davidsrsb Posted October 13, 2021 Report Share Posted October 13, 2021 All units would consume food, cavalry more than infantry and elephants far more than either. Chariots would consume a lot too. You would need two new units, a supply cart and some sort of mobile store, the van of classical armies. Having to plan supply drops would make a more interesting game and far more realistic. Huge armies camped away from home would require planning and attacking the enemies supply convoys becomes an option. Your soldiers can also hunt to supply the van, living off the land 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted October 14, 2021 Report Share Posted October 14, 2021 Could this be an option to be toggled before the game starts? Thus, people who don't like this idea could play 0ad as before. What happens when chariots/ supply wagons get destroyed? Would units depending on them just die (starve), or rather abandon the troops and try collecting food (and maybe other resources) in the vicinity? (thus, the player would lose control over them?) I assume that it's quite realistic that troops without enough resources deserted in history, maybe except for some fierce/ elite units (that would stay until they starved). Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted October 14, 2021 Report Share Posted October 14, 2021 5 hours ago, Ceres said: Could this be an option to be toggled before the game starts? Thus, people who don't like this idea could play 0ad as before. I don't think it sounds like fun, but I don't really see it coming. Should it actually be implemented I gonna push for the inclusion of latrines, sore feet (sore butts for cav) and STDs to add depth and realism. :p 1 Quote Link to comment Share on other sites More sharing options...
alre Posted October 14, 2021 Report Share Posted October 14, 2021 IMPERIVM series has supply vagons, I loved that game. Rise of Nations also has something like those, but not really fun in the way they work, I think. In alpha 24, battles would generally last a lot more than now in A25, and a constant stream of reinforcements was often important for victory; this was not very different in practice from a supply chain as being asked, and I liked that strategic dimension of the game. This kind of things doesn't have to be forced into the game, but can be "made happen" in the way that feels more natural for the game. 1 Quote Link to comment Share on other sites More sharing options...
davidsrsb Posted October 15, 2021 Report Share Posted October 15, 2021 23 hours ago, Ceres said: What happens when chariots/ supply wagons get destroyed? Would units depending on them just die (starve), or rather abandon the troops and try collecting food (and maybe other resources) in the vicinity? (thus, the player would lose control over them?) I assume that it's quite realistic that troops without enough resources deserted in history, maybe except for some fierce/ elite units (that would stay until they starved). Or return to home territory. I am thinking about something like aura from civic centres, military camps and fortresses that keeps home troops fed, otherwise too much micromanagement is needed. Similarly women and traders should not depend on logistics anywhere. 2 Quote Link to comment Share on other sites More sharing options...
man_s_our Posted December 29, 2021 Report Share Posted December 29, 2021 if you ask for my opinion, I think that resources system should be changed to: there is no resources shown (or showing the sum) in the upper bar, every resource is stored where it was putted. when you order the workers to build they get the materials from the storehouses or harvest it by themselves. you can transfer the resources from a storehouse to anywhere else. this is how you trade, support allies, supply your units. barracks need to have the resources near it to recruit units. 1 1 Quote Link to comment Share on other sites More sharing options...
Player of 0AD Posted December 30, 2021 Report Share Posted December 30, 2021 14 hours ago, man_s_our said: if you ask for my opinion, I think that resources system should be changed to: there is no resources shown (or showing the sum) in the upper bar, every resource is stored where it was putted. when you order the workers to build they get the materials from the storehouses or harvest it by themselves. you can transfer the resources from a storehouse to anywhere else. this is how you trade, support allies, supply your units. barracks need to have the resources near it to recruit units. That's an unnecessary complication. If you want to play such a game, maybe try Widelands. Quote Link to comment Share on other sites More sharing options...
man_s_our Posted December 30, 2021 Report Share Posted December 30, 2021 6 minutes ago, Player of 0AD said: That's an unnecessary complication. If you want to play such a game, maybe try Widelands. I think all of that can be achived through a mod (needs modding JS tho) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 22, 2022 Report Share Posted January 22, 2022 On 08/10/2021 at 1:17 AM, Dasaavawar said: Elephants are too OP. Everytime I play with a friend and this guy introduces like 40 Elephants in the battlefield, I know I'm already defeated. They should be more expensive at least in terms of food (from 4 to 5 times the cost of horses, around 600 to 800 of food) and require more population available (and probably a lot of others things). 40? Quote Link to comment Share on other sites More sharing options...
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