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davidsrsb

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Everything posted by davidsrsb

  1. So terrain is just cosmetic, apart from elevation affecting range?
  2. The bonus should be substantial for wheeled units ie siege and some traders, or rather, the penalty for going off road should be severe
  3. Rams should be not more than 50% of the walk speed of infantry, siege towers even slower
  4. So their protection against ranged weapons is too high. The protection against held pierce or hack should be good.
  5. Why is it a problem? It is historically correct. The real world penalties were cost, training time and that they were slow, vulnerable to attack from behind
  6. The catapult or trebuchet were much more expensive and hi-tech weapons The downside of the ram was having to go up to the target, so it needed serious infantry support to survive very long. The 0AD model of a few unmanned rams quickly flattening a fully manned fortress is so wrong. (or unsupported elephants same argument) The catapult mainly damaged with fire
  7. Which makes no sense at all, they should be easily broken by infantry and need infantry protection to survive
  8. Slingers should cost more as training time is higher. Back in the real world slingers can carry far more ammunition
  9. The way that the AI plays large numbers of traders to generate a high flow of resources, when the map has been mined out, encourages this massing
  10. Why do cavalry have such high pierce armour? Foot soldiers, especially Roman, had large and effective shields. Nobody had cavalry with good anti-pierce armour until plate armoured knights in the Middle Ages
  11. It seems to me that which is the best faction is a rock paper scissors choice and the map comes into it a lot too. The AI thrashes me on the high resource maps as it is simply better as gathering than a human. Very limited resources like Northern Island is much easier to win
  12. Chariots were already obsolete tech at 0AD, they belong to a time when horses were too small to carry an armoured man and they had not invented stirrups
  13. Range bonus is only really useful for towers and fortresses. Archers etc usually just attack the nearest units, so their range advantage gets wasted.
  14. I like this, choosing your ground is important and it makes the map more than just eye candy. So many real battles were decided by terrain
  15. Why do sword cavalry have such high health? Cavalry is all about mobility and a strong attack. Its weakness should be cost and low health - there are limits how much armour that you can put on a horse and it makes a big target.
  16. In the book, it was explained that thousands of years before, what we would now call AI had reached a point that there was a revolt against it and the banning of intelligent computers, the Butlerian Jihad https://dune.fandom.com/wiki/Butlerian_Jihad
  17. Do they heal each other if you have several together? I could see how a large number of healers could become almost invulnerable
  18. Why is it that when I move injured troops onto a temple in a25, that they are fully healed instantly? I have developed a very efficient strategy with the Spartans, get 40 commandos as strong as I can and just fight near my temple. Move 20 inside, the other 20 fighting then swap. They can wipe out much stronger attackers
  19. Anyone who did not know the book would be puzzled by the shields and why guns and especially lasers could not be used. The lack of computers was also not explained.
  20. You should only be able to build bridges in shallow water. Replacing the shallow water pixels with bridge pixels should make the terrain equivalent to dry land. You really want shallow water to be treated differently to land, slower for people and impassable to siege
  21. Add some weather so that on a windy day the archers cannot hit a barn door, another day they wipe out the melee.
  22. I always was told that an attacker needed to have about 3x the strength of the defender to be confident of winning. Defence naturally gives advantages. A25 does not feel like this at all.
  23. The pike was basically a very long and heavy ~5kg spear. This gave it the power to puncture or badly deform any wearable armour. The downside was its weight and slowness. One pike against a sword would be in trouble as the more agile swordsmen could avoid the pike and hack the pikeman. Many pikes together can cover each other and become very hard to dodge. The length of the pike was perfect for bringing down cavalry in front of the line, to be killed by the sidearm sword. So effective that knights would often dismount and fight on foot.
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