andy5995 Posted March 15, 2021 Report Share Posted March 15, 2021 As Atlas is a 3D editor, can a bridge over land be made using Atlas? Something like this? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted March 15, 2021 Report Share Posted March 15, 2021 3 hours ago, andy5995 said: As Atlas is a 3D editor, can a bridge over land be made using Atlas? Something like this? The terrain grid is technically 2.5D, not 3D. 2 Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted March 15, 2021 Report Share Posted March 15, 2021 Besides the pathfinder would not see your bridge mesh as currently units can not be on them at all the exception of units on walls is just garrisoning in the wall not on it and notice once on the wall the do not move. Enjoy the Choice 1 Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted March 15, 2021 Report Share Posted March 15, 2021 In the Atlas editor you can put a fortress over the river then use the teleport trick to send units across. (I am just joking, would appreciate it if players can build bridges as well) 1 Quote Link to comment Share on other sites More sharing options...
SSplat Posted April 15, 2021 Report Share Posted April 15, 2021 Hmm you think if someone makes some bridge models in dae format they would use them ? have been looking to contribute a 3d model maybe i should try making one 3d of this bridge and see if the devs use it. do you know the name or location of that bridge ? ( id need an overhead view to do a better job of making it properly.) Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted April 15, 2021 Report Share Posted April 15, 2021 Sorry but units can not walk on any mesh(model) the pathfinder just can not see where it can walk ATM. Enjoy the Choice Quote Link to comment Share on other sites More sharing options...
azayrahmad Posted April 16, 2021 Report Share Posted April 16, 2021 I'm wondering if some kind of trick can be used to make man-made looking bridge as terrain in Atlas? Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 16, 2021 Report Share Posted April 16, 2021 6 minutes ago, azayrahmad said: I'm wondering if some kind of trick can be used to make man-made looking bridge as terrain in Atlas? Well have you seen how brides are done currently ? Quote Link to comment Share on other sites More sharing options...
azayrahmad Posted April 17, 2021 Report Share Posted April 17, 2021 23 hours ago, Stan` said: Well have you seen how brides are done currently ? No... Is there a new development on it? As far as I can remember the only thing resembling a bridge is the isthmus terrain, which is not man-made and not buildable by units in-game. Quote Link to comment Share on other sites More sharing options...
Stan` Posted April 17, 2021 Report Share Posted April 17, 2021 As long as we don't support terrain height changes or nav meshes we won't be able to have buildable bridges. There is a wooden texture you can use to make bridges along with the corresponding wood actors in the editor. We could also have special actors that could go on top like bridge gates or something. 4 Quote Link to comment Share on other sites More sharing options...
andy5995 Posted April 26, 2021 Author Report Share Posted April 26, 2021 On 15/04/2021 at 6:05 AM, SSplat said: do you know the name or location of that bridge ? ( id need an overhead view to do a better job of making it properly.) Thank you for the offer @SSplat. That's just a pic I found with an image search. My intention was to post an example, but I didn't have any specific bridge in mind. And I see from this thread that the engine code used to find paths would not be able to distinguish from the top of the bridge and the ... underneath of the bridge Quote Link to comment Share on other sites More sharing options...
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