DanW58 Posted February 6, 2021 Report Share Posted February 6, 2021 (edited) gameboy, try the mesh attached. Backup binaries/data/mods/public/art/meshes/structural/ptol_civic_centre.dae then put my modified mesh in the same folder, see if that fixes the problem. I found no duplicate polygon; all I did was increase the depth of the terrace floors. EDIT: Nevermind; the building became invisible, except for statues floating in the air... Probably some export setting in Blender that I don't know about. EDIT2: There are overlapping polygons in the mesh, elsewhere, there's a bunch of square windows that are co-planar with the walls without there being square holes on the walls for them; just overlapping. The UV unwrap is all overlapping islands; there'd be no way to bake an AO on this thing, not sure if you guys ever plan to have ao textures... They can do magic for the lighting, but you'd need non-overlapping UV unwraps to bake them. ptol_civic_centre.dae Edited February 6, 2021 by DanW58 1 Quote Link to comment Share on other sites More sharing options...
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