mine_turtle Posted September 11, 2021 Report Share Posted September 11, 2021 Hello, nice game you have here - been playing it on and off for a while now. Keep up the good work. Now, the topic is about palisade walls and how the AI is not able to handle the exploit I discovered last night. Perhaps it is already familiar to you? Anyway, you build a palisade wall in neutral territory sealing off a particular approach. The AI keeps expanding and takes over ownership of the palisade some time later. It changes from neutral to AI ownership - and the AI still keeps it intact - leaving my completely undefended approach safe forever. Well, as long as I don't attack the wall myself - when the time is right. - Could the AI handle this a bit better? Perhaps simply building gates in the existing walls once it assumes ownership? 2 Quote Link to comment Share on other sites More sharing options...
Ceres Posted September 12, 2021 Report Share Posted September 12, 2021 You mean that the AI will close itself up behind a fence you initially created around it, without being able (thinking about) building gates to leave that area? That's really hilarious! 1 Quote Link to comment Share on other sites More sharing options...
mine_turtle Posted September 13, 2021 Author Report Share Posted September 13, 2021 Well, I haven't tried surrounding the AI with palisade completely - I don't know what it would do then, but I think it's fair to assume it wouldn't touch the walls at all. For now I am funnelling the AI to where I am prepared to fight - which I think is an unfair advantage. Also, why doesn't the AI touch neutral walls at all - before it has had the chance to expand and take over control of it? Can it recognize the difference between walls which are part of the map design and the ones I place as the human player? Quote Link to comment Share on other sites More sharing options...
Silier Posted September 13, 2021 Report Share Posted September 13, 2021 Well, she could get rid of palisades for the time being. No, there is no way to tell who placed structure, only who owns it. Although she could keep list of structures when game starts. To place gates she needs to known at which segment to place them for that she needs to analyze potential paths but can't use current pathfinder because needs to act like palisades would not be there. Also there is no way for ai to know if units need to go around some wall because unitai and pathfinder does it for her. If you feel something is unfair don't use it. Quote Link to comment Share on other sites More sharing options...
davidsrsb Posted September 15, 2021 Report Share Posted September 15, 2021 Palisades should be neutral in ownership, anyone can build, repair or tear down. They are a barrier to all sides while standing 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted September 16, 2021 Report Share Posted September 16, 2021 When tearing down palisades, could that add to the "collector's" wood supplies if taken to his CC or other appropriate collection point? Quote Link to comment Share on other sites More sharing options...
davidsrsb Posted September 17, 2021 Report Share Posted September 17, 2021 Why not, it makes sense? Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 17, 2021 Report Share Posted September 17, 2021 I believe that's what loot was designed for. Quote Link to comment Share on other sites More sharing options...
Silier Posted September 17, 2021 Report Share Posted September 17, 2021 On 15/09/2021 at 3:48 PM, davidsrsb said: Palisades should be neutral in ownership, anyone can build, repair or tear down. They are a barrier to all sides while standing And then they are totally useless because building them has no reason Quote Link to comment Share on other sites More sharing options...
alre Posted September 17, 2021 Report Share Posted September 17, 2021 13 minutes ago, Angen said: And then they are totally useless because building them has no reason by this same reasoning, they already have no sense, except for gates. Quote Link to comment Share on other sites More sharing options...
Silier Posted September 17, 2021 Report Share Posted September 17, 2021 Delaying enemy units before they can reach your structures and units? Giving more time for your range troops to shoot to the enemy? There is not same reasoning because now enemy has to destroy them or capture by territory to get to you. If anyone can just click at them and delete them there is no reason to invest resources to build them to begin with. 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted September 17, 2021 Report Share Posted September 17, 2021 Oh, went I thought that "collecting" them, I didn't mean to just "delete" them. Of course, one would have to attack them first, but instead of converting them to useless debris, one could use the wood as a resource. If this doesn't make sense, no problem for me. BTW, I completely agree that good placement of wooden palisades in the right spots with archers etc. behind can help to slow down an enemy's attack and give him a really hard time. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted September 17, 2021 Report Share Posted September 17, 2021 42 minutes ago, Ceres said: Oh, went I thought that "collecting" them, I didn't mean to just "delete" them. Of course, one would have to attack them first, but instead of converting them to useless debris, one could use the wood as a resource. Yes, as @Stan` already wrote: that's loot. I think palisades and walls should remain owned, else they don't fulfill their function and don't justify the cost and effort to build them. Quote Link to comment Share on other sites More sharing options...
alre Posted September 17, 2021 Report Share Posted September 17, 2021 1 hour ago, Angen said: Delaying enemy units before they can reach your structures and units? Giving more time for your range troops to shoot to the enemy? There is not same reasoning because now enemy has to destroy them or capture by territory to get to you. If anyone can just click at them and delete them there is no reason to invest resources to build them to begin with. lol. noone suggested that. Quote Link to comment Share on other sites More sharing options...
Silier Posted September 17, 2021 Report Share Posted September 17, 2021 1 hour ago, alre said: lol. noone suggested that. Then what is this On 15/09/2021 at 3:48 PM, davidsrsb said: Palisades should be neutral in ownership, anyone can build, repair or tear down. They are a barrier to all sides while standing Quote Link to comment Share on other sites More sharing options...
alre Posted September 17, 2021 Report Share Posted September 17, 2021 I think it's safe to guess that he meant "attack and destroy". Quote Link to comment Share on other sites More sharing options...
davidsrsb Posted September 18, 2021 Report Share Posted September 18, 2021 How about two options to destroy a palisade. Attack to destroy it, no wood recovered. Takes time and your troops are exposed while doing it. Second is dismantle, similar to cutting trees and subject to the usual baskets/wheelbarrows carrying limits. Quote Link to comment Share on other sites More sharing options...
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