Popular Post maroder Posted August 28, 2021 Popular Post Report Share Posted August 28, 2021 Why ? What is there to say: I like to look at something different once in a while. Installation note: No guarantee that it will be compatible to any other mod, but if you want to try it, it's probably best to enable this one last (after) everything else. Current version: 0.27.3 (testing/ A27 / SVN) | 0.26.3 (A26) Where to find it: For A27/ SVN: newest testing version https://api.mod.io/v1/games/5/mods/1965214/files/3658747/download (needs manual installation) For A26: It is available through the in-game mod downloader or manually from: https://mod.io/g/0ad/m/shiny Some features: In case you don't like the new backgrounds: There is now the option to enable or disable it and switch between the new and the old backgrounds. Just go to the options and click on "Disable new background" _________________________________________________________ Credits to: @Langbart who gave me the idea and with whom I discussed much about the initial design/ who generally helped, @wowgetoffyourcellphone @Stan` @Radiotraining for tips on the design and a general thanks to everybody who gave their opinions and suggestions in this thread. 15 7 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 28, 2021 Report Share Posted August 28, 2021 If we could have text with drop shadows, then lighter backgrounds would be okay. 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 28, 2021 Report Share Posted August 28, 2021 Spoiler 3 3 Quote Link to comment Share on other sites More sharing options...
maroder Posted August 29, 2021 Author Report Share Posted August 29, 2021 13 hours ago, wowgetoffyourcellphone said: text with drop shadows yeah that would be nice to have. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 29, 2021 Report Share Posted August 29, 2021 Don't think it's possible due to the way fonts are rendered. 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 29, 2021 Report Share Posted August 29, 2021 @maroder Oh my god, this is such amazing art! My deepest respect! This goes to all developers, artists, and contributors. 2 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted August 29, 2021 Author Report Share Posted August 29, 2021 57 minutes ago, Stan` said: Don't think it's possible due to the way fonts are rendered. sad. I made some tests and they looked promising. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 29, 2021 Report Share Posted August 29, 2021 A way to do it would be to create fake buttons with the dropshadow 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 29, 2021 Report Share Posted August 29, 2021 Please don't give up. Maybe there is an alternative solution. Ceterum censeo, the new screens/arts should really be added! 2 Quote Link to comment Share on other sites More sharing options...
maroder Posted August 29, 2021 Author Report Share Posted August 29, 2021 9 minutes ago, Stan` said: A way to do it would be to create fake buttons with the dropshadow Tried that, but then you have to use a very blurred shadow to accommodate for the different strings and translations and in the end its looks more like a smudge. But yes I will try to find an option that works with light backgrounds. 1 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 29, 2021 Report Share Posted August 29, 2021 16 minutes ago, maroder said: Tried that, but then you have to use a very blurred shadow to accommodate for the different strings and translations and in the end its looks more like a smudge. But yes I will try to find an option that works with light backgrounds. Well you could render the text on a purple background and generate a drop shadow from it in gimp. 2 Quote Link to comment Share on other sites More sharing options...
nani Posted August 29, 2021 Report Share Posted August 29, 2021 1 hour ago, maroder said: Tried that, but then you have to use a very blurred shadow to accommodate for the different strings and translations and in the end its looks more like a smudge. But yes I will try to find an option that works with light backgrounds. Look at the base styles and how they are defined, you can control how the textures are streched when the dimensions change, perfectly doable with current gui code. 2 Quote Link to comment Share on other sites More sharing options...
maroder Posted August 29, 2021 Author Report Share Posted August 29, 2021 1 hour ago, Stan` said: Well you could render the text on a purple background and generate a drop shadow from it in gimp. That's what I did in my tests: Maybe I overlook something, but wouldn't that mean that I have to do this for every button and every translation? 35 minutes ago, nani said: Look at the base styles and how they are defined, you can control how the textures are streched when the dimensions change, perfectly doable with current gui code. thanks, will have a look again. My main issue is that I prefer the above style ^ over this: 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 29, 2021 Report Share Posted August 29, 2021 1 minute ago, maroder said: Maybe I overlook something, but wouldn't that mean that I have to do this for every button and every translation? Ah right :/ Then it should be done in the gui shader and that probably requires c++ changes... 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted August 29, 2021 Author Report Share Posted August 29, 2021 Just now, Stan` said: Then it should be done in the gui shader and that probably requires c++ changes... alright, thought so. Well if I find no nice solution, option B is to make new dark backgrounds. 1 Quote Link to comment Share on other sites More sharing options...
woodpecker Posted August 31, 2021 Report Share Posted August 31, 2021 (edited) Completly broke my installation. I have tried to reinstall, uninstall and remove all asosiated folders etc. No matter what i do i just get the new background with no functional text links as should be. And there is a whole lot of errors. Also the full screen mode override even taskmanager so I have to reboot to do anything after an attempt to open 0ad. https://pastebin.com/gMQJ3Stw EDIT: Found mods in the very place they were supposed to be. I used to have a different path "My Games\0ad" on D drive. But after a recent reinstallation it is located in C drive. Shall see if I can get it working now. Edited August 31, 2021 by woodpecker 1 Quote Link to comment Share on other sites More sharing options...
woodpecker Posted August 31, 2021 Report Share Posted August 31, 2021 Ok, I got it working fine now it seems. Maybe there is importance of what order the mods are installed? In working order on my system: -Autociv -BoonGUI -Shiny Thanks for good work 2 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted August 31, 2021 Author Report Share Posted August 31, 2021 (edited) On 31/08/2021 at 6:30 AM, woodpecker said: Ok, I got it working fine now it seems. Maybe there is importance of what order the mods are installed? Sorry for the inconvenience. yeah the order is definitely important, because if they change the same files, these changes get overridden. Hard to tell exactly in what order mods should be installed (or if they are compatible) without checking what they change, but as a rule of thumb I would recommend installing (means: enabling) the heaviest mods first (who change the most/do the most work) and then the lighter ones on top (in the sense of after/later). And as Shiny only changes some buttons/ the menu/ loading screen it should probably be the last thing you install. Edited September 1, 2021 by maroder clarification 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted August 31, 2021 Author Report Share Posted August 31, 2021 And to expand on your comment /further information for anyone experiencing something similar: Under normal circumstances mods are not able to wreck your installation as the changes are not permanent. When there are errors or you can't start 0 A.D. anymore, you just have to find your user.cfg file and change the line with: mod.enabledmods to only "mod public". Alternatively you can find the folder with the mods and delete them and everything should work again. 1 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 31, 2021 Report Share Posted August 31, 2021 "On top" means later on, right? I ask this (maybe dumb) question, because I wonder about the order of the mods as they appear in the mods window. Should the latest installed mod be shown on top or at the bottom there? @Stan` 1 Quote Link to comment Share on other sites More sharing options...
maroder Posted August 31, 2021 Author Report Share Posted August 31, 2021 (edited) 6 minutes ago, Ceres said: "On top" means later on, right? yeah good point. You are right the latest installed mod is shown on the bottom of the list. Gonna edit my comments to clarify that. Edited August 31, 2021 by maroder 1 1 Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 31, 2021 Report Share Posted August 31, 2021 Should this also be clarified by a note in 0 A.D.? I.e. installed mods are sorted by installation date/time, sorted downwards and that the order could matter. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 31, 2021 Report Share Posted August 31, 2021 By default the installed mods are sorted by name. You can sort them by version, by folder, by dependencies, by website and by display name. For enabled mods, the top one is the first one that gets overriden by all the mods below it. 1 2 Quote Link to comment Share on other sites More sharing options...
Ceres Posted August 31, 2021 Report Share Posted August 31, 2021 Can we add a note for the enabled mods? If yes, where in the code would I find this? 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 31, 2021 Report Share Posted August 31, 2021 Would in binaries/data/mods/mod/gui. Not sure where you'd add it though 1 1 Quote Link to comment Share on other sites More sharing options...
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