loveheaven Posted December 12, 2021 Share Posted December 12, 2021 Git pull the latest code from master branch. Build it on MacBook Pro. I can cheat by "jame jam" but cannot cheat by "iwanttopwnthem 50". The output is : ERROR: JavaScript error: simulation/components/Trainer.js line 229 Script value conversion check failed: v.isNumber() (got type undefined) Trainer.prototype.Item.prototype.Spawn@simulation/components/Trainer.js:229:31 Trainer.prototype.Item.prototype.Finish@simulation/components/Trainer.js:205:7 Cheat@simulation/helpers/Cheat.js:82:10 cheat@simulation/helpers/Commands.js:72:8 ProcessCommand@simulation/helpers/Commands.js:53:23 ERROR: Failed to call ProcessCommand() global script function Please fix this. 2 Link to comment Share on other sites More sharing options...
maroder Posted December 12, 2021 Share Posted December 12, 2021 @Freagarach Link to comment Share on other sites More sharing options...
nwtour Posted December 12, 2021 Share Posted December 12, 2021 Cheater detected! 2 Link to comment Share on other sites More sharing options...
Freagarach Posted December 13, 2021 Share Posted December 13, 2021 Thank you for the report, @loveheaven! And @Silier for the triage.https://code.wildfiregames.com/D4374 Link to comment Share on other sites More sharing options...
Yekaterina Posted December 13, 2021 Share Posted December 13, 2021 My recommendation: train your units from barracks and gather your own resources instead of calling cheat codes. There are ways to bypass this: 1. Use Atlas map editor to make units fight 2. Use deathmatch settings and very fast game pace so you don't need to wait. Link to comment Share on other sites More sharing options...
Player of 0AD Posted December 13, 2021 Share Posted December 13, 2021 Which cheat allows you to open the same thread twice? Link to comment Share on other sites More sharing options...
Stan` Posted December 13, 2021 Share Posted December 13, 2021 No cheat, only merge Link to comment Share on other sites More sharing options...
Freagarach Posted December 18, 2021 Share Posted December 18, 2021 @loveheaven This is fixed in the latest code, thanks again for the report! :) Link to comment Share on other sites More sharing options...
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