.prototype.HandleAttackEffects@simulation/helpers/Attack.js:344:16 DelayedDamage.prototype.Hit@simulation/components/DelayedDamage.js:74:16 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44 1 Quote Link to comment Share on other sites More sharing options...
Lopess Posted October 25, 2022 Author Report Share Posted October 25, 2022 41 minutes ago, CovenantKillerJ said: ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/maya_protoclassic/infantry_slinger_a.xml" ERROR: Failed to load entity template 'units/maya_protoclassic/infantry_slinger_a' ERROR: Error in timer on entity 1, IID64, function Hit: TypeError: template is undefined Promotion.prototype.IncreaseXp@simulation/components/Promotion.js:86:8 AttackHelper.prototype.HandleAttackEffects@simulation/helpers/Attack.js:344:16 DelayedDamage.prototype.Hit@simulation/components/DelayedDamage.js:74:16 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44 fix! 4 Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted October 26, 2022 Report Share Posted October 26, 2022 What's the inspiration for this hat? 1 Quote Link to comment Share on other sites More sharing options...
CovenantKillerJ Posted October 26, 2022 Report Share Posted October 26, 2022 (edited) ERROR: Could not load biome file 'generic/tropic' I think this bug from the ancient American empires mod? Found some more bugs, though not sure whether the first one is or not: Isn't the lenca spearman supposed to be trained from the embassy? And Huun Balam has made it so his chair floats after death; truly the chosen of the gods! Oh yeah, what happened to the civic centre variations? Alot of other variations for other structures have disappeared as well Edited October 26, 2022 by CovenantKillerJ 2 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 26, 2022 Report Share Posted October 26, 2022 21 minutes ago, CovenantKillerJ said: And Huun Balam has made it so his chair floats after death; truly the chosen of the gods! Quote Link to comment Share on other sites More sharing options...
Lopess Posted October 27, 2022 Author Report Share Posted October 27, 2022 (edited) 10 hours ago, CovenantKillerJ said: ERROR: Could not load biome file 'generic/tropic' I think this bug from the ancient American empires mod? Found some more bugs, though not sure whether the first one is or not: Isn't the lenca spearman supposed to be trained from the embassy? And Huun Balam has made it so his chair floats after death; truly the chosen of the gods! Oh yeah, what happened to the civic centre variations? Alot of other variations for other structures have disappeared as well Some building models only map editor. The Lencas are really at the embassy, and the Huun Balam will be fixed (that was funny) Edited October 27, 2022 by Lopess 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 27, 2022 Report Share Posted October 27, 2022 The biome should be called Mesoamerican Tropic. In contrast to temperate Mesoamerican. 1 Quote Link to comment Share on other sites More sharing options...
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